Pilot Archive

Thread: has anyone solo'd the corvette mission for the heavy xwing?

Attacca
Mon Sep 12, 2005 6:10 am
#14

- The guns respawn, but the general consensus is they're much weaker.


- When I've done this, the only component that must be defended is the reactor. Once the reactor goes the ship blows, unless this has changed then then person saying the gunboats go for the bridge....I have to question that.


- Because they're going after components, your first target are the bomber type NPCs. The gunboats do seem to have a much harder time hitting anything of consequence.







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Bawarr
Mon Sep 12, 2005 6:27 am
#15

Solo'ing i could never finish it taking out the guns (ie only reactor + bridge left), when i left everything but gun5 and shields/engine i could let the vette go the 10k solo and it would make it.





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quadpers0n
Mon Sep 12, 2005 6:31 am
#16

i wish i woulda known that yesterday.



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Vegitaa
Mon Sep 12, 2005 8:15 am
#17

1. Rebel Heavy XWing Mission = Solo'ed (for the record, first time I did this I had the help of Ritha, second tmie on the second toon solo'ed...)


2. Imperial Royal Guard TIE mission = Solo'ed


3. Verksai Mission = Should be giving it a shot in the following weeks to come.....





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Shadow705
Mon Sep 12, 2005 8:31 am
#18

Why shouldnt imps do this?
Hawkbat5
Mon Sep 12, 2005 10:11 am
#19

6 attempts so far.Five for me, one for another pilot. We've taken 2 Ace pilots along and even brought along a fully crewed YT-1300 for one attempt. Both ace's had soloed this in the past and both swear its harder now. 6 Fighters take out the escorts. Then the Ace pilots take out guns 5,6,7 (underside guns) because they wanted to show us how it was done. From the underside both shields and the engine are next. 3 waves of fighters later no problem with the now friendly vette not shooting at us then the GB's and the fighter escort arrive. Onthe first attempt at this point the GB's ignored the vette but the fighters took it out. On the second time the fighters were taken out (by us) but the GB's kept targeting closest target event though no one shot at them. Then the GB's took out the vette and proceeded to take out 3 of our fighters. Niether Ace could figure out why they could'nt kill it as they had in the past. The GB's dont aggro, they just shoot closest target. The Vette could not take out the fighters on its own. Something about this mission seems to have changed in the last 2 publishes as no master pilots I've talked to in game can figure out why they can't solo the vette anymore. I also don't know any tier 4's who have been able to solo missionsafter tier 3 since publish 22.



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spasmzaborney
Mon Sep 12, 2005 2:22 pm
#20

I agree with the previous poster. Beginning about a month ago I have assisted on this mission at least 5 times and we have never touched the gunboats. The gunboats, although firing at the vette did not destroy it. Tried it yesterday with 6 pilots and the Grag gunboats just chewed up the vette. I believe the mission has changed and it is harder now. Would like to see tactics from someone who has completed the mission within the last couple days.


Luuven


Wanderhome


Ducimus
Mon Sep 12, 2005 2:32 pm
#21

Personnally for this mission, when it comes to that vette, i prefer it as undamaged, and prestine as possible. Ignoring convential wisdom, i'll ignore turret 5, and come in for a straffing run from the vettes 10 and 2 clock positions, and shoot at the shield generators with blasters.



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Rhu
Mon Sep 12, 2005 3:02 pm
#22






Attacca wrote:

- The guns respawn, but the general consensus is they're much weaker.







I helped a guildmate with this mission a couple days ago, and I'm pretty sure that when that when the guns respawn, they are not weaker.


Being a smugglers alliance pilot, there is the strong possibility of taking friendly fire from the rebel vette when chasing a kihraxz at 80m when flying a fighter with a large hitbox. I took about two hits and was down to about 5% shields... Which was consistent with the damage potential of the guns before they were blown off.
motarian
Mon Sep 12, 2005 3:44 pm
#23

ya the last time i did it i took out all the fighters before they got more then maybe 1 or 2 shots on teh vette, but i almost couldn't even hurt the gunboats, and they didn't start following me, they would just shoot at me as soon as i got in range, they took out all the guns then the reactor by themselves. but i will try letting it get closer to the rebel outpost before i disable it next time.



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Qwad
Mon Sep 12, 2005 5:33 pm
#24



motarian wrote:
i tried a bunch of times, i can disable the vette pretty easily but i can't protect it, i always get like 3 gun boats attacking it and it seems like i just can't take em out in time. is ther some trick or something to doing it?




i have... don't start disabling it until it gets closer to the reb outpost, that way the npcs flying around the outpost can help the vette and you can just run away like a little girl

thats what I did.





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PaladinX333
Tue Sep 13, 2005 3:52 am
#25

If I can solo this mission, anyone can. Last time I did it in a Heavy Z-95 with a Mark III proton launcher.


My last vette flew AWAY from the rebel outpost while I was following it. I was a little dumbfounded. The ranged to the rebel outpost started to increase, not decrease. I followed it for a while and swore at it. Finally I just disabled the damn thing. After it was "captured" it finally turned back towards the rebel outpost.


When the fighters showed up I killed them as quickly as I could. When the gunboats showed up I got the hell out of there. There were three gunboats and three fighters pounding it for quite a while. It finally hypered out successfully.


This mission isn't all that hard if you are patient and have nerves of steel.


Iamai
Tue Sep 13, 2005 5:19 am
#26

i did it 2 nights ago twice, one for heavy x wing then for vaksa.


did it exact same way both times, however its slightly different rebel pilot to freelance.


Rebel pilot....


vette wont attack u unless u hit it, makes it easier to kill surrounding ships. kill escort then proceed same as freelance pilot.


freelance....


kill escort ships staying out of range of vette, when there all dead fly in right behind engines and your in the guns blind spot, take out both shields with your choice of missiles/spacebombs. shoot engines untill disabled.


once its operational and on the move you get the fighters, 1st spawn some tier 4/5 ships, 2nd is same, 3rd you get 5 tier 2 then its gunboat time.


1 ship and 1 gunboat kill the fighter and leave the gunboat. Gunboats will attack rebel pilots but not freelance unless you hit them, either way just leave well alone, next spawn is 2 gunboats and i think 2 fighters maybe one. kill the fighters and back off.


on rebel i stayed 1k away on freelance i stayed 500m as the GB's wernt attacking me anyway. if your lucky they dont take all the guns out, if they do dont worry u wont see the systems go down below 59%. be prepaired to get out of there when the vette shoots of as the gb's will start to attack you.


on a final not i've found in about the 10 times ive done this now, that if you leave just the gun boats on the vette you will be ok, however 1 fighter seems to make all the difference, 1 fighter and 3 gb's seemed to be just enough to overpower it.





Trying it out again.............still feel the shaft tho not even a knight anymore



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