Pilot Archive

Thread: Question for people hyped about Capital Ships

Rhu
Mon Jul 11, 2005 3:12 pm
#14






JanuHull wrote:



The only thing I disagree with here is the "you don'ttriflewith something that has that many guns."


That underside blind spot and the fact that Corellian Corvette systems can be targeted without going through the shields....






AI vettes don't tend to roll around much, though...

TomoRainer
Mon Jul 11, 2005 5:23 pm
#15

Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.

Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Ducimus
Mon Jul 11, 2005 6:54 pm
#16

i predict it being nothing more than a POB PVE party barge to impress your guildes with while you put around and let them oooh and aaahhh as they blow tier 3 or at best teir 4 mobs out of the sky. All the while you continually remind them to step out of the turret every 30 mins or at least make some emote so they dont get afk timed out.

No more, no less.

Message Edited by Ducimus on 07-11-2005 06:55 PM



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CommTampers
Mon Jul 11, 2005 8:30 pm
#17

Well, I've had trouble outrunning the Grahg gunboats in the ROTW Adv Xwing quest.....with my Awing!!!!!! If player gunboats will be able to match them, I'd be happy.




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JanuHull
Tue Jul 12, 2005 6:37 am
#18






TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.

Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.





Two characters for you: Y-8.


Not that I'm grousing here, just concerned. I'm a huge fan of the POBs (Mr. Obvious, here, pleased to meet you), and I'm as concerned as you about the perception of POB capability, they are fun PvE boats, which as I understood was supposedly a good chunk of the reason we logged into this game (fun, that is), but their performance issues are well documented by the Pilot player base here, which is among the sanest in this game, and the pretty unanimous consensus is that they sure as hell don't have a real place in the endgame.


I was away when the Elite components were first released, and given that they've supposedly been visited for fixes at least once, I find that to be of deep concern for how much of an improvement was given considering that only a couple varieties of Elite component represent enough of an increase in power to be bothered with.


Meh, I'm just venting a bit, but as awesome as that footage looked, its hard to get overly excited about an uber POB when the current iteration of them, including a prototype capital ship, aren't all that impressive.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

TomoRainer
Tue Jul 12, 2005 7:16 am
#19

Aside from the somewhat weak defense that the Y-8 is intended for mining and not for combat, part of why it's not so great is it was created to work within the same system as all the other POBs, which is to say a very much not any good one. I really, truly hope capital ships are designed around a different system entirely, one which lends them the sort of danger they're supposed to possess.

I'm fairly certain cap ships will have their own system, honestly, but the troublesome element is the devs haven't yet understood how different the effectiveness is between four pilots in four separate starfighters (or even one pilot in one starfighter!) and those same four players condensed inside a single POB. Or anyway, if they understand it, they haven't yet gone the distance to do anything about it.

So that's my guesswork here, anyway: cap ships won't work the same as POBs. A different system is no guarantee of a better system, but it does open up the reasonable expectation that they could better live up to their potential. Our job then, it would seem, is to make sure the flaws of POBs are exposed to the point where if the same mistake is made twice, it won't be for lack of information from us.







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alyris
Tue Jul 12, 2005 7:16 am
#20

I have absolutely no desire to fly a capital ship at all, I amone of those ultra-light clone junkies. But, having said that, I'm all for capital ships in the game. Flying escort, or trying to take out a capital ship in pvp will be good fun, and add something that space really needed. It will also allow others that are less skilled in space to be a part of a team. It might also bring with it, the (gasp) bombers back into the game. But once again, even though I'm all for it, I have absolutely no desire to be a captan.



Kirsha - Kettemoor


alyris
Tue Jul 12, 2005 7:21 am
#21






TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.

Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.




The POB onlycomponets needs to be ALOT better (espically in terms or armor and shields), that would be a good start.


Kirsha - Kettemoor
TomoRainer
Tue Jul 12, 2005 7:27 am
#22



alyris wrote:


TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.

Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.


The POB onlycomponets needs to be ALOT better (espically in terms or armor and shields), that would be a good start.
Kirsha - Kettemoor





So what about PVE, then? They just turn into invincible fortresses there?

That's why fixing POBs is so hard--they fall far shorter in PVP than in PVE, so a change meant to address one is going to leave them either under- or overpowered in the other. You really need systemic changes to make them worthwhile vessels. Well.. probably better components, and then systemic changes on top of that. That oughta do the trick.

That, in turn, is why I think it's too early to assume cap ships are going to be novelties as well--a new system has the potential for a worthwhile system. Must it by necessity? No.. but with the info we've got, i.e. little to none, there's really no way to make that call at this point.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Feynan
Tue Jul 12, 2005 8:23 am
#23







TomoRainer wrote:





alyris wrote:





TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.

Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.




The POB onlycomponets needs to be ALOT better (espically in terms or armor and shields), that would be a good start.


Kirsha - Kettemoor







So what about PVE, then? They just turn into invincible fortresses there?

That's why fixing POBs is so hard--they fall far shorter in PVP than in PVE, so a change meant to address one is going to leave them either under- or overpowered in the other. You really need systemic changes to make them worthwhile vessels. Well.. probably better components, and then systemic changes on top of that. That oughta do the trick.

