Pilot Archive

Thread: Becoming a Good Pilot

psikobunny
Fri Aug 05, 2005 7:27 pm
#14






werehere wrote:
LOl i already do all those 9 points lol i mostly fly used to be a msw lol KNow about every msw on the server .





Proof that for some people, there's never enough help



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



idolatry
Fri Aug 05, 2005 7:43 pm
#15






Ducimus wrote:

Seriously though, if this is a genuinly helpful thread youd recommend to the newcomers, ill clean it up later, make it a bit more presentable, and add any info you have for it. Otherwise ill just let it go.




Definitely.


Although, the people that would heed this advice are probably already doing it, but we need something to point the Bria pilots at when they come asking for TEH B3ST SH|P 2 PWN W!TH.







-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Kryxal
Fri Aug 05, 2005 9:27 pm
#16

The best ship is the well-outfitted one flown by a very good pilot...



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Ducimus
Sat Aug 06, 2005 12:21 am
#17

Becoming a better Pilot (or being bored and citing the obvious)
So you want to become a good pilot? Don't want to be a rookie? (Ie noob)

Looking back at my own progression, heres a general checklist for you:

1.) You have to WANT it, and be motivated to learn all you can about it. Adopt pilot as your primary profession and give up the ground game for awhile.


2.) Read the forums daily, (duh, your here already), and always be looking for new information you havent seen yet. Be information hungry, digest it all. (Kinda like "johnny 5 from the movie Short Circuit if anyone else has seen that, "INPUT.. need more input! INPUT!!!")

There is a wealth of information here. A good portion of that knowledge is linked in the FAQ, eat it all up and be hungry for more.

3.) Know your ships. Besides digesting the entire contents of the FAQ to memory, pay special attention to ship stats for all factions. Know them, live them, love them.

4.) Stick time. Buy a good joystick, and get lots of practice time in using it. Don't powerlevel. You wont learn anything that way.

5.)Fly smarter, not harder. Think of Missions as puzzles. You can solo any mission in normal pilot progression. Think of each mission situation as a puzzle that must be solved in a certain way. Don't ever give up and say, "i cant do this". Analyze and reevaluate the situation if what your doing is not working. EVERY mission in EVERY squadron can be soloed, without exception.

6.) Droid commands. Know them. Period.


7.) Become an parts expert, a parts packrat, and a shipwright connoisseur. Know whats better crafted, whats better looted, at what levels and the max or min stat a given part can have at a given level. Know your reward parts, know what parts to save while looting, know parts, Parts and FREAKING PARTS! Eat parts for your virtual breakfast, pack em away in houses speically placed to hold them all, you may eventually need a storage vendor in your storage house to keep them all. A good part is priceless, credits can always be replaced, good parts cant. Know them, live them, love them. And while your at it, look into the Shipwright trade. You dont have to master it, but you should know what they are capable of.

8.) Master Mass Management. Avoid heavy starter ships, seriously. You wont learn as much if you use them. Take this to heart: "Mass is not a limiation, just a minor annoyance."

9.) Experiment! Sometimes you'll figure out an unorthodoxed design, or something really unique and cool that is quite effective. Play around with ships, and flight ideas in space, you maybe on to something really cool.

10.) Master more than one faction . Eventually, try and master each one at least once. Theres a difference between knowing a ships stats, and acutally flying one. Get your hands on each one upclose and personal.




I think that about covers it. Eventaully you'll get to a point where you can look at a ship chassis, have an idea of exactly what you can put into it, and and an idea how it will perform when your done without ever unpacking the deed.

Better yet, you might even become a "psychic" of sorts and be able to guess what people are packing in their ships just by watching them. Later still, you'll get to a point where your've your fitting ships within 300 to 40 mass tolerance.


