Pilot Archive
Thread: Opressor/B-Wing/Krayt Need to be vastly similar :: Here's Why
Solo play, pilot woudlnt lose anything, MP play it removes complaints saying its overpowered. Downside is, at that point its more of a glorfied kimogilla than it is now.
However id rather them leave everything as is except:
- REvamp missle's and their cost
- *MAYBE* slighly increase handling on opressor. If this thing has the same YPR rating of a krat though.. NO, leave it as is. If missles were cost effective, having 3 slammed up the targets kiester is an "i win" button. OR.........., replace one missle mount for a 3rd gun.
- Make the B wing more managable to fly and manuever. Reduce its slide some.
TomoRainer wrote:
If you're talking PVP, there's no way I use the Krayt for this. I'd rather have a wingman than a gunner, and I'd rather have a tiny, nimble Dunelizard than a fat Krayt when I'm going up against another person.
You think the Krayt is fat? And you don't think it's nimble? I certainly don't feel like I'm flying in a large target when I fly my Krayt, especially not in comparison to the Rihx or the Firespray. And It may not be *as* nimble as the Dune, but it's DAMN nimble for a ship of that mass. I have zero complaints about the handling on the Krayt. Load up Engine Overload 3 or 4 and you really have no control limitations at all.
Now, the Krayt has on average 210k mass w/ 3 pilot guns, while the Dune has on average 85k mass w/ 2 pilot guns. This translates into a tremendous damage advantage for the Krayt. I can load this thing up with 3 guns in the the 3800 - 4,000 dmg range. I can also load up my shield with 2500 front/back hitpoints and 15 recharge rate.
TomoRainer does acutally draw up some very good points. Espeically with PvP. Right now all that mass, and hardpoints doesnt mean a whole lot when all you need to kill any Player reguardless of what they're flying is an A wing or dunelizard with a decent set blasters, WO3, and about 2 or 3 consequtive hits.
blueoasis wrote:
TomoRainer wrote:
If you're talking PVP, there's no way I use the Krayt for this. I'd rather have a wingman than a gunner, and I'd rather have a tiny, nimble Dunelizard than a fat Krayt when I'm going up against another person.
You think the Krayt is fat? And you don't think it's nimble? I certainly don't feel like I'm flying in a large target when I fly my Krayt, especially not in comparison to the Rihx or the Firespray. And It may not be *as* nimble as the Dune, but it's DAMN nimble for a ship of that mass. I have zero complaints about the handling on the Krayt. Load up Engine Overload 3 or 4 and you really have no control limitations at all.
Now, the Krayt has on average 210k mass w/ 3 pilot guns, while the Dune has on average 85k mass w/ 2 pilot guns. This translates into a tremendous damage advantage for the Krayt. I can load this thing up with 3 guns in the the 3800 - 4,000 dmg range. I can also load up my shield with 2500 front/back hitpoints and 15 recharge rate.
Here is the problem. You cannot compair ships using EO 3 to others not using it. Have you trieddriving your Krayt without EO 3? Do you stillfeel the same way about it? I bet many people who initially complained about the b-wing were also not using EO3 on it.
And once people start PvPing, imagine a Tie Advanced or A-wing using EO 3. Talk about jolt andcafine all on one package.
twc wrote:I agree.If they make one ship the top thing in pvp,....
See A wing, dunelizard, or a T/I or T/A for that.
As a recent poster pointed out, if you compare a Dunelizard and a Krayt without using EO3, the difference is even greater. Really, the engine commands are going a long way toward covering up the shortcomings of the bigger ships--which also see more benefit from weapons and capacitor overloads--so if you think the Krayt's overpowered, it's not necessarily due to the ship itself, but due to the space buffs you're loading on top of it. The confusion over just how good a given ship is makes up a large part of why I'm opposed to this suggestion: it doesn't take into account a huge amount of other variables as to why a ship performs the way it does.
