Pilot Archive
Thread: is there a defense againast Epulse3?
Message Edited by Yoda-5499 on 08-07-2005 03:42 PM
newbExtraordinaire wrote:
Hmmm... why do you have a level 10 capacitator in your vaksai, when a level 2 is enough?
Yup, as Psiko stated, cap energy is also figured into the equation. My current lvl 10 has 1613.9 energy and the one waiting in the wings will have 1855 once RE'd. Again, hit cap OL 4 and that energy doubles to 3710. Over 1000 more energy than any level 8 I have ever looted (once re'd and cap ol 4 is applied).
Although I mostly fly my Oppressor as an Imp or my Krayt as Freelance, I do occasionally like to fly the Vaksai for the pure speed/quick striking power.
I love how everyone ina JSF or bellbullab is automatically a noob.
I wish rebels got something usefull besides iff scramble or sometiems emergency shields.
R9D14 wrote:I love how everyone ina JSF or bellbullab is automatically a noob.
I wish rebels got something usefull besides iff scramble or sometiems emergency shields.
Sure...move the "Pirate trap" freelancers have to rebel....
Lol. Ayup, pirate trap three is good for Noob target practice at the most ![]()
Ashtirael wrote:
newbExtraordinaire wrote:
Hmmm... why do you have a level 10 capacitator in your vaksai, when a level 2 is enough?
Yup, as Psiko stated, cap energy is also figured into the equation. My current lvl 10 has 1613.9 energy and the one waiting in the wings will have 1855 once RE'd. Again, hit cap OL 4 and that energy doubles to 3710. Over 1000 more energy than any level 8 I have ever looted (once re'd and cap ol 4 is applied).Although I mostly fly my Oppressor as an Imp or my Krayt as Freelance, I do occasionally like to fly the Vaksai for the pure speed/quick striking power.
Hmm... this make it sounds like you rely a lot on e-pulse in combat. I use it from time to time, but with a level 2 capacitator, I usually only soften my opponent up. I like heavy armour better, since it often saves my ass...
R9D14 wrote:
I love how everyone ina JSF or bellbullab is automatically a noob.
Dragon942 wrote:
R9D14 wrote:
I love how everyone ina JSF or bellbullab is automatically a noob.
Well Tomo flies one...and we all know he's a noob
But no, there is no defense in PvP. It is an I win button, literally. Might as well say in the description, "Push here to win". I have no respect for anyone that uses it in PvP, last ditch or not.
It's really another victim of the whole PvE vs. PvP thing. In PvE, it is far from overpowered, but in PvP it instantly kills. And if they balanced it for PvP (So that it had a chance of disabling your enemy with the risk of you being vulnerable if it didn't) then it would be completely uselss in PvE. They should just bump the damage even higher but not make it effect players or something.
Still rather have it not do damage at all, just scramble electronics. Debuffing droid commands wouldn't be instantly lethal in PvP, but it would be a serious setback.
psikobunny wrote:
Dragon942 wrote:
R9D14 wrote:
I love how everyone ina JSF or bellbullab is automatically a noob.
Well Tomo flies one...and we all know he's a noob
But no, there is no defense in PvP. It is an I win button, literally. Might as well say in the description, "Push here to win". I have no respect for anyone that uses it in PvP, last ditch or not.
It's really another victim of the whole PvE vs. PvP thing. In PvE, it is far from overpowered, but in PvP it instantly kills. And if they balanced it for PvP (So that it had a chance of disabling your enemy with the risk of you being vulnerable if it didn't) then it would be completely uselss in PvE. They should just bump the damage even higher but not make it effect players or something.
Still rather have it not do damage at all, just scramble electronics. Debuffing droid commands wouldn't be instantly lethal in PvP, but it would be a serious setback.
Ooohh, what an evil idea. I like it.