Pilot Archive

Thread: PVP etiquette?

Satch_of_GL
Wed Oct 26, 2005 8:02 am
#14

/second_that.

If you are on a mission that is long and important to you, you'd best not be overt. Since there are so few PVPr's in space on my server, I give everyone a break - up to a point. I give them a five second warning and then I attack. If you are trying to hyper out, you would have to abandon your mission and flee or fight. If this is okay with you, carry on; otherwise don't do missions overt.



-------------------------------------------------------------------------------------------

World traveler, intelligence expert, soldier of fortune, bartender and bass player, casual hero.

"Venne, vide, fuggi."
Jedi_Xan
Wed Oct 26, 2005 8:27 am
#15






psikobunny wrote:








Jedi_Xan wrote:



But when I am there to take out the vette, then I really dont have time to mess with a dogfight with another player







Then don't declare. It's a simple choice, and the extra fps shouldnt even be onyour radar.


Basically, it seems you asked the question, not for an answer, but to defend your point of view. It's a far more direct path to mastery (your stated goal) to hunt in places other than Kessel (if you're grinding experience) or to simply go as a non overt and wait at the spawn point for the Corvette.


Just consider how upset you'd be if you were in fact fighting the corvette while overt, and someone like me came along and blasted you? Like I said before, I give a pass to Overt Aces helping others, but if you're there, declared, and alone, I assume you're already an Ace, and therefore fair game.







You're probably right. It is hard to turn a blind eye to all that faction just staring at you when you are fighting that thing. I will probably take your advise and go as undeclared, but like I said, the faction points just make me drool. LOL!



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
PaceNebulon
Wed Oct 26, 2005 8:49 am
#16

Trust me, as a pilot you can get tons of faction fast. Its not worth have to repeat missions for 1000fp. As far as running... go for it. If you don't want to fight leave. If the other pilot has an issue with that /addignore him/her. As far as I am concerned if I see someone I don't know and they are overt, I generally let them know I am there first and give them an opportunity to run. Normally they start chasing me and take a few shots (not sure if they do it out of panic of seeing another player or not). I have had a few people run and generally I let them go outside of DS. I have rule about DS though... I'll attack rebels... attempting to run or not (sorry harzard of entering DS) but after they are welcome to come back and farm faction or whatever. However, as long as I am in DS nobody kills the ISD (unless DS needs to be reset).



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

CuchulainnDarklight
Wed Oct 26, 2005 9:11 am
#17






psikobunny wrote:








Jedi_Xan wrote:



But when I am there to take out the vette, then I really dont have time to mess with a dogfight with another player







Then don't declare. It's a simple choice, and the extra fps shouldnt even be onyour radar.


Basically, it seems you asked the question, not for an answer, but to defend your point of view. It's a far more direct path to mastery (your stated goal) to hunt in places other than Kessel (if you're grinding experience) or to simply go as a non overt and wait at the spawn point for the Corvette.


Just consider how upset you'd be if you were in fact fighting the corvette while overt, and someone like me came along and blasted you? Like I said before, I give a pass to Overt Aces helping others, but if you're there, declared, and alone, I assume you're already an Ace, and therefore fair game.






On that point I have pounced on a few overts helping people getting their ace. However once they are all free floating items ill find the non overt imp and take him through killing the vette solo, step by step.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
LeaphChausew
Wed Oct 26, 2005 9:14 am
#18






PaceNebulon wrote:
Trust me, as a pilot you can get tons of faction fast. Its not worth have to repeat missions for 1000fp. As far as running... go for it. If you don't want to fight leave. If the other pilot has an issue with that /addignore him/her. As far as I am concerned if I see someone I don't know and they are overt, I generally let them know I am there first and give them an opportunity to run. Normally they start chasing me and take a few shots (not sure if they do it out of panic of seeing another player or not). I have had a few people run and generally I let them go outside of DS. I have rule about DS though... I'll attack rebels... attempting to run or not (sorry harzard of entering DS) but after they are welcome to come back and farm faction or whatever. However, as long as I am in DS nobody kills the ISD (unless DS needs to be reset).





/agreed.


I tend to fly in a very analytical manner, for example I'll tend to let someone notice me before I engage even if I've been following them for a long while (which says a lot about their situational awareness a lot of the time..or lack of it). I'll usually let them fly towards me first, even feigning a retreat which will only ever be so I can match speed with them to determine their velocity and to see if they're quicker than me. (Speed isn't everything, but good intel is). I seem to do that even if it isa pre-arranged pvp event and I guess it comes from the type of ship I fly. I -have- to know all I can about my enemy because my ship is rather frail.


Anyway...


As far as other ettiquette goes, I have afewthings which I count as big NO NOs.


1. The use of Epulse in pvp to me and as many of you know...is just lame. It has no pheasable counter strategy (and don't give me the 'oh just keep out of epulse range when you're fighting' because anyone who has a clue about pvp in space will know that that is completely unrealistic unless of course you're a telepath and can tell when the other player is going to push the button to use the command.)


2. Loadcamping is just wrong too. If you want to pvp then...pvp, don't grief.


3. Flaming. This is uncalled for and happens occasionally. I'll only ever voice a negative concern about someone if they a. started flaming first, b. used E-pulse and keep on using it and c. Loadcampers which won't go away. These days though, in the event of moronic jackass pilots, I'll tend to just fly away and come back later.


Good ettiquette to me is engaging/evading your enemy if you're overt after all going overt is -YOUR- choice and your choice alone. It is officially signing a contract which says other people have the right to attack you. If you don't like it, don't go overt..simple as that. It is posisble to grind FP on the ground afterall without being overt.


Better ettiquette is having a good old chat about it even if you lose, discuss where things went right or wrong and try to improve on it. Likewise, being a good winner is important too.


