Pilot Archive

Thread: i wish four people operating a POB ship were equivalent to 4 people in tier5 fighters.

BlackJango
Tue Jun 28, 2005 11:20 pm
#14


8 people is a dream.



Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
DarthEnderX
Tue Jun 28, 2005 11:32 pm
#15








and totally revamp the turret targetting system.






To what exactly? I can't imagine anything being easier than the mouse to use for turrets. No matter what interface you use, its always going to be difficult to use turrets when the person flying the ship actually has to manuver. Unless your looking for some sort of auto-targeting system, in which case, why not just let the computer play your game for you?
Shrendyc
Wed Jun 29, 2005 12:25 am
#16






AzzixxSWG wrote:



In Kessle you only have to deal with 1-3 tier 5 at any given time, plus they just don't seem very interested in shooting back. Try your POB in a tier 4 duty mission to test your crews mettal, see how many waves you can get through before getting beached.






I've taken up 4 people in my YT-1300 and completed a tier 4 duty mission in it. Got good loot and decent coin for the effort. With the right group of people and the right equipment, the POB ships are pretty powerful machines. I think people just gave up on them too early and now they have a bad rap.


The group I play in has had a lot of fun in mine.





"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
JanuHull
Wed Jun 29, 2005 12:53 am
#17


I prefer gunboat hunting when I have a full crew. They're the only targets that give a full crew decent xp, plus the money and loot are nice.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

JanuHull
Wed Jun 29, 2005 12:57 am
#18

Oh yeah, one more detail. If you have FIVE people, a POB really starts to shine. Nothing like having your systems come back online in an ugly fight without losing Ops or gunners.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

eapers
Wed Jun 29, 2005 2:44 am
#19

POB turret range should be increased as well.






JOHNNY-JONES JACKSON

AFK
Talst
Wed Jun 29, 2005 3:32 am
#20

I think it's pretty obvious that the POB ships aren't working in the way they were intended - 2mill mass and the only componants you can load are equivelent to those you can put in your fighter - is a bit more armour the only reason for these ships existing?


The fact that even the people that currently use them haven't mentioned PVP is a pretty good indication that they don't work as they should. Sure you can get kills in PVP, and in certain circumstances they are pretty good at hoovering up loot - but when you compair the crew number against the same number of fighters it just doesn't add up in firepower or protection.


I would love to be able to launch a pob and a handfull of fighters and go out as an effective battle group - but as things stand now your just a slow moving, fat, target for anyone in a fighter. This goes against just about any sci-fi space battle ever written or filmed.


Abig increse in firepower and utility of missiles is needed to make these ships work as they should, and making parts that are too big to put into regulr fighters is the way to acomplish it - it's a no brainer really.





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JanuHull
Wed Jun 29, 2005 6:56 am
#21






Talst wrote:

I think it's pretty obvious that the POB ships aren't working in the way they were intended - 2mill mass and the only componants you can load are equivelent to those you can put in your fighter - is a bit more armour the only reason for these ships existing?








You need a new shipwright. I've got enhancers on every Elitepart I have on my ship and the end results have been awesome.


I've had 3000 point armor (currently only 2400 because I didn't have enough Crystalized Bicorbantium Steel for TypeV armor enhancers, so I settled for Type III), I've got 3460 front/back shields, I've got a pair of 4260 damageNull Bolts, a 1200ish/65+regen capacitor, and a 23556 energy reactor. All crafted, no endlesshours of loot wh0ring for RE'd garbage. Every piece is easily replaced after an hour in space mining for replacement material.


The engines are fubared right now because the crafting system is looking for a Potential Energy stat which no resource in the recipe possesses and I haven't gotten around to making an Elite Booster yet.


Don't tell me these things are worthless, because I'll bet its your Shipwright who needs help doing his job.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

LeaphChausew
Wed Jun 29, 2005 7:49 am
#22

As I said in my last thread.. some POB ship crews from the Empire on Bria, are pretty nasty and dangerous even in pvp. I never underestimate a POB ship when I see it in Deepspace and sometimes just don't even bother going near one in my A-wing since a glancing blow will destroy me.


I guess my A-wing is pretty much set up true to how they have them in the films. Its fast, very manouverable..and may as well be made out of paper. I got mk II IRs inside and the re'd lvl 7 ion pulse gun with 3.1k damage but on it's own it pricks more so than punches... so in pvp, I have to make a fair few runs in order to even disable one of these ships.


