Pilot Archive

Thread: NPC gunners/ multi player ships

BlackJango
Sun Jun 12, 2005 10:54 am
#14

I'll make a list



  • POB ships are POB not NPC.

  • POB ships are supposed to need players, see above.

  • If you take away the player element, they are no longer POB but NPC, see no. 1

  • Ace pilot, no matter how 'uber' shouldn't be able to control a POB ship by himself and survive a combat situation, thats why its a POB ship, see no. 2




Dear SOE and or Idiot:
Please observe the mistletoe posted on the rear of my belt.
true06
Sun Jun 12, 2005 10:58 am
#15

ok.. well obviously you have your opinions, and i have mine...


maybe someone else will chime in here..


Zenirvana
Sun Jun 12, 2005 11:54 am
#16

BlackJango, from what I read POBstands forportalized obect. How does this imply not npc? Since I got my Nova I have had it crewed three times. It was a blast but I found that my guildmates werent able to stay on target long enough to take out high end ships quickly enough to warrant the time and money put into it.People would be moreexcited tofill in a POBship crew spot if they were more powerful and viable against multiple tier 5 ships. I really think it would make space more fun and get people into it more if they could go up with a master pilot and see what they have been missing out on. As far as pvp goes if four people are running a POB ship and they are fighting four small fighters like Awings it should be a close fight with atleast a few Awings going down before the larger group ship does. It would still come down to tactics but right now my nova would not stand a chance against four ace pilots in small fighters. But npc on a turret would be asking the devs to implement something not needed when there are other fixes that could and need to be made.



Zenirvana Archon


Wraith Squadron


true06
Sun Jun 12, 2005 12:10 pm
#17

Ok ill make this brief because its late...


The multiplayer gun ships are pretty much worthless in any combat, even with ace gunners.. just for the simple fact that its really hard to man the guns..


I would really like to have some npc gunners that i could deploy on my decimator into the turrets, so that when i fly, i will have some protection...


ther are a million more things i could say about this, but i am very tired...


thanks,


bye
DivaShowtime
Sun Jun 12, 2005 11:08 pm
#18






sememon wrote:

Having player gunners adds to the fun of multi-passenger ships.


But POB ships like the nova/decimator/yt need a total overhaul.


Either need to have a huge increase in pob ship equipment and/or secondry slots for 2 shields, reactors, etc.


As well as the 2 turrets, there should possibly be 2 forward facing guns oporated by the pilot and/or co-pilot.


as it is now, POB ships are to weak and have too little firepower, this is even more obvious with the additon of the cool RoTW ships





the POB ships do not realy need each component twice anymore, with the "POB only" Elite components there is a way to balance shields, reactor and so on on POB ships. there comps are to heavy from weight to be used in any other ship then a POB one, so the Elite comps only need good stats.


a pilot profession "faction pet", a kind of NPC that let the pilot run the astromech commands from the pilot-chairwhen the "pet" is placed on the ops-chair would be a realy nice add-on




......................................................................................................
there is no biz like showbiz
WornTraveler
Sun Jun 12, 2005 11:47 pm
#19






Zenirvana wrote:
BlackJango, from what I read POBstands forportalized obect. How does this imply not npc? Since I got my Nova I have had it crewed three times. It was a blast but I found that my guildmates werent able to stay on target long enough to take out high end ships quickly enough to warrant the time and money put into it.People would be moreexcited tofill in a POBship crew spot if they were more powerful and viable against multiple tier 5 ships. I really think it would make space more fun and get people into it more if they could go up with a master pilot and see what they have been missing out on. As far as pvp goes if four people are running a POB ship and they are fighting four small fighters like Awings it should be a close fight with atleast a few Awings going down before the larger group ship does. It would still come down to tactics but right now my nova would not stand a chance against four ace pilots in small fighters. But npc on a turret would be asking the devs to implement something not needed when there are other fixes that could and need to be made.







Well many players are under the impression that POB means Player On Board, which of course is wrong, but that may be what he is thinking.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
sharde64
Sun Jun 12, 2005 11:55 pm
#20

how about u make the turrets stay still when u turn that would improve accuracy so iff u turn left the turrets stay were they r pointed makes sense i think



SWG in a nutshell
SWG is like a big hill, you spend ages going up it and then find you cannot even go over the top

IGN Sharde (Commando, CH) Edrahs (Ranger,Docter)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Slysix
Mon Jun 13, 2005 12:10 pm
#21






DivaShowtime wrote:


the POB ships do not realy need each component twice anymore, with the "POB only" Elite components there is a way to balance shields, reactor and so on on POB ships. there comps are to heavy from weight to be used in any other ship then a POB one, so the Elite comps only need good stats.


a pilot profession "faction pet", a kind of NPC that let the pilot run the astromech commands from the pilot-chairwhen the "pet" is placed on the ops-chair would be a realy nice add-on







We should see a major improvement in stats of POB Elite components once they sort out the astroid resource stats bug.


Mind you I wouldn't mind seeing droid engineers being able to make astromechs that actually do what they're supposed to do. R2-D2's first job was to do what? Fix the stuff broken on a POB ship. Why get a player to run to and get burned up by that plasma leak when you can send a silly droid to do it?

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