Pilot Archive
Thread: Imp Ships
If you wanna be a badass, use the standard TIE during tier 1, the TIE/ln during tier 2, the TIE/Interceptor during tier 3, and the Advanced from then out. The advanced is a nice ship, IMO. But if you want the 'best' Imperial ships for your grinding experience, it's gonna go something like this:
- Heavy TIE
That's it. That's all you need. With the 90-95k mass and tier 1 cert, you can use it always and forever. In fact, I like the way my Heavy TIE performs more than my JSF or my RGI. I'm not sure whether I like it over the Advanced or not, though I'm pretty sure that my one level 10 crafted blaster on the Heavy beats the damage of my two level 6 blasters on the Advanced.
When I had a TIE Bomber, I wasn'ta big fanbecause it's too swimmy for me. However, now that I'm ace (and actually know what I'm doing), I'm thinking of giving it another shot. With a Mark V engine, some Elite Blasters, and a buncha Mark IV protons, I think she could be a mean, mean ship (then again, she might not even be able to hold that kind of loadout... I don't remember). I haven't used the TIE Opressor at all yet. I hear they're a lot of fun. Especially for Vette busting. The TIE Agressor is total crap, IMO. It's neither a bomber nor a fighter, but rather an ugly hybrid between the two. And I know plenty of Agressor gunners that have gotten spacesick without ever contributing to the battle.
Obed wrote:If you wanna be a badass, use the standard TIE during tier 1, the TIE/ln during tier 2, the TIE/Interceptor during tier 3, and the Advanced from then out. The advanced is a nice ship, IMO. But if you want the 'best' Imperial ships for your grinding experience, it's gonna go something like this:
- Heavy TIE
That's it. That's all you need. With the 90-95k mass and tier 1 cert, you can use it always and forever. In fact, I like the way my Heavy TIE performs more than my JSF or my RGI. I'm not sure whether I like it over the Advanced or not, though I'm pretty sure that my one level 10 crafted blaster on the Heavy beats the damage of my two level 6 blasters on the Advanced.
When I had a TIE Bomber, I wasn't a big fan because it's too swimmy for me. However, now that I'm ace (and actually know what I'm doing), I'm thinking of giving it another shot. With a Mark V engine, some Elite Blasters, and a buncha Mark IV protons, I think she could be a mean, mean ship (then again, she might not even be able to hold that kind of loadout... I don't remember). I haven't used the TIE Opressor at all yet. I hear they're a lot of fun. Especially for Vette busting. The TIE Agressor is total crap, IMO. It's neither a bomber nor a fighter, but rather an ugly hybrid between the two. And I know plenty of Agressor gunners that have gotten spacesick without ever contributing to the battle.
To me, the JSF is nice only because it's so different in style from everything else we get. Astro Droids, S-Foils, paint jobs, etc. The RGI is fun because you can load it with lots of stuff and it has the feel and sound of an Interceptor. Bugged hitbox and overpoweredness aside, neither one of them are as good and 'Imperial' as the Heavy, however.Then again, I keep a very large variety of ships. It's more fun that way.
Well said Obed. Personally, I favor the Advanced. With the right parts they can be a true terror. I Bomber in PvP is too risky, as it's turn rates and size make it too easy to hit. Much like a Bwing. By the way Obed, average mass on Proton IV launchers is ~15k, and 6k for Image Rec ]['s. The Opressor is a great ship, especially with 3 Image Rec ]['s loaded up. Just need to fly it like a fighter/bomber raher than an interceptor like most Imp ships. The Heavy is still they way to go though for most pilots, even Aces. One of our PvP group regulars, who has been an Ace for ages flies one in PvP almost exclusively.
Message Edited by the3vilDrz3d on 09-12-2005 05:21 PM
First off, the Royal Guard Interceptor is considered to have a bugged hit box, and will earn you scorn and anger if you fly it in PvP. Seriously. Just avoid it until they (hopefully) fix it someday.
ANY ship, properly set up and flown (with the exception perhaps of the TIE Fighter and TIE/IN) will do very well in PvP - mostly it's a matter of style. I fly a stock TIE Interceptor, and consider myself to be one of the best pilots on my server. I've outfought every other type of ship in mine.
Not to say I don't get toarched from time to time as well.
The Oppressor is a heavy ship - you can't fly it like a fighter. Does fantastic in the right hands, but I have to admit the two of us never quite got along.
If you want to be a good pilot, stick with a light ship like the TIE Advanced until you really understand components. If you can master a 50k or 65k fighter, then jumping into something absurd like an Actis will make you godly in combat.
But it all comes down in the end to how you are as a pilot. Being an Ace means understanding your ship, your components, and how to fly. You won't get the last two if you jump right into a Heavy TIE or Actis.
Attacca wrote:
The Oppressor is a heavy ship - you can't fly it like a fighter.
