Pilot Archive
Thread: Rebel faction farming in DS exploit
Message Edited by quadpers0n on 03-13-2005 02:43 PM
Eaca wrote:
Ok, yeah, it's similar to the freedom station "exploit", and guess what, they fixed it. And yes, maybe 1 or 2 people could get better FP doing gunboats, but when you have 10 people doing this is when the FP adds up fast at 250 a minute. Not to mention while they're doing this, they effectively have the system blockaded from any imps trying to get in. Can you say load killing? And it's impossible to protect against this 24/7 and why should players have to defend against an obvious imballance?
Does the Rebel Space station have 100 weapons on it?
I'm a Rebel I do not know. I did The solo in an A-wing ISD gone bye bye thing last night for the first time! It was kind of fun but heres the rewards!
10,000 Prestege points
500 Rebel Faction
50 COA faction bonus
11,500 credits
The Star Destroyer Respawned 4 minutes later.
Ok, you know what. Even though I know excactly where to go now and what to do to take this guy out solo. It's still not exactly "easy" to do. the ISD is so big its easy to get disoriented, and you have to move fast or those 100 weapons got youcovered. If there was even 1 person Imp and overt in deep space, they could stop me from killing it (because i wouldn't be able to just sit in the blind spot)
Also, if they fix all the weak spots on the ISD. How ya gonna kill it?
quadpers0n wrote:
to me, the arguement primarily sounds like "there are always rebels around the ISD and i'm not able to get my grinding in."
it's a PVP zone though. i would KILL for rebels to do that on my server. i go up to DS to fight other players, not to grind FP.
dont kill the isd by camping blind spots, just fly head on and kill each part. its incredibly easy in an Awing, the 100 weapons wont kill you if you are faster than 1k and have cap to shield.
Saabotage wrote:
Ok, you know what. Even though I know excactly where to go now and what to do to take this guy out solo. It's still not exactly "easy" to do. the ISD is so big its easy to get disoriented, and you have to move fast or those 100 weapons got youcovered. If there was even 1 person Imp and overt in deep space, they could stop me from killing it (because i wouldn't be able to just sit in the blind spot)
Also, if they fix all the weak spots on the ISD. How ya gonna kill it?
on the other hand, when im farming it on bria its nice to snack on some pc tie pilots every now and then. kind of convinent that i can farm FP and camp their spawn at the same time.
Eaca wrote:Rebels on our server are camping the heck out of the ISD, seems about 10-11 of them go there and blow the ISD netting them 750 FP each, then the ISD respawns instantly and they blow it again. Average time of death for the ISD is about 3 minutes, that's 15k FP apiece an hour, or 150k total. Imps desiring to do something similar will find the rebel base blows, and stays gone until server reset or somebody blows the ISD. This is pretty much the same thing as the old rebel base "exploit" where you could kill it over and over again for cash. They need to fix the ISD the way they did the rebel station. If you blow the ISD, it's gone until the rebel station is blown, if you blow the rebel station, it's gone until the ISD is blown.
Sounds like a poor design, but luckily you cannot enter deep space covert (would be nice to have more than one damn spot). Camping the ISD is probably distracting, so go blow em up!
SheenaBrelya wrote:
An 'exploit' is typically defined, in this conxtext, as abusing a system in a manner the system was not designed for the premeditated purpose of gaining an advantage the system was not meant to allow... or something like that.
What you describe is players using a system exactly as it is designed. The ISD is designed to give FP and is designed to respawn quickly. To call it an exploit and thereby calling the Rebel Pilots exploiters sounds.... like a whine.
I believe there was a right way to bring a game imbalance to the attention of a Corro or a Dev and that this thread is not it.
just my opinion
Shona
- Corvettes are not worth the time. roughly 100 FP, gunboats are 191 FP and go down much quicker.
- Unless you know of a WP where gunboats constantly spawns, i'll bet the ISD wins in efficiency when you look at FP over time. (no time spent traveling/hunting them down)
- One faction being able to do camp a static spawn for FP like the ISD and the other can't is bogus.
- This huge FP supply has a direct effect on the ground game if said points are used towards the purchasing of factional bases. More FP over a short period of time = lots of bases very quickly = your faction winning on the ground = cheaper faction perks.
Space aint so seperate now is it?