Pilot Archive
Thread: Pitch, Yaw, Roll Acceleration and Max
Message Edited by Coran_Sienar on 04-04-2005 11:15 AM
Coran_Sienar wrote:Sad, I wasn't aware of any hard caps on the YPR rates. I'll have to RE my level 10 engines to do some experimenting. The YPR should hit mid to high 80s on it, IIRC. Coupled with EO4, I'll have to see how it affects the turning on my Y-Wing...once I can equip the new engine.
Sorry, if I was confusing. I am referring to PYR speed caps on chassis, the FAQ specifies parameters of ships' chassis. That's why I said that if you put an engine with PYR of 80 on ships with PYR cap sof 100 and 300 the only factor that would mater is PYR acceleration values.
If you're right, EO4 shouldn't affect the turn rate since I'm already above the chassis maximum limit.
If I am right you wont even reach the chassis maximum limit (if chassis has PYR limit of TIe Advanced is 300 then the best you can reach with EO4 and engine with PYR of 80 is 80 + 40% (effectiveness of EO4)). And I dont know what happens when you do it with slow ships, perhaps chassis limits are negated when you use this special.
Message Edited by MasterSad on 04-04-2005 05:36 PM
MasterSad wrote:
Coran_Sienar wrote:
Sad, I wasn't aware of any hard caps on the YPR rates. I'll have to RE my level 10 engines to do some experimenting. The YPR should hit mid to high 80s on it, IIRC. Coupled with EO4, I'll have to see how it affects the turning on my Y-Wing...once I can equip the new engine.
Sorry, if I was confusing. I am referring to PYR speed caps on chassis, the FAQ specifies parameters of ships' chassis. That's why I said that if you put an engine with PYR of 80 on ships with PYR cap sof 100 and 300 the only factor that would mater is PYR acceleration values.
If you're right, EO4 shouldn't affect the turn rate since I'm already above the chassis maximum limit.
If I am right you wont even reach the chassis maximum limit (if chassis has PYR limit of TIe Advanced is 300 then the best you can reach with EO4 and engine with PYR of 80 is 80 + 40% (effectiveness of EO4)). And I dont know what happens when you do it with slow ships, perhaps chassis limits are negated when you use this special.
Message Edited by MasterSad on 04-04-2005 05:36 PM
The Y Wing has a limit of 80.
Actually, I just did realize that your assumption that the chassis acceleration rate being a hard cap for turn rate is not correct. The B-Wing benefits from engine overloads and its chassis YP acceleration rate is 50.
Message Edited by Coran_Sienar on 04-04-2005 11:46 AM
But anyway, i think theres moer going on than what we see. Primarly because Engines used to have both Turn Rate and Radius listed when jTL launched. At some point (if i remember correctly) they decided to change it to where the how fast a ship can turn in a circle is dictated by the chassis to remove some of the complexity to the end user. Having all these numbers was baffeling to most, and most didnt realize what they were looking at. So they "said" they moved it to the chassis.
However, this is sony where talking about. I remember EQ where your ATK rating was a combination of numbers, but the merged it into one rounded number as watching your DMG mitgation and DMG potential stat ratings they considered confusing to the end user. SO they changed the UI for a single number, but the math on the back end was still the same i beleive. We could have the same situation here.
EDIT: but ya the YPR accelration rate "appears" to be hardcapped. No part you put into the ship will ever change the listed YPR value. But the radius (or what im assuming to be the radius) changes depending on what engine you use. Or am i the only one who's noticed this?
One intresting note the Xwing and T/A have identical Pitch and Roll acceration rates as listed on the component screen.
Message Edited by Ducimus on 04-04-2005 11:37 AM
One of us is saying, "to-may-to" and one of us is saying "To-mah-to" - but were both essentually saying the same thing as far as YPR is concerned. Only i choose not to do the acutal math (never my best subject while in school
We can get as technical as we want to but gameplay wise i think its going to boil down to:
- Some chassis turn faster than others
- High engine YPR = good | Higher engine YPR = better.
- Top speed on engine, its effects on corner velocity, and the resulting radius of the turn circle. ( which is something alot of ppl dont think about, Fast isnt always better)
Coran_Sienar wrote:The Y Wing has a limit of 80.
Actually, I just did realize that your assumption that the chassis acceleration rate being a hard cap for turn rate is not correct. The B-Wing benefits from engine overloads and its chassis YP acceleration rate is 50.
Why I think that this 50 (for B-Wing) or 80 (for Y-Wing) is a speed cap because if you look at you your ship properties when pressing 'V' (top left corner) you see values explicitly mentioned as acceleration values and those are not integers but float point values and are very much different from the value specified in the FAQ (more like values between 0 and 10).
Do you think you could explain that?
Coran_Sienar wrote:The odd thing is that silly 1-10 scale on our system status versus the degrees per second that we were used to from early JtL.
So you're saying that, for example, the number 300 from FAQ is old system (beta) numbers and the floating point numbers is the current system?
One thing I forgot to check is if those YPR Acceleration values (1.2 for the Y-Wing) increase with engine overload programs. I do know that the YPR turn rate values do increase past the stated maximum chassis YPR acceleration values.
Would be nice to check that...
I plan on doing some more tests, tonight. I'll report back with what I find.
MasterSad wrote:
Coran_Sienar wrote:
The odd thing is that silly 1-10 scale on our system status versus the degrees per second that we were used to from early JtL.
So you're saying that, for example, the number 300 from FAQ is old system (beta) numbers and the floating point numbers is the current system?
(YES)
One thing I forgot to check is if those YPR Acceleration values (1.2 for the Y-Wing) increase with engine overload programs. I do know that the YPR turn rate values do increase past the stated maximum chassis YPR acceleration values.
Would be nice to check that...
Message Edited by Coran_Sienar on 04-11-2005 08:00 AM