Pilot Archive
Thread: Imperial Guard Interceptor: What is the point?
Tarnak_Archvold wrote:
And what's so good about quarto bolts? The 2 parallel ones close to the centre of the cockpit seems better for actuarially hitting where you want.
You'd think that, but you only have one gun in that ship.
No matter if you hit with 1, 2, 3 or all 4 "blots" of your gun, you do the same damage.
Or: while you have to hit with the dual blasters of the TIE Fighter (because you can't really miss with only one, so either its a complete hit or a complete miss), you can get a "1/4 hit" with an Interceptor and still do the same damage.
SheenaBrelya wrote:
Joint_Maker wrote:
Ducimus wrote:
Personnally i feel its really a PvP ship. Not to say you can't PvE in it, but given the current technology edge in PvP in parts requirement, the RG TIE is the way to go if your an old school crumudgeon who refuses to fly a JSF out of principle.
I couldnt say it better
I <3 RG
I can say it a bit differently...
In some Rebel Pilot circles, the Crimson TIE is getting the moniker "cheater ship" because of the inability of direct blaster hits to cause damage. Personally, I refuse to PvP against them, as I've always been a 'blaster' type of pilot and don't appreciate the fact that a fighter was introduced that can not be killed in a blaster vs blaster dogfight.
It's a sweet looking ship, and I's like seeing them in space (preferably player controlled and Declared), but only if it will take damage like every other combat starship in space.
Shona
If this is true... I may return to my beloved advanced, but an official confirmation of this bug will be great ![]()
In pve i've been hitted, in pvpI really dunno what to say, just fought once on it and i won :/
Well, i dont know about other pilots, but at least I will not find any fun in a battle in which i cant be killed... I never use the ETA-2 for that reason.
/shrug
I guess the best thing i can do is to test it with some fellows rebel pilots ![]()
i have one, i'll test it tomorrow morning for a bit in some /duels.
SheenaBrelya wrote:
Joint_Maker wrote:
Ducimus wrote:
Personnally i feel its really a PvP ship. Not to say you can't PvE in it, but given the current technology edge in PvP in parts requirement, the RG TIE is the way to go if your an old school crumudgeon who refuses to fly a JSF out of principle.
I couldnt say it betterI <3 RG
I can say it a bit differently...
In some Rebel Pilot circles, the Crimson TIE is getting the moniker "cheater ship" because of the inability of direct blaster hits to cause damage. Personally, I refuse to PvP against them, as I've always been a 'blaster' type of pilot and don't appreciate the fact that a fighter was introduced that can not be killed in a blaster vs blaster dogfight.
It's a sweet looking ship, and I's like seeing them in space (preferably player controlled and Declared), but only if it will take damage like every other combat starship in space.
Shona
Heh, well i knew it had a small hitbox, but i didnt know HOW SMALL until a friend of a friend gave me one this morning.
Ignoring the hitbox, this ship turns on a dime, and hits its AOA limiter very quickly. You can practically fire backwards.
The hitbox, is , frankly, too good to be true. You dont realize how small it is until you group with someone in space and see the box around yoru ship. It covers the upper half of the ball, and a little above it. The impression i got is that the hitbox is supposed to cover the entire ball as it looks like the hitbox is offset a little. Even if/when they move the hitbox down, you still got only the ball to hit, which is hard to hit. Small hitbox or no, this ship rules. Its performance in handling, despite what the YPR stats say, is nothing short of stellar. Quad bolt arrangement means larger gun coverage, and 80K mass says you'll have no problem fitting in an uber lvl 8 engine.
What amazes me is the stupidty of the imp pilots on bria. NOBODY FLIES IT, their all in JSF's.
Oh and missle oppressors? I think im the only one who brings one out on occasion. I has soo gots to get mo' ppl informed yo! Joining a high profile imp guild on my server, maybe i can get them all up to speed.
Acutally, thats my goal.
Message Edited by Ducimus on 07-08-2005 11:14 AM
PaceNebulon wrote:
You Imp pilots crack me up. Every freelancer knows that the paint makes the ship. It not about how well you fight or how good your components are, it how good your ship looks in combat. Silly Imps
I agree. By the way Pace, meant to tell you, your Vaksai looked pretty slick...well from what I saw of it before I disintegrated it last week ![]()
Seriously though, The RGI is mainly a style choice. The Adv Xwing is for the lazy masshog pilots, and the Vaksai actually fills a gap in the Freelance fleet, but the RGI a status symbol. It has some performance advantages, but it mainly is there to look good. (I hope the hitbox thing is a bug or a myth, if not, it needs to be fixed, asap)
Tarnak_Archvold wrote:
I just completed the quest after several tries, and was looking forward to outfitting my new craft. When I generated the ship I found out it only have 80k in mass? What is the deal with that?
The heavy TIE I use to complete the mission with has 96k in mass, is just as fast, and have better manageability. I would had hoped that it would at least had as much mass as the heavy TIE, preferable more.
Especially since, it still only got one gun and one missile hard point!
So did the devs stick it to the imperials again, or does it has some hidden benefits.
The heavy tie, ETA-2, BUB-22is not even close to matching the high YPR of the IGI. You might want to look a little closer ar the ship. In the right hands the IGI is untouchable by any NPCs. It is the only ship I have been able to consistantlykill the 5 gunboats at the end of the YT-1300 tier5 duty.
Phil_e wrote:
And it's red! Everyone knows that red ships go faster
Yeah but your pilots insurance is higher.
im still not quite understanding why people say the IGI is more manuverable. the grevious and JSF both have 600/600/300 ypr stats and turn at 100% throttle. (afaik) the IGI has 300/300/150, less mass and a slightly larger hitbox. I understand it's a 1.0 ship, that's awesome but as far as manueverability goes wouldn't the heavy tie/JSF/grevious beat out the IGI every time?
what exactly does "time it takes to "snap" to a turn" mean? if the ships are essentially the same then what is the benefit of 600/600/300 as opposed to 300/300/150? even if they turned similarly, wouldn't one (provided they were going for a light fighter) still prefer the JSF due to the smaller hitbox? is the hitbox truly smaller? I see the point about the quad cannons of course, but I'm really having issues wrapping my brain around preference based on turns when stats seem to indicate otherwise.
can anyone explain it? perhaps in way that a small monkey or child could understand?
tia
As much as it pains me to say it, because ive instantly fallen in love with this ship, is i think its a bug. At the least i think the hitbox is mislocated in that the acual box covers only the upper half of the ball. The size of the box itself, is large enough to encompass the whole ball.
So, ill go out on a limb and say it was probably meant to have a small hitbox, but its sligly offkilter and needs to be moved down to cover the whole ball. So its hard to hit anyway, with the offset box, probably damn near impossible.
I think the only reason why you dont see people SCREAMING BLOODY MURDER onthe forums is because everyones fixated on the JSF.
Given how long it takes sony to fix anything, i'll be surpised if this gets fixed anytime soon. Infact, ill even say this, there are err "bugs" in JTL that are FAR FAR FAR FAR FAR worse than this one. GAME BREAKING ONES. SERIUOSLY. Sony has yet to lift a finger. The whole sitatuation and sonys inaction is nothing short of retarded.