Pilot Archive
Thread: Focus thead: bugs within specific missions.
This isn't actually a bug - you have to stick around until the right one spawns, then move to the next waypoint and repeat. Ever play a game called EverQuest?
Gorranian wrote:
i think we're losing time here.... no bugs have been replied yet ... people ask help and dont get it lol but ... anyway... ill post
Privateer-smuggler alliance- tier 3 mission 2:
Disable and inspect wichblood clan fighters in dathomir, i go there disable them and inspect them and nothing happens. How do i complete the mission? (note, if i go out the system the mission fails tho.)
Is this supposed to be this difficult? I know the rebel and imperial missions at this level are far simpler. The RSF 'reinforcements' aren't much help, IF they attack at all. The 2 assault gunboats and the plethora of missile-spamming fighters is a little much, I believe. I've had fairly sizeable groups of upper level pilots that think it is insane and far more challenging than the other professions (since they are imp and reb). Just wondering. Perhaps I'm incorrect, and this is supposed to be a more challenging mission, not a bug.
Cant shoot the Valarians on the first mission out of Jabba. They cant shoot you either but cause of it the second mission wp fails.
Black Epsilon Tier 3 Mission 2
This mission needs to be revamped ASAP. Here is why: the mission itself is broken into four or five smaller "sub-tasks" like capture the Hutt transport or assist the Hutts against the Nym attack force. The first three or four (please forgive me for not knowing the exact humber) "sub-tasks" can be easily tackled with great equipment and some player allies, however the one where you must assist the Hutts against Nym's attack force is extreamly difficult no matter how good your equipment is or how many freinds you have. The layout was made so that if you fail a "sub-task", then you must redo the entire mission, taking up at least two hours each time. I belive this is exessive and a player should be allowed to redo a specific "sub-task" should he/she fail it. Though I do understand how the Devs intended this for, it is cuasing too much grief then good
Ffolks wrote:
Freelance, Tier 3, Mission 4.
The Hutt ships and the Clan ships warp in at the same time at the waypoint and then just huddle together in clumps instead of aggroing each other as one would assume they should.
Theres a couple techniques to getting the ball rolling with them, but they seem more like work arounds then the way the mission should actually work. If you can't get them to aggro, it's basically just you against a pretty large force of clan ships.
finished with tier 3 so far, and wanted to quote this here... so far this is the only mission I've noted for smug alliance that has been bugged.
Leoj wrote:
Privateer RSF Tier 2 Mission to train 22xx.
I have to hunt and destroy at'nat ghosts however no waypoint will spawn for me. This has been going on for 3 days and I have aborted the mission got another one, relogged and tried everything.
Leoj, there is a nebula near the Rori station that these Ghosts spawn near. I spent an hour trying to find it myself.