That, in turn, is why I think it's too early to assume cap ships are going to be novelties as well--a new system has the potential for a worthwhile system. Must it by necessity? No.. but with the info we've got, i.e. little to none, there's really no way to make that call at this point.





Fact is, at the Master level anything can be an invincible fortress in PvE right now (you know what I mean). I don't find POB's to be that effective in PvE either, to be honest: the turrets have difficulty hitting any fighters due to lack of gyroscope, let alone taking out a fighter since it's usually out of the firing range within seconds (and as we know PvE ships have very high defenses compared to PvP). Secondly, the ships defenses aren't good enough to make it succesfully go head-to-head with a gunboat; it can, but considering that it's nearly impossible to maneuver to avoid fire, it should be able to withstand more.


I know what you mean though Tomo, and agree with you, you've mentioned it various times before (and each time I hear you talk about POB's I love it even more and more, because you're thoughts are knock-on and you keep spreading them). Obviously this needs to be worked out for PvP systems though, something that only effects PvP (just like 75% damage reduction on the ground only effects PvP and not PvE). POB ships are gonna need a big boost in offense and defense though to have any chance, and as you say, both in terms of systems and components.


Food for thought too: we may make POB flying invincible fortresses in PvE, but...what group of 3-5 master pilots can't be invincible in PvE(to an even greater degree even)?

Message Edited by Feynan on 07-12-2005 11:24 AM



Colonel Feynan Forsythe
Alliance Ace Pilot
JanuHull
Tue Jul 12, 2005 8:37 am
#24






TomoRainer wrote:





alyris wrote:





TomoRainer wrote:
Well, if cap ships end up sucking, they end up sucking, right? And if they end up being at all similar to the way POBs are now, they will suck, but it seems kind of crazy to expect the devs to spend all that time making a bigger version of something that clearly doesn't work.

Then again, I'm not convinced they understand how poor POBs are, and that's the wild card here.




The POB onlycomponets needs to be ALOT better (espically in terms or armor and shields), that would be a good start.


Kirsha - Kettemoor







So what about PVE, then? They just turn into invincible fortresses there?

That's why fixing POBs is so hard--they fall far shorter in PVP than in PVE, so a change meant to address one is going to leave them either under- or overpowered in the other. You really need systemic changes to make them worthwhile vessels. Well.. probably better components, and then systemic changes on top of that. That oughta do the trick.

That, in turn, is why I think it's too early to assume cap ships are going to be novelties as well--a new system has the potential for a worthwhile system. Must it by necessity? No.. but with the info we've got, i.e. little to none, there's really no way to make that call at this point.





Kind of a separate issue, but PvE damage is a little low anyway. You already have nearly invincible PvE fortresses in the form of ultralight extremely agile fighters that can buzz through a hail of blaster bolts without significant threat.


I can solo the ISD in an A-Wing without ever having to use CapShunt. PvE is already whacked by borked defenses in the form of overmaneuverability. How does giving POB extreme rigid defenses equal to the passive maneuvering defense of light fighters screw up PvE anymore than it is already?





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Vegitaa
Tue Jul 12, 2005 8:44 am
#25

I used to love my Decimator, and I had a blast flying the YT1300 as well as the Y-8. Here's the thing...


Getting a crew of 3 together to go for a "Deci Cruise" is hard enough. I can't imagine how hard it will be to crew a capital ship. Even if we're only talking about a corvette. Fact is a lot of people find sitting in a turret boring, more importantly getting someone to volunteer to be the repair man is even more difficult.


Now, I will say if the Lambda becomes a reality I will be the first guy on my block to fly one! I keep a POB ship in my datapad for two reasons... storage and just in-case I can find a group to go.


I love the POB ships, the only problem is getting a group to go up and killed in one. Against NPC's you have a good chance of surviving using the right tactics... against players.. thats another story.



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JanuHull
Tue Jul 12, 2005 9:05 am
#26






Vegitaa wrote:

I used to love my Decimator, and I had a blast flying the YT1300 as well as the Y-8. Here's the thing...


Getting a crew of 3 together to go for a "Deci Cruise" is hard enough. I can't imagine how hard it will be to crew a capital ship. Even if we're only talking about a corvette. Fact is a lot of people find sitting in a turret boring, more importantly getting someone to volunteer to be the repair man is even more difficult.


Now, I will say if the Lambda becomes a reality I will be the first guy on my block to fly one! I keep a POB ship in my datapad for two reasons... storage and just in-case I can find a group to go.


I love the POB ships, the only problem is getting a group to go up and killed in one. Against NPC's you have a good chance of surviving using the right tactics... against players.. thats another story.






Keeping turret gunners entertained is the job of the pilot. If they don't have anything to shoot at, who's fault is that?


I wouldn't mind seeing some kind of firelinking so a pilot could shoot his weapons forward, even if it meant a .4 or .5 refire time, but really, the ease of getting gunners is as much a matter of knowing the pilot will give you something to do as it is actually enjoying the challenge.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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