Pilot Archive
Thread: Serious Problem: Target Hit Registered Visually But Deals No Damage Please voice your support!
meeuki wrote:
i mean, you think if it was a code related problem everyone would have the issue? but i'm certainly not having it. or if i am, it's happened sporadically enough to not be gamebreaking in any way.
every single attempt i've made to notice shooting at the target and the result on his shield/etc has registered properly, notably when attempting to disable ships. explain the disparity between your account and mine if your connection is not the issue. also, with what frequency is this occuring? 1 out of 10 shots? 10 out of 10? 1 out of 100?
is it possible something else is going on?
Mmmmh, interesting points. Now it gets me thinking... I'll give it a shot at my office to see what kind of behavior I get, should be easy to test sometime tonight since I play off my uber-laptop.
I've had really bad occurences whereI would disable a ship and it would sit dead in space, I would stop all engine from 100m away and blast away square in the middle, see the blast but get absolutely no damage. The I would move away and come back, or sit still and wait a bit until i see some warping that indicated a client/server resync, take a single shot, and it blows up.
I have a fast connection but maybe there is something odd with it. I'll investigate further on this. In the meantime, I'd appreciate any other feeback from other players, whether you have the bug or not, and I'd also appreciate some dev response. They must be aware of this problem affecting some players and might be able to offer explanations and advice on how to eliminate this.
Eamello wrote:
Lol, i know what u r talking about, but I thought it was a countermeasure thingy used by the enemy, so i just found the spot i had to shoot, I suck at flying, but if I got your post right, U r upset becuase the target lineup is off? Maybe your not such an ace you say you are., Just find the spot that does the damage.
Hehe, no... as I said... a miss is a miss, and a hit is a hit. if my client shows me hitting the ship and I get both visual and audible feedback that I did, then I should do damage. I'm actually not too bad in JTL despite all that, just not as good as I could be. I've just gotten good at "guess where the target is".
- The tops and bottoms of shipsare invulnerable and you can only damage them from the front of back.
This is exactly the bug I mentioned. It seems the bug affects me more severely than others, but it nonetheless remains a problem that affects many.
Message Edited by ActiveNick on 11-02-2004 01:42 PM
Rancorbait wrote:
Reading these posts and having some of this happen in beta, i'm starting to thing it might actualy be 2 problems.
The top / bottom invuln things seems like a hit box thing to me, and is way more noticable on some ships than others.
Normal old Tie's seem to take damage when ever you hit them, the "longer" ships, I have noticed don't always take damage when you hit them from a certain angle, but you do get the sound, and or visual hit confirmation.
I have also seen what looks more like a server / client lag problem, with ships not taking any damage and then blowing up with one hit when at 50% hull.
Have to wounder if it's two problems combining.
Probably. And you are right. I noticed that this "bug" is much more noticeable when fighting Y-Wings than X-Wings. Ii get such a pain fighting Y-Wings, and it's always Y-Wings that seem invulnerable if we are both stopped dead in space and I shoot square in the middle.
I have the invulnerability bug some times. I also get the wildly swinging ships a lot. Now I know it’s not my computer. I have a AMD2.7g, 1.3gig ram, ATI 9800 pro, DSL internet / 90-150 ping.
- I am not crazy, others have this problem.
- You are all right: not everyone has this problem.
- This is a known bug... hence my call for prioritizing it.
- I repeat, I am not crazy... lol
