Pilot Archive

Thread: little requests to the devs.....

Jaden_Korr
Wed Aug 10, 2005 2:29 pm
#1

well where will i start. its probably been said many times throughout the forums but im here saying it again.



little bit about myself mastered pilot on first week of JTL now done my second master on my alt (yes i know some of you guys have like mstered pilot loads of times kudos to you for dong the grind that much).


anyway down to my gripe my 1 main gripe. (yes here we go i dont whine much but i am here to do so)



tonite my guild decided to do our first space squadron style mission to deep space (oh noes here it comes jedi star figher pwned me boo hoo) not all my pilots are masters so we decided on two, eight man multipassager ships a nova and a YT-1300 (mines is the YT) and a 4 man figher escort.


so we get to deep space kill the stardestroyer a few times great, then it happened bamm dead.......


so im like W.T.F mate?



it apears we got whacked by a JSF. oh well my mistake didnt see him my fault. back to deep space i go, we see him and head towards him all guns ablaze we die in3 hits i mean cmon3 hits and we are dead (might have been about 4).


so heres the load out on my YT-1300.


sheilds 2851 front and rear

armour 2300 front and rear

chassis 3000


weapons:

top/bottom turrets 3.6k damge

ordance 2 space bomb launchers



basically this guy was unhittable by my ship. what pissed me off more though was the fact he went though me like hot knife through butter


cmon devs what re you playing at? fix PVP in space make it last longer not who fires first wins give us like a 95% pvp damage reduction or summat.


while your at it give multipassager ships some lovin they are easy to hit and get ripped in less than 5 secs in PVP making them totally useless. i wanna go to deep space with my crew and actually put up a fight against a player. i generally dont ask for much in this game but this is one area of my fun i would like to have.



Tifa Lockhart

New Anchorhead Town Mayor

Galactic Alliance Leader

Cid' Highwind Ace Alliance Pilot



- I support the CURB, the Devs and the attempt to make SWG a better game!
S-1-l2-H-C
Wed Aug 10, 2005 2:41 pm
#2

first off get a POB shield, a good one, i think they hit like 3500 front/back


also, learn to fly it evasivly while keeping yoru gunners on target. the tactic i use it to put my target righ ton my beam at a 90 degree angle. i go about 3/4 throttle and start to pitch up to throw off his firing solution. at the right angle i can manuver like that without changing the direction my gunner is aiming, keeping them both dead on target.


your advantage in a pob is that the other guy has to come right at you to hit you, while you can be flying at an agle to make yourself harder to hit.


once you are in close, hit booster and get OUT! dont try to dogfight a fighter in a freighter.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Ducimus
Wed Aug 10, 2005 3:07 pm
#3

>>cmon devs what re you playing at? fix PVP in space make it last longer not who fires first wins give us like a 95% pvp damage reduction or summat



Hmmmm.. yummy.

(s'cuse me while i contemplate making some popcorn to watch what could be an intresting show)


That aside, its well known that POB ships are less then stellar in PvP, and widley accepted POB's shouldn't go up in smoke as fast as they do.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Halyn
Wed Aug 10, 2005 3:10 pm
#4


In his defense, I think the damage reduction comment applied only to the POB, not all starfighter PvP in general.


Hmmm...interesting thought...





Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Treena_Daal
Wed Aug 10, 2005 3:14 pm
#5



Jaden_Korr wrote:
cmon devs what re you playing at? fix PVP in space make it last longer not who fires first wins give us like a 95% pvp damage reduction or summat.


Yes, POB ships suck in PvP. This is well known, and we would all like a fix for it. However, there is nothing wrong with PvP damage in general. And 95% is WAY too high. If a POB ship has a co-pilot with brain functions slightly higher than those of a pineapple, that ship will never be destroyed.
DeepFatFryer
Wed Aug 10, 2005 3:17 pm
#6

PvP damage is fine for the smaller ships.

They need to add some kind of buffer in to make multiplayer ships worth it, however.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
WingZero890
Wed Aug 10, 2005 3:18 pm
#7






Jaden_Korr wrote:

well where will i start. its probably been said many times throughout the forums but im here saying it again.



little bit about myself mastered pilot on first week of JTL now done my second master on my alt (yes i know some of you guys have like mstered pilot loads of times kudos to you for dong the grind that much).


anyway down to my gripe my 1 main gripe. (yes here we go i dont whine much but i am here to do so)



tonite my guild decided to do our first space squadron style mission to deep space (oh noes here it comes jedi star figher pwned me boo hoo) not all my pilots are masters so we decided on two, eight man multipassager ships a nova and a YT-1300 (mines is the YT) and a 4 man figher escort.


so we get to deep space kill the stardestroyer a few times great, then it happened bamm dead.......


so im like W.T.F mate?



it apears we got whacked by a JSF. oh well my mistake didnt see him my fault. back to deep space i go, we see him and head towards him all guns ablaze we die in3 hits i mean cmon3 hits and we are dead (might have been about 4).


so heres the load out on my YT-1300.


sheilds 2851 front and rear

armour 2300 front and rear

chassis 3000


weapons:

top/bottom turrets 3.6k damge

ordance 2 space bomb launchers



basically this guy was unhittable by my ship. what pissed me off more though was the fact he went though me like hot knife through butter


cmon devs what re you playing at? fix PVP in space make it last longer not who fires first wins give us like a 95% pvp damage reduction or summat.


while your at it give multipassager ships some lovin they are easy to hit and get ripped in less than 5 secs in PVP making them totally useless. i wanna go to deep space with my crew and actually put up a fight against a player. i generally dont ask for much in this game but this is one area of my fun i would like to have.






