Pilot Archive
Thread: little requests to the devs.....
Hmmmm.. yummy.
(s'cuse me while i contemplate making some popcorn to watch what could be an intresting show)
That aside, its well known that POB ships are less then stellar in PvP, and widley accepted POB's shouldn't go up in smoke as fast as they do.
In his defense, I think the damage reduction comment applied only to the POB, not all starfighter PvP in general.
Hmmm...interesting thought...
Jaden_Korr wrote:
cmon devs what re you playing at? fix PVP in space make it last longer not who fires first wins give us like a 95% pvp damage reduction or summat.
Yes, POB ships suck in PvP. This is well known, and we would all like a fix for it. However, there is nothing wrong with PvP damage in general. And 95% is WAY too high. If a POB ship has a co-pilot with brain functions slightly higher than those of a pineapple, that ship will never be destroyed.
They need to add some kind of buffer in to make multiplayer ships worth it, however.
Jaden_Korr wrote:
well where will i start. its probably been said many times throughout the forums but im here saying it again.
little bit about myself mastered pilot on first week of JTL now done my second master on my alt (yes i know some of you guys have like mstered pilot loads of times kudos to you for dong the grind that much).
anyway down to my gripe my 1 main gripe. (yes here we go i dont whine much but i am here to do so)
tonite my guild decided to do our first space squadron style mission to deep space (oh noes here it comes jedi star figher pwned me boo hoo) not all my pilots are masters so we decided on two, eight man multipassager ships a nova and a YT-1300 (mines is the YT) and a 4 man figher escort.
so we get to deep space kill the stardestroyer a few times great, then it happened bamm dead.......
so im like W.T.F mate?
it apears we got whacked by a JSF. oh well my mistake didnt see him my fault. back to deep space i go, we see him and head towards him all guns ablaze we die in3 hits i mean cmon3 hits and we are dead (might have been about 4).
so heres the load out on my YT-1300.
sheilds 2851 front and rear
armour 2300 front and rear
chassis 3000
weapons:
top/bottom turrets 3.6k damge
ordance 2 space bomb launchers
basically this guy was unhittable by my ship. what pissed me off more though was the fact he went though me like hot knife through butter
cmon devs what re you playing at? fix PVP in space make it last longer not who fires first wins give us like a 95% pvp damage reduction or summat.
while your at it give multipassager ships some lovin they are easy to hit and get ripped in less than 5 secs in PVP making them totally useless. i wanna go to deep space with my crew and actually put up a fight against a player. i generally dont ask for much in this game but this is one area of my fun i would like to have.
Treena_Daal wrote:
Jaden_Korr wrote:
cmon devs what re you playing at? fix PVP in space make it last longer not who fires first wins give us like a 95% pvp damage reduction or summat.
Yes, POB ships suck in PvP. This is well known, and we would all like a fix for it. However, there is nothing wrong with PvP damage in general. And 95% is WAY too high. If a POB ship has a co-pilot with brain functions slightly higher than those of a pineapple, that ship will never be destroyed.
Oh, no, it could still be destroyed...it would just take a concentrated effort by multiple starfighters. Remember, capacitors only recharge so fast, and can only hold so much energy, so it'd just take a minute to wear a freighter down. But still, 95% is probably a bit high...though maybe not as much as you think.
For argument's sake, let's say it takes, say, six individual cannon shots to destroy a freighter. Now, however, only 5% of the damage is getting through. 5/100=20, so multiply six by twenty and you get...120 shots. Say each fighter attacking the freighter is packing two cannons, so you're down to 60 shots. Divide that by, say, four attacking fighters (minimal essential crew on a POB), and you're down to 15 salvos apiece to cut all the way through to destroy the POB, assuming it doesn't shunt. Still seems overkill, doesn't it?
But wait. What about B-wings? They need to be good for something, don't they, since they have the worst handling of a fighter in the game? For argument's sake, let's say that one full salvo by a B-wing that connects will completely obliterate a POB. That seems fair. Now, suddenly, it takes 20 salvos. Two B-wings attacking = 10 salvos. If we're firing at a paltry rate of twice per second and connecting on all shots, that's still only five seconds of survivability against capital ship killers.
Just some food for thought.
Message Edited by Halyn on 08-10-2005 03:35 PM
try keeping yoru sights on a pob with a skilledcrewfor long enough for even2 salvos, andyour DEAD. if you are looking stragiht at him going for a shot, all the gunner has to do is point and click, theres no lead.
Halyn wrote:
15 salvos apiece to cut all the way through to destroy the POB, assuming it doesn't shunt. Still seems overkill, doesn't it?
S-1-l2-H-C wrote:
try keeping yoru sights on a pob with a skilledcrewfor long enough for even2 salvos, andyour DEAD. if you are looking stragiht at him going for a shot, all the gunner has to do is point and click, theres no lead.
Treena_Daal wrote:
You presume a lot with your numbers, however. On most servers, it is fairly rare to see more than a couple of people in space at once. Against multiple fighters, yes, the 95% reduction may not hold up. However, I would contend that there are few situations where you will see that many fighters attacking one ship. More often than not, 95% damage reduction would equate to POB ships being all but invulnerable.
Just thought a bit further about this statement. In a 1v1 situation, *shouldn't* a POB almost always come out on top, assuming a competent crew of four people? Far more manpower involved on crewing the POB than a single pilot flying a fighter.
Just food for thought and debate. ![]()