Certainly when it comes to PVP the master-level ships are not the end-all and be-all, so to use PVP as a reason to change them is an argument that won't hold water.
Sr. Community Member
Posts: 258
Registered: 10-13-2004
Server: Chilastra
What needs to be done is simple. A dev at SOE needs to code up a really big crowbar and give one to every single person to use to pry themselves out of the box they're thinking in.
B-Wing has a role. It's a bomber. A really powerful bomber. Just because its in the Master box doesn't mean its role changes in the slightest. That's ground game mentality and pure ego talking. The mentality set by the ground game that the most powerful ability should be in the last box to train. And the ego that won't let a person fly anything below the Master box without feeling wrong.
I agree with this...perhaps they should swap which tier you get which ship in? I adore my Krayt...after the Rkkkkkyykkkrrkkyyy tier 4 thingy which moved...well..it moved like a brick in comparison. I think that for PA stuff, having a selection of ships for different roles is important. The Black Fleet have been working on co-ordinating different ships and their roles with others and each has their advantage and fits in well with the others.
However, ask the JEA..I talk nonsense nearly all the time....
macfadyan wrote:
Rhysen
Sr. Community Member
Posts: 258
Registered: 10-13-2004
Server: Chilastra
What needs to be done is simple. A dev at SOE needs to code up a really big crowbar and give one to every single person to use to pry themselves out of the box they're thinking in.
B-Wing has a role. It's a bomber. A really powerful bomber. Just because its in the Master box doesn't mean its role changes in the slightest. That's ground game mentality and pure ego talking. The mentality set by the ground game that the most powerful ability should be in the last box to train. And the ego that won't let a person fly anything below the Master box without feeling wrong.
I agree with this...perhaps they should swap which tier you get which ship in? I adore my Krayt...after the Rkkkkkyykkkrrkkyyy tier 4 thingy which moved...well..it moved like a brick in comparison. I think that for PA stuff, having a selection of ships for different roles is important. The Black Fleet have been working on co-ordinating different ships and their roles with others and each has their advantage and fits in well with the others.
However, ask the JEA..I talk nonsense nearly all the time....
Bkiddin wrote:
if they make them similar then there will be no point in going the pilot proffesion you want, oh and all you imps complaining that you only have 2 or whatever cannons, well dont forget, you guys get an at-st, rebels dont, so this kinda makes up for it
1) rebels aren't good enough to actually down us with 2 cannons, could you imagine how bad off they'd be if we had 3/4???
2) The ground game is completely different from the space game, don't play that card. Secondly, the AT-ST has been nerfed terribly.
Ezis wrote:
Bkiddin wrote:if they make them similar then there will be no point in going the pilot proffesion you want, oh and all you imps complaining that you only have 2 or whatever cannons, well dont forget, you guys get an at-st, rebels dont, so this kinda makes up for it1) rebels aren't good enough to actually down us with 2 cannons, could you imagine how bad off they'd be if we had 3/4???
2) The ground game is completely different from the space game, don't play that card. Secondly, the AT-ST has been nerfed terribly.
i down imps just fine with 1 cannon. i dont care if you have 10, it wont do you any good if you cant hit me.
but seriously everyone keeps saying that the bwing is a bomber it should fly like one. well, so is the krayt and the tie-opp. while the bwing should handle worse since it has more mass/weapons, it shouldnt handle THAT much worse. and if it is going to handle like a nova, than where is the other 4760000 mass it should have. also i find it funny that a tie-opp FIGHTER holds more BOMBS than a bwing BOMBER.
no, they shouldnt make the ships the same, but they should make them ballanced. the bwing SUCKS at everything, its completely worthless. if they want it to handle that bad then give it even more mass/firepower.
right now the only decent option rebs have for heavy attack is the longprobe which is nothing compared to a tie-opp. the opp has THREE times the acceleration, one more missle slot, about 40% more pyr, is a much smaller target, and has the same mass