Get a pair (or 3, not sure about nova) of Image Rec MkII Launchers, you will wipe the floor with him if you get the drop on him.



Mesacho al'Thor

Elder Shipwright/Elder Merchant

Keep Flyin'
Halyn
Wed Aug 10, 2005 3:23 pm
#8






Treena_Daal wrote:





Jaden_Korr wrote:
cmon devs what re you playing at? fix PVP in space make it last longer not who fires first wins give us like a 95% pvp damage reduction or summat.




Yes, POB ships suck in PvP. This is well known, and we would all like a fix for it. However, there is nothing wrong with PvP damage in general. And 95% is WAY too high. If a POB ship has a co-pilot with brain functions slightly higher than those of a pineapple, that ship will never be destroyed.





Oh, no, it could still be destroyed...it would just take a concentrated effort by multiple starfighters. Remember, capacitors only recharge so fast, and can only hold so much energy, so it'd just take a minute to wear a freighter down. But still, 95% is probably a bit high...though maybe not as much as you think.


For argument's sake, let's say it takes, say, six individual cannon shots to destroy a freighter. Now, however, only 5% of the damage is getting through. 5/100=20, so multiply six by twenty and you get...120 shots. Say each fighter attacking the freighter is packing two cannons, so you're down to 60 shots. Divide that by, say, four attacking fighters (minimal essential crew on a POB), and you're down to 15 salvos apiece to cut all the way through to destroy the POB, assuming it doesn't shunt. Still seems overkill, doesn't it?


But wait. What about B-wings? They need to be good for something, don't they, since they have the worst handling of a fighter in the game? For argument's sake, let's say that one full salvo by a B-wing that connects will completely obliterate a POB. That seems fair. Now, suddenly, it takes 20 salvos. Two B-wings attacking = 10 salvos. If we're firing at a paltry rate of twice per second and connecting on all shots, that's still only five seconds of survivability against capital ship killers.


Just some food for thought.





Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Treena_Daal
Wed Aug 10, 2005 3:33 pm
#9

You presume a lot with your numbers, however. On most servers, it is fairly rare to see more than a couple of people in space at once. Against multiple fighters, yes, the 95% reduction may not hold up. However, I would contend that there are few situations where you will see that many fighters attacking one ship. More often than not, 95% damage reduction would equate to POB ships being all but invulnerable.
Halyn
Wed Aug 10, 2005 3:35 pm
#10

I'm just offering food for thought, not suggesting that we flat-out give POBs 95% damage reduction. Making POBs more powerful does give us more reason to use big ships, like the Firespray, B-wing, Rihk, etc, for PvP.

Message Edited by Halyn on 08-10-2005 03:35 PM




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
S-1-l2-H-C
Wed Aug 10, 2005 3:35 pm
#11






Halyn wrote:


15 salvos apiece to cut all the way through to destroy the POB, assuming it doesn't shunt. Still seems overkill, doesn't it?





try keeping yoru sights on a pob with a skilledcrewfor long enough for even2 salvos, andyour DEAD. if you are looking stragiht at him going for a shot, all the gunner has to do is point and click, theres no lead.


i say give pob ships twice the shielding they have now and 2 guns per turret. a ship like that crewed competently could take on a couple fighters and come out on top.


i would like to stress that POB ships are ALL about pilot skill, even moreso than a fighter if you ask me. in a fighter you just aim for the green dot and hold the button down. flying a pob means extremely presise throttle control, total situational awareness, and the ability to track a target in a way to keep it centered in your gunners sights. i love it when people complain about how their gunners suck and cant hit anything; its not the gunners fault. a good pilot will get on target and after lining up the gunners wont have to traverse a pixel to stay on target.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Halyn
Wed Aug 10, 2005 3:40 pm
#12






S-1-l2-H-C wrote:



try keeping yoru sights on a pob with a skilledcrewfor long enough for even2 salvos, andyour DEAD. if you are looking stragiht at him going for a shot, all the gunner has to do is point and click, theres no lead.







Heh...we've done some playing with POB ships, including an experiment that involved (pre-RotW, of course) Z-95s against POBs. The POB had a pretty skilled crew, as I'd fought with them before in PvE runs, but in a pitiful Z-95 I was able to manage two runs before they connected. Against an A-wing or TIE Interceptor pilot who knows what they're doing, a POB crew, no matter how skilled, is going to have a hell of a time tracking an incoming attacker if he rolls, jukes, and otherwise evades.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Halyn
Wed Aug 10, 2005 3:45 pm
#13






Treena_Daal wrote:
You presume a lot with your numbers, however. On most servers, it is fairly rare to see more than a couple of people in space at once. Against multiple fighters, yes, the 95% reduction may not hold up. However, I would contend that there are few situations where you will see that many fighters attacking one ship. More often than not, 95% damage reduction would equate to POB ships being all but invulnerable.





Just thought a bit further about this statement. In a 1v1 situation, *shouldn't* a POB almost always come out on top, assuming a competent crew of four people? Far more manpower involved on crewing the POB than a single pilot flying a fighter.


Just food for thought and debate.





Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
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