Pilot Archive

Thread: Focus thead: bugs within specific missions.

Kal_Serrak
Sat Nov 06, 2004 6:30 am
#14






Gorranian wrote:

i think we're losing time here.... no bugs have been replied yet ... people ask help and dont get it lol but ... anyway... ill post


Privateer-smuggler alliance- tier 3 mission 2:

Disable and inspect wichblood clan fighters in dathomir, i go there disable them and inspect them and nothing happens. How do i complete the mission? (note, if i go out the system the mission fails tho.)




This isn't actually a bug - you have to stick around until the right one spawns, then move to the next waypoint and repeat. Ever play a game called EverQuest?





Kal'Serrak Sarrenak --- Trandoshan Hunter & Scourge of Kashyyyk
o Master Smugger (Naritus) - RESIGNED & SURRENDERED IN PROTEST
(October 2003 - October 2005)

Remember:
Help Control the Jedi Population - Have your Jedi Spayed or Neutered

KippKyEva
Sat Nov 06, 2004 7:18 am
#15

RSF 1st Master Mission

Is this supposed to be this difficult? I know the rebel and imperial missions at this level are far simpler. The RSF 'reinforcements' aren't much help, IF they attack at all. The 2 assault gunboats and the plethora of missile-spamming fighters is a little much, I believe. I've had fairly sizeable groups of upper level pilots that think it is insane and far more challenging than the other professions (since they are imp and reb). Just wondering. Perhaps I'm incorrect, and this is supposed to be a more challenging mission, not a bug.



...involved in certain enterprises of questionable legality...
k1llen
Sat Nov 06, 2004 7:23 am
#16

Freelance tier 3 I guess mission 1 I guess.

Cant shoot the Valarians on the first mission out of Jabba. They cant shoot you either but cause of it the second mission wp fails.
KainMalice
Sat Nov 06, 2004 7:30 am
#17

Storm squadren Ace mission, completed whole mission but because we used bomberstrike and the npc's killed one little escort I didn't get credit for that kill so the mission won't end.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Jetfire117
Sat Nov 06, 2004 10:14 am
#18


Black Epsilon Tier 3 Mission 2


This mission needs to be revamped ASAP. Here is why: the mission itself is broken into four or five smaller "sub-tasks" like capture the Hutt transport or assist the Hutts against the Nym attack force. The first three or four (please forgive me for not knowing the exact humber) "sub-tasks" can be easily tackled with great equipment and some player allies, however the one where you must assist the Hutts against Nym's attack force is extreamly difficult no matter how good your equipment is or how many freinds you have. The layout was made so that if you fail a "sub-task", then you must redo the entire mission, taking up at least two hours each time. I belive this is exessive and a player should be allowed to redo a specific "sub-task" should he/she fail it. Though I do understand how the Devs intended this for, it is cuasing too much grief then good




- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Leoj
Sat Nov 06, 2004 10:47 am
#19

Privateer RSF Tier 2 Mission to train 22xx.


I have to hunt and destroy at'nat ghosts however no waypoint will spawn for me. This has been going on for 3 days and I have aborted the mission got another one, relogged and tried everything.



Ade-Leo Jeda
Bloodfin Server
Master Bounty Hunter
TokugowaTenrou
Sat Nov 06, 2004 1:46 pm
#20

Freelancer, Tier 3 Mission 4

Hutts clan aggros me and rancor clan does not until i attack them, any ideas around this one...or how to fix it...i havent found a way past it, i even tried bringing friends along the hutts still beat us all up before we have a chance to finish the mission



-Mekhi Strider
11 pt Masta Chef
Master Shipwright
Narcoleptic_LTD
Sat Nov 06, 2004 3:10 pm
#21






Ffolks wrote:
Freelance, Tier 3, Mission 4.

The Hutt ships and the Clan ships warp in at the same time at the waypoint and then just huddle together in clumps instead of aggroing each other as one would assume they should.

Theres a couple techniques to getting the ball rolling with them, but they seem more like work arounds then the way the mission should actually work. If you can't get them to aggro, it's basically just you against a pretty large force of clan ships.





finished with tier 3 so far, and wanted to quote this here... so far this is the only mission I've noted for smug alliance that has been bugged.



------------------------------------------------------------------------------------------------------------
Jewlee Andrews
Master Bounty Hunter
Freelance Ace
- Ahazi

SigTauShawn
Sat Nov 06, 2004 9:26 pm
#22

Tier 1 Mission one.



Ships are invulnerable. I am Master Bounty Hunter/Pistoleer. Started in Moenia.


I go solo, and they can not be damaged. I have a freind grouped with me and he even disables the ties and i can't blow them up. When I go up in someone else vehicle- as a gunner- they can blow ships up, but even when the ship is disabled....my blasts- while in the same vehicle- dont damage the target. It workered 1 time, on one ship, and I got 850 exp..... So in the almost 2 weeks of release, Im still on mission 1 tier 1 and have blown up 1 ship. My navigation skills are awesome now. I can take on 12 ties at once and just keep flying around them. But I guess thats bound to happen when I keep trying to blow up 1 ship for 6 hours a day since JTL was released. If I could only damage them.........I want to play SOOOO bad And its my mission, I don't get the bleep. And yes its the starter Z95, but this is also the starter mission, the VRY first one. So I should be able to do some damage to a non moving target.
Tarjan33
Sat Nov 06, 2004 10:21 pm
#23

tier 3 mission 2 imperial inqusition:


On the escort shuttle part of the mission chain the Shuttle ran past another Player Mission mob spawn and the npcs on that misison spawn attacked the shuttle

i tried to defend my shuttle but i couldent harm the other players Mission npcs as they are invul and u get the high pitched BEEP when u hit them. But they could shoot my shuttle that i was escorting and hurt it...


Whrlwnd13
Sat Nov 06, 2004 10:57 pm
#24


disregard

Message Edited by Whrlwnd13 on 11-08-2004 12:45 AM



Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
Qui-Gonzalez
Sat Nov 06, 2004 11:47 pm
#25






Leoj wrote:

Privateer RSF Tier 2 Mission to train 22xx.


I have to hunt and destroy at'nat ghosts however no waypoint will spawn for me. This has been going on for 3 days and I have aborted the mission got another one, relogged and tried everything.






Leoj, there is a nebula near the Rori station that these Ghosts spawn near. I spent an hour trying to find it myself.



Gonz
~ Eclipse's resident Stick-in-the-Mud!~
The "Edit" feature is of the Dark Side..

Steven421
Sun Nov 07, 2004 12:02 am
#26


I'm having the exact same problem as SigTauShawn.I'm raining downon those TIE's with my Z95, and I'm not even scratching them. Everyone else I know was able to nail them in 2-3 shots. What gives!?



Sindar Draconis
Level 90 Elder Jedi
Alliance Ace Pilot
Master Politician

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