Pilot Archive
Thread: I hate them because I care
SharkBoy007 wrote:
I agree with you in general, that the new ships from RotW are all too common. I think it's mostly because they're new. You mentioned the Heavy X and TIE interceptors, those will eventually be gone as well, once chassis decay sets in.
KaylBreinhar wrote:
Ain't nothin' common about my JSF. Ask anyone who flies (past getting their badge and title) on Eclipse. In fact, I like/depend on people underestimating my skills because I'm in the "Composite armor-equivalent" of ships.
I used to kid that if I was given 15k more mass over the 65/66 I had in my Advanced, I could move the world.
Well, I got 25k, and I'm rocking some socks. Soon, thanks to the M22-T, I will own every spawn I touch. I don't even mind the 5% speed penalty on the JSF, because I don't ever run, and my 17 second booster (soon to possibly be 18+) gives me the speed I need to get from A to B to F in no time flat.
It's just not normal for a JSF to outdamage 5 other fliers (2 JSF, 1 Bel-22, 1 Adv X-Wing, and one misplaced Y-Wing) working in unison to KS me, but then again, not all of them have been meticulously specced out by me over a period of seven months, in anticipation of another ship coming along to give me the mass to truly create an invincible warbird. While people spent months looking for Exceptional/Legendary weapons/items that were SURE to be nerfed in the CURB, I was busy crafting and collecting for my "Exceptional" ship.
Every piece except the CM launcher (and droid, but that's external) is REed (yes, even the armor, of which I have at least a dozen closely-matched pieces for easy replacements), about as light - both power and mass-wise - as I can get it, and, I can say without ego [/Hanzo], each piece is among some of the best parts ever REed in this game. Both ships are/will-be WO3-fix ready - the Krayt will even be WO4-usage ready, with dual, triple, or quadruple weapon loadouts.
I'm nearing perfection, on both the Imperial and Privateer fronts. And I'm doing all this whilst outfitting a recently-returned friend of mine with the parts he needs to become the premier Imperial aerial enforcer on my server in my absence, be it short or long-term.
Message Edited by KaylBreinhar on 07-12-2005 04:02 AM
/translated in best SamuelL. Jackson voice : "I'm a bad motha @&%*$#"
You make me almost want to move to Eclipse, but that would be too much ego for just one server me thinks.
"These ships are ancient relics"
Considering that the Star Wars Universe was hyperspace capable for at least 25,000 years, 24 ish years between Revenge of the Sith and Empire Strikes Back makes it very unlikely that the technological difference between the JSF and the TIE Interceptor and X-Wing/A-Wing is very much at all. Only real difference should be minor tweaks and philosophy.
Just because we've gonefrom horse drawn carriages to space in less than 100 years does not mean that a stagnant old high/late tech society will still be advancing at our rate. Likely, it would take several hundred years, to maybe millenia for major new breakthroughs in technology in Star Wars.
Ever seen the Ebon Hawk?
If you want to get technical, then technically by the time of Star Wars society will be advancing so fast we would not be blown away. Our knowledge and technology doubles every year, why would it be different then. Technology has no limits, really.
And yes, I agree it is a society in decline. I don't think either of you are understanding me though...
These are still old ships. These aren't fresh out of the factory ships, they're old recovered relics. Read the quest dialog and it even mentions this.
Even if it weren't true though, even if these were top of the line ships that were being made today rather then not being in production for many years, they should be less powerful so that it promotes people to use the classic Star Wars ships we're used to during this time period.
Message Edited by Feynan on 07-12-2005 11:35 AM
/agree all
This isthe best, most intelligent, most mature, most star wars forum on the boards.
People walking around in clone armour: shouldn't happen.
ROTW ships: shouldn't be flying outside of airshows, definetly not in combat.
Just need to remember that it's the money that decides the direction of the game and to not cash in on a new star wars movie would have been foolish of SOE from a purely business view.
Bring the A-Wing up to 80 or 90k mass and the regular X-Wing to 120k mass. Give the A-Wing a 2nd gun. It is an advanced interceptor/superiority fighter. No reason it should have only 1 blaster. Really, the JSF and the Bel are exactly what the A-Wing *should* be.
Adjust the B-Wing's turning modifiers to put it closer to the X-Wing in turning ability. Not quite the same, but closer. Currently, it is worse than a Y-Wing. Significantly increase the effectiveness of "heavy" shields. Rather than having a 55k shield with 2800 f/b (estimate), any shield over 50k should have at least 4000-5000 shield value. That would allow the B to play its actual canon role.
"Our knowledge and technology doubles every year, why would it be different then. Technology has no limits, really."
Yeah, but everything has ceilings that have to break, if they can be broken. The speed of ongoing computer technology has finally ground down to something manageable. Remember 1998-2003? You'd buy a computer and it would be out of date before you got it home from the store, as would all its parts. Much of what is good now, was around and good within the last year and a half.
Its not unreasonable to guess that after that amount of development time, things would slow down a tad, heh.
Feynan wrote:
The JSF, B22 and ARC should be WORSE then the "real" ships. There, I've said it. These ships are ancient relics, not the greatest starfighters in the galaxy. They're old technology. They shouldn't be much worse, but enough that I'd take an A-Wing over a JSF/B22/ARC any day.
Though it's debatable, I'm going to have to agree here. Evidence from the movies suggests that Star Fighter Technology was on the rise. In the prequels look at the advancement of the Episode II fighter to that in Episode III. Notice also the imporvemnts from the Episode I droid starfighters to the Vulture models in the openeing of Episode III.
Then, In the original Trilogy you have the standard TIE fighters along with Vader's X1 Advanced prototype.Then you have the newTIE Fighters (the TIE/In in this game) and the Interceptors that come from the X1 project. On the rebel side, they adavnce from X-Wings and Y-Wings to A-Wings and B-Wings.
And if you go into the EU you continue the progression with the TIE Avenger (the advanced from the X-Wing series of games) and TIE Defender. The Rebels get the E-Wing.
All of these fighters are better than the ones they replaced. There are no backward steps, so the indication would be the newer, the better. That's not to say they've had great leaps forward in starfighter technology in the time period in question. Maybe the shipyards just got better at doing their jobs, and could produce higher quality fighters for the same price. Or maybe the warring factions just spent more money on them. I'd agree technology isn't progressing all that rapidly int he Star Wars Universe, but the quality of the starfighters is.