Pilot Archive
Thread: Question for people hyped about Capital Ships
AI vettes don't tend to roll around much, though...
JanuHull wrote:
The only thing I disagree with here is the "you don'ttriflewith something that has that many guns."
That underside blind spot and the fact that Corellian Corvette systems can be targeted without going through the shields....
Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.
No more, no less.
Message Edited by Ducimus on 07-11-2005 06:55 PM
TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.
Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.
Two characters for you: Y-8.
Not that I'm grousing here, just concerned. I'm a huge fan of the POBs (Mr. Obvious, here, pleased to meet you), and I'm as concerned as you about the perception of POB capability, they are fun PvE boats, which as I understood was supposedly a good chunk of the reason we logged into this game (fun, that is), but their performance issues are well documented by the Pilot player base here, which is among the sanest in this game, and the pretty unanimous consensus is that they sure as hell don't have a real place in the endgame.
I was away when the Elite components were first released, and given that they've supposedly been visited for fixes at least once, I find that to be of deep concern for how much of an improvement was given considering that only a couple varieties of Elite component represent enough of an increase in power to be bothered with.
I'm fairly certain cap ships will have their own system, honestly, but the troublesome element is the devs haven't yet understood how different the effectiveness is between four pilots in four separate starfighters (or even one pilot in one starfighter!) and those same four players condensed inside a single POB. Or anyway, if they understand it, they haven't yet gone the distance to do anything about it.
So that's my guesswork here, anyway: cap ships won't work the same as POBs. A different system is no guarantee of a better system, but it does open up the reasonable expectation that they could better live up to their potential. Our job then, it would seem, is to make sure the flaws of POBs are exposed to the point where if the same mistake is made twice, it won't be for lack of information from us.
I have absolutely no desire to fly a capital ship at all, I amone of those ultra-light clone junkies. But, having said that, I'm all for capital ships in the game. Flying escort, or trying to take out a capital ship in pvp will be good fun, and add something that space really needed. It will also allow others that are less skilled in space to be a part of a team. It might also bring with it, the (gasp) bombers back into the game. But once again, even though I'm all for it, I have absolutely no desire to be a captan.
Kirsha - Kettemoor
TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.
Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.
The POB onlycomponets needs to be ALOT better (espically in terms or armor and shields), that would be a good start.
alyris wrote:
TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.
Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.
The POB onlycomponets needs to be ALOT better (espically in terms or armor and shields), that would be a good start.Kirsha - Kettemoor
So what about PVE, then? They just turn into invincible fortresses there?
That's why fixing POBs is so hard--they fall far shorter in PVP than in PVE, so a change meant to address one is going to leave them either under- or overpowered in the other. You really need systemic changes to make them worthwhile vessels. Well.. probably better components, and then systemic changes on top of that. That oughta do the trick.
That, in turn, is why I think it's too early to assume cap ships are going to be novelties as well--a new system has the potential for a worthwhile system. Must it by necessity? No.. but with the info we've got, i.e. little to none, there's really no way to make that call at this point.
TomoRainer wrote:
alyris wrote:
TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.
Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.
The POB onlycomponets needs to be ALOT better (espically in terms or armor and shields), that would be a good start.
Kirsha - Kettemoor
So what about PVE, then? They just turn into invincible fortresses there?
That's why fixing POBs is so hard--they fall far shorter in PVP than in PVE, so a change meant to address one is going to leave them either under- or overpowered in the other. You really need systemic changes to make them worthwhile vessels. Well.. probably better components, and then systemic changes on top of that. That oughta do the trick.
That, in turn, is why I think it's too early to assume cap ships are going to be novelties as well--a new system has the potential for a worthwhile system. Must it by necessity? No.. but with the info we've got, i.e. little to none, there's really no way to make that call at this point.
Message Edited by Feynan on 07-12-2005 11:24 AM
TomoRainer wrote:
alyris wrote:
TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.
Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.
The POB onlycomponets needs to be ALOT better (espically in terms or armor and shields), that would be a good start.
Kirsha - Kettemoor
So what about PVE, then? They just turn into invincible fortresses there?
That's why fixing POBs is so hard--they fall far shorter in PVP than in PVE, so a change meant to address one is going to leave them either under- or overpowered in the other. You really need systemic changes to make them worthwhile vessels. Well.. probably better components, and then systemic changes on top of that. That oughta do the trick.
That, in turn, is why I think it's too early to assume cap ships are going to be novelties as well--a new system has the potential for a worthwhile system. Must it by necessity? No.. but with the info we've got, i.e. little to none, there's really no way to make that call at this point.
Kind of a separate issue, but PvE damage is a little low anyway. You already have nearly invincible PvE fortresses in the form of ultralight extremely agile fighters that can buzz through a hail of blaster bolts without significant threat.
I can solo the ISD in an A-Wing without ever having to use CapShunt. PvE is already whacked by borked defenses in the form of overmaneuverability. How does giving POB extreme rigid defenses equal to the passive maneuvering defense of light fighters screw up PvE anymore than it is already?
Vegitaa wrote:
I used to love my Decimator, and I had a blast flying the YT1300 as well as the Y-8. Here's the thing...
Getting a crew of 3 together to go for a "Deci Cruise" is hard enough. I can't imagine how hard it will be to crew a capital ship. Even if we're only talking about a corvette. Fact is a lot of people find sitting in a turret boring, more importantly getting someone to volunteer to be the repair man is even more difficult.
Now, I will say if the Lambda becomes a reality I will be the first guy on my block to fly one! I keep a POB ship in my datapad for two reasons... storage and just in-case I can find a group to go.
I love the POB ships, the only problem is getting a group to go up and killed in one. Against NPC's you have a good chance of surviving using the right tactics... against players.. thats another story.