My stance on missiles is that they're fine to use since everyone has the opportunity to be carrying countermeasures and a lock on is avoidable unlike the cataclysimic spherical orb blast of death which is E-pulse.


As for JSFs and other ROTW craft, I'll fight them. In group situations I prefer not to go one vs many and have my enemies flying RG TIEs however in a 1v1, I'll tend not to complain unless they have an attitude problem.


As for being caught in situations where it is just myself vs 2, 3, 4+ opponents, hell I love those situations so bring it on . The more outnumbered I am, the more I have to fly better thus improve so I encourage it.


Thats my basic view anyway. Even more basically, just be sensible, fair, have fun and pvp to promote pvp rather than for 'pwning' others and things can only go well.




Message Edited by LeaphChausew on 10-26-2005 09:17 AM

LeaphChausew
Thu Oct 27, 2005 1:11 pm
#19






NIR_Bria wrote:
how about excessively many targets? awesome faction farming?






QFE positive renforcement style reply


Slysix
Thu Oct 27, 2005 3:12 pm
#20

The only PVP etiquette I'll accept is...
You do your part and fly straight and level.
I'll do mine and blast your hull with hard light.

Apok76
Thu Oct 27, 2005 9:51 pm
#21

I guess I do understand, the reasons people don't like EP3, and I agree that it is poor tase to whip up next to an opponent in PVP an obliterate them, but I will use EP2 in my YT-1300. The turrets are good for staving off fighters at a distance, but up close turret tracking is notoriosly hard. I am not above using EP2 to keep fighters at a safe distance. I Im sorry if people don't like that, but I will use it... It is a weapon in my arsenal, and it does me no good, if I don't use it. Is EP3 overpowered? YES, that is the main reason I don't use it, but I also think it is bad practice to drain both shields and cap at the same time, it is like jerking my pants down and inviting anyone who wasn't caught in the blast to have their way with me.


I use EP2, and will continue. EP3 is just stupid.


I will clarify. My brother, father and I are all master pilots, but we enjoy working together to crew a YT-1300, since before pub24. I love pub24 as we are now a PvP force to be reckoned with. My bro (Ajun) pilots, I (Rubic) sit ops, and our father (Macwyn) and a guild mate will usually gun for us. I do use EP2 to prevent fighters from closing too close. I have not have a chance to see how well it works with the improved cap energy since publish24, but if anyone on Kettemoor wants to try it out to see what kind of damage it does, I'd be glad to accomodate.


I hate EP3


I use EP2.

Apok76
Thu Oct 27, 2005 9:54 pm
#22

Oh, if I am overt, I expect you to attack me on sight or avoid me... I will do the same to you.

xTekx
Thu Oct 27, 2005 10:04 pm
#23

Hmm.. Apok.. the fact is you'd still be using Epulse.. doesn't matter if its' 1, 2, or 3. That tactic is a way to damage an opponet with out using any skill. All you have to do is press a button. No amount of rationalizing on using EP2 instead of EP3 will clear the fact that it is a command that does not belong in PvP. I really don't see how you can hate EP3 and still use EP2. EP2 may not kill you, but it could leave you disabled... which is the same thing.




__________________________
xTekx-Omega 9

333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333
333333333333333333333333333333

Apok76
Thu Oct 27, 2005 10:19 pm
#24

The fact is you have to be within 300m before it even will touch you. I know that 300m can be hard to judge, but I gaurantee if you primarilly PvPed in a POB, you would need something tokeep the fighters far enough away that you acctually had a chance to take them out with the turrets. I DON't use it in a fighter ever AT ALL. I am a RPer though and I think that having POB ships in PVP adds much to the game, and I do think that a fighter should think twice about attacking me. EP2 in a POB is only an "i win" button ifthe fighter closes to within 300m. Lets face it, a POB turns like a yacht compared to any fighter, and the speed is only good if you are running in a straight line. I think it is a perfectly fine tool to use from a POB platform. If you can show me how it isn't, I can be convinced, but just because it levels the field between fighters and POB, is not good enough.



I DONT think it should be used in fighters, used that way it truly is a cheap "i win" button.


I DO think is is completely fair to use from a POB. It levels the field, and makes those pilots carful about closing with us.


I DO think EP is poorly done, and it should be completely reworked, or replaced, but as it is I will continue to use it from a POB platform only.

VicDeacons
Thu Oct 27, 2005 10:23 pm
#25

if im overt and i spot another overt i will generally send them a tell asking their intentions. if im in the mood for pvp and they are as well by all means let the games begin, however i have had a few encounters with pilots who said they were not interested in pvp just faction points so by mutual agreement we left each other alone(or so i thought) when i became engaged with several fighters the pilot jumped me and tried to take me out because he didnt want to engage me in a "fair" fight, at this point if your ever in this situation i feel the gloves come all the way off. i used a /launchmissile so he would break contact, i finished off the NPCs then i hunted him down(and yes i did take great pleasure in using a Firespray to kill a JSF)




VicDeacons - Commando
Crazy Wookiee with a Oversized Zippo
Margo' Vincent - Master Trader(Structures)
Galactic Ordnance Institute 2215 -4825 Tatooine, outside Mos Eisley
Apok76
Thu Oct 27, 2005 10:29 pm
#26

Before publish24, an EP2 from a YT-1300 at 300m would just do about 60% shild damage to the facing shield quad, you had to be within 100m for it to be a disabling hit. I know, we tested it thoroughly. That was tested using a craftedMark4 shield. I have not done any testing since the pub24, but I will, and I will post what we find.



This is why I decided it was acceptable to use EP2 from a POB, I guess I should test post-pub24, to see how it changed it.


Page 2 of 4