Pilot Archive
Thread: The pin drops are deafening, so here's a pvp question
"Crash and burn, eh, Mav?"
"Slider... You STINK!"
Ok first thing to realize is that they probably aren't turning harder than you. Your A-Wing chassis has an engine mod of 1.0, a clone fighter has an engine mod of 0.95. Assume their engine has YPR of 80 (could be higher, most likely not much) this means 0.95 * 80 = 76 which is the same as your YPR. They'll just be traveling faster, but you'll be turning at the same rate IF you manage your throttle right. Your A-Wing as an optimal turning rate that is not 100% throttle (I'm sure you already realized this) but actually go play around and figure out exactly where it is. Eventually you'll find the feel for it, and be able to out turn these guys because you've got a better chassis.
If they do in fact have better turning than you, a good way to get away for a head on shot is to roll and pull straight across their line of fire. The key here is two things. First, you need to be going as perpendicular as possible to their line of flight. This ensures they will have the minimum possible time to shoot at you. Second, you need to watch their lasers, figure out the timing, and fly in between the bursts. I do this all the time when my opponent turns just as well as me, let them shoot, pop up for a shot of my own, and dodge out before the next bolt somes. I fly in 3rd person to make this easier. Keep in mind you ship's hitbox when attempting this.
Coran_Sienar wrote:
There's no evidence to suggest that the speed modifer affects YPR turn rates. I've timed turns in the JSF, X-Wing, Heavy X-Wing and A-Wing with a 82 YPR L10 RE'd engine. They all turn just as fast at their optimal throttle settings.
I have found no diffinetive evidence either way. My observations are based on the boundary cases (well...and combat experience). In other words, my Decimator does not seem to turn as fast as my Interceptor no matter what throttle settings.
Message Edited by Dragon942 on 09-22-2005 02:53 PM
Message Edited by S-1-l2-H-C on 09-22-2005 12:28 AM
So all of the below is just my current understanding of the way things work. It's not the gospel by any means, so please correct me if you know what I'm laying out is wrong.
The chassis speed modifier only modifies the top speed the ship can achieve. 100% exploits the full potential of the engine.
The YPR modifiers affect the rate at which you accelerate to maximum turning speed.
Ok, so in a turn fight you're predominantly on one axis in one direction, say, yawing right. But you're always adjusting and jinking within that larger scope.
A ship with better chassis YPR acceleration ratings will jink faster, losing less momentum on the main axis-orientation while still maneuvering evasively. Assuming two pilots of equal skill with equal engines but different chassis modifiers, the one with the less restrictive chassis will ultimately have the upper hand.
Obviously this is a very black and white picture, and there are variables not addressed, and creativity is the key and all that. I'm just speaking to the singular issue of chassis impact on a typical turn fight.