It will never do snap turns like an TIE/Int, TIE/Adv, A-wing, but oh can it slide. Once you master sliding, people will be scared of you. Don't think I've been to a PvP event yet in my Opp where at least 2 or 3 didn't gun for me from the start. And that's not just cause I carry 3 IR2s. Slide in behind someone as they fly behind you, fire a couple shots up their engines, they'll notice you really quick.
Attacca wrote:
But it all comes down in the end to how you are as a pilot. Being an Ace means understanding your ship, your components, and how to fly. You won't get the last two if you jump right into a Heavy TIE or Actis.
Cant comment on PVP as I only ever do PvE but heres my 2 cents worth.
If you are looking for a quick and easy route the heavy tie is a good bet till you get to tier 4 but it will teach you nothing about balancing mass.
Once you hit tier 4 get a tie advanced and spend the next few days tweeking it perfectly. I fly mine ALOT and love it to pieces. there are situations where you will need something bigger but most of the time this ship is just perfect. fit it with some low mass lvl 6 or 7 re'd guns and it will do just fine.
At master do get the oppressor. I came to the imperial navy having been a privateer ace so i was used to big sliding ships from the krayt and i must say i love the oppressor. Big shield, big engine, lvl 10 and lvl 8 re'd gun. While it wont handle like a fighter it will handle well if you take the time to master it.
Im currently flying round in a Royal guard interceptor and i must say im loving its speed etc. seems a bit nippier than the advanced and i've managed to squeeze a really good gun into it but even in PvE its hitbox seems bugged and you do tend to feel somewhat invincible in it. EG the other day I took down the vette solo with just guns without taking a single hit from the vette. Little off IMO.
the JSF/B22. I havent flown the JSF personally(i have no combat skills on the ground) but I've flown the B22 belabubb which has the same stats. And while it wasd a fun ship it always felt like it was lacking. there wasnt any real challenge to flying it and while you could get a good loadout into it it never seemed to quite compare to my loadouts in other ships. I might well pickup a JSF soon though and give it a try.
though personally it doesnt feel right flying around in something that doesnt look like a tie fighter varient.
Message Edited by Azarken on 09-13-2005 09:08 AM
OkigaWona wrote:
Could any experienced imp pilots out there give me a run down of the better imp ships and how they will do in deepspace or possible PVP
Firstly, the key to all imperial ships is alot of re engineering of parts:
Tie Light duty 12K mass / Tie Fighter 20K mass:
These two ships are just throw aways, nothing to write about.
Tie/Ln: 40K mass 1 gun, 1 missle
This ship is a ship to use to challenge yourself. An experienced pilot with decent equipment can do all of teir 3 in this ship. In PvP, If you have a prenerf L6 engine, and an REd L7 gun and want to show just everyone just how big your brass balls are, this is the ship to use.
Tie Interceptor: 50K mass, 1 gun, 1 missle
Excellant handling, not a great performer in PvE past teir 3. Good performer in PvP, requires alot of part knowledge and a good stock of parts onhand to get it running at peak effieciency. Is the only imperial ship that has a quad bolt arragement which means greater hit probabilty. This ship suffers from low firepower, and is 15K mass shy of being able to equip what is ideally needed in a post ROTW game.
Tie Bomber: 190K mass, 2 guns, 2 missles
Flies like a pig, moves slower then old people fornicate. Only a B wing handles worse than this ship. Only people who ive seen use this ship in the past, was people who were not good at mass mangement.
Tie Aggressor: 120K mass, 1 gun, 1 turret, 1 missle
Average handling, 2 seater ship, rarely seen them used, i ought to have spent more time in this ship. The one gun port is what turned me off to it - low firepower.
Tie advanced: 65K mass, 2 guns, 1 missle
Can give an A wing a good run for its money. Excellent ship in both PvE and PvP. Has the best firepower to manuverablity ratio of any PreROTW fighter. Properly equiped and flown, you'll impress less knowledable pilots who tend to be awestruken and ask, "how much mass does that ship have?!". In PvP, when you connect with this ship, your opponent feels it on the first hit.
Tie Oppressor: 120K mass, 2 guns, 3 missles
Arguably the best master ship in the game. Smallest profile of any master ship, although has the largest profile of any tie excepting maybe a Tie bomber. This is the imperials true multirole fighter. It has enough mass to pack a Lvl 10 and lvl 8 gun, which is a respectable amount of firepower. It is also the premier vette buster, can turn alot faster in a smaller turn circle then most would realize, and is the only starfighter in the game capable of outfiting three MK2 Image rec missles which is a garunteed kill.
POST ROTW:
Heavy Tie: 95K mass, 1 gun 1 missle.
Starter ship handling, 1 gun mount, not much to say about it really. Does "Ok" in PvP but is not the greatest thing in the world to use. I personnly discourage new pilots from using this ship because it doesnt teach you what you need to know about mass management. using this ship as a crutch to avoid the low mass ties (which is the entire imperial lineup), your handicapping yourself.
RGI: 80K mass, 1 gun, 1 missle
Bugged hitbox, once fixed and made acceptable to use, this ship will be a holy terror in pvp, and would be my personal favorite.