Granted...in my X-wing, I'd probably take a hit from a POB ship and still waste them in two direct hits..maybe even one from my three re'd lvl 8 guns but the fact is in pvp I'm flying my A-wing 90% of the time so POB ships can actually be pretty damn dangerous to me. Also considering some of these new crafted engines are hugely fast [and since I sent out my email to everyone I know about how to get EO4 working]so some POB ships are even -faster- than my A-wing and when you're being chased by one with the gunners going mental and they're catching up even quicker because I'm spinning etc...well it gets my pulse racing and soemtimes I'm forced to fight. In fact..the best chance is to stay and fight because at least its harder to hit a crazy A-wing pilot who is dacing all around your ship....but it only takes one lucky shot.


Thing is, I know on the whole, a POB ship in Deepspace [or even overt which I've been seeing quite a bit this lately] is usually spacedust and an easy kill..but I'm just stressing that they do have potential...its justa question of using them right and having a dedicated experienced crew. Some crews have got this down to a fine art and as a lowlife Rebel, I wonder if its treason to hold some sort of respect for the Empire and their superior POB ships on Bria. [Look Dumicus!!! Rhetoric!!! hehe..] I also think a decent POB ship with say..if you're Imperial a fighter escort of TIE oppressors loaded with Mk II Image recs well...if there was more than one TIE Opp and they were all locking onto me alone, and especially if the pilots were half competent..well I think I'd hit the Emergency hyper macro button . I'm good but probably not good enough to avoid a lock on from three or so multi missile tubed ships all aiming for me. [Ok sorry If I'm out of context there] but I think TIE Oppressors + POB Ship team would be pretty lethal to a band of traitorous Rebel Alliance pilots.


Personally...I won't touch a POB ship. I like being in control of my own fate and mine alone...not having a crew to be responcible for, so you'll only ever see me in a fighter...


-Leaph



WingZero890
Wed Jun 29, 2005 8:09 am
#23


I think POB ships are alright in PvE, but they could use a little tune up. Where they get wrecked is in PvP, 3000 hp of armor and shields on both sides means 2 or 3 hits from a level 10 RE gun and youre toast. Elite componets need a stat boost IMO.



Mesacho al'Thor

Elder Shipwright/Elder Merchant

Keep Flyin'
JanuHull
Wed Jun 29, 2005 8:11 am
#24

Or they need to adjust RE'd level 10 guns so that loot wh0res can't squeeze them into their fighters effectively. No level 10 cannon has any business being on a single man ship...



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Loki_Ashaman
Wed Jun 29, 2005 8:34 am
#25







JanuHull wrote:
Or they need to adjust RE'd level 10 guns so that loot wh0res can't squeeze them into their fighters effectively. No level 10 cannon has any business being on a single man ship...






But.. but... but... my poor gunship-eating spin-on-a-dime Firespray needs those guns and engine, really it does...


Seriously though, you are correct, upping the mass on Level 10 equip (not just guns, everything) to Elite levels isn't a bad idea. But I have yet to see evidence that the Devs are willing the change the stats on current JtL equipment [pre-nerf DIs, Engine, pre-mass-boost freelance deeds (I've seen a few of these on Kettemoor still, actually found someone using pre-Dune )] so if they did change it, there would be ALOT of pre-nerf cannons floating around and every non-RE'ed one under 50K mass would be worth millions.


Edit: fixed broken smily

Message Edited by Loki_Ashaman on 06-29-2005 10:35 AM




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


LeaphChausew
Wed Jun 29, 2005 8:40 am
#26






JanuHull wrote:
Or they need to adjust RE'd level 10 guns so that loot wh0res can't squeeze them into their fighters effectively. No level 10 cannon has any business being on a single man ship...





I agree somewhat but with a seasoned pilot...any ship with similar mass to the 180k mass Advanced X-wing will have no trouble squeezing one on. I personally won't because I opted for a 43k mass lvl 10 re'd engine instead with a speed of 94 and r,p,y of 83. Running EO4 on that thing really takes some pilots by surprised but as I was saying...a lvl 10 gun will slot into some ships and even though..yes I think that is overkill, man I'm happy flying pve missions with my A-wing a lot of the time.

Its all about a pilots view and how much responcibility they feel towards preserving the balance of the game.


Because, 1. I hate Ep III ships....they're just not cool looking IMO and 2. I wish to preserve JTLS and instead of jumping on the "New uber Ep III ship hey I havn't got an ounce of originality in my soul but hey I don't care...I'm a 'real Jedi" band wagon [and wow that sounded bitter], I am sticking with my A-wing, improving on its performance and trying to get that ship mastered to a fine art where I know everything about the ship and even though I could be more effective in somthing else with half the effort...it just wouldn't be fun. I don't play this to win in the 'most kills' sense....I set myself personal goals like my A-wing goal and try and achieve them. If I can achieve my own, personal goals then I am happy and if in achieving those goals I happen to get killed in pvp a few more times than I would otherwise then...so be it. Its my own goal, noone elses.


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