Outta time, gotta go, hope this was right on the first draft ;P

Message Edited by Ducimus on 08-06-2005 10:24 AM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Dragon942
Sat Aug 06, 2005 12:22 am
#18

You forgot the last step...transferring servers



Starscreamer Sapphire
Starsider
PaceNebulon
Sat Aug 06, 2005 12:31 am
#19






Ducimus wrote:


Better yet, you might even become a "physic" of sorts and be able to guess what people are packing in their ships just by watching them. Later still, you'll get to a point where your've your fitting ships within 300 to 40 mass tolerance.





Nice...


Just one question... is that supposed to "psychic" or "physicist"



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

psikobunny
Sat Aug 06, 2005 12:46 am
#20

One more piece of advice from me.


Try things! Don't just come here and ask about the "best" ship/squad/grinding spot/gear what-have-you. Our words won't put it in your gut. Go out there and try a tough mission 2-3 different ways before you ask. When dealing with an NPC, pay attention to what they are saying, and try different choices, 99% of the time you can 'stop conversing' before any sort of choice is made. Coming here and asking us what to pick or how much you have left to do is just hand holding. Explore the different sectors. As an example, I'll say that lately Ive seen a lot of How do I get to Deep Space/Kessel posts. Well yes, you can easily come here and ask, but I'd just like to say that when I began in JtL, on my first few trips in a hyperdrive ship, I hopped into different sectors, and read the list of POIs. Lo and behold, I saw the jump stations, and wowee, they were LABELLED! I know lots of people have a different outlook towards games, but for me this is a game of exploration. My point is, trying things won't kill you. So what if its bugged, and if it's a rookie pilot thing, chances are it's not bugged, because we've been here a while and we've done an ok job of getting most stuff fixed. Not everything to be certain, but most things. And actually, a lot of the bugs remaining only trip people up when they are seeking the fastest way to proceed and not, you guessed it, trying stuff out.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



S-1-l2-H-C
Sat Aug 06, 2005 12:48 am
#21






PaceNebulon wrote:





Ducimus wrote:


Better yet, you might even become a "physic" of sorts and be able to guess what people are packing in their ships just by watching them. Later still, you'll get to a point where your've your fitting ships within 300 to 40 mass tolerance.





Nice...


Just one question... is that supposed to "psychic" or "physicist"





i prefer to become "psychotic" and know that their ship will be full of slag metal when im done with it.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Treena_Daal
Sat Aug 06, 2005 2:08 am
#22



psikobunny wrote:


Ducimus wrote:


It is wise to study the ways of ones advisary, is it not?


HA! thats why you spell bad! Ducimus learned to spell from ingame NPCs!!!! Its adversary not advisary, which is a type of notice. you and the game make the same mistake, blech.



Isn't that "advisory"?
HewerofWood
Sat Aug 06, 2005 4:13 am
#23

I am learning far more than I thought by taking up Storm Squadron. Flying the interceptor is the first time I have had to down grade my engine to improve handling. I am also extremely surprised by the manuverability and speedof these chassis. I began with the starter ship, then moved to the Tie Heavy, and then the Tie/In -- to make sure I was experiencing what Other Young Pilots were when they are doing these missions, and coming up short. The Tie/IN blew me away. Excellent handling, and those Chin mounted guns! I'm in love! hehe I had heard that you can't hit anything well in a Tie, that the weapon configuration made accurate targetting a hassel, but, I have found otherwise. I was sorry to see my Chin Mounts go in the Interceptor.


The Interceptor was a shock to. I was expecting the usual jump up when I put in my lvl 6 RE engine. 1.2 across the board with a speed of 82.2 and... suddenly I couldn't track Y-Wings and B-Wings well anymore. Overshooting everything and taking far too long to get back on track. Popped in my Lvl 4 RE whose PYR was well above it's speed and... Once again, Superb handling. with EO3 she's at an unbooste speed of 813, Fast enough for Tier IV A - Wings, and zippy enough to turn well at high throttle. Over flying a target and swinging on it's six is once again viable. Just bought an Advanced Tie Deed, One more mission to complete in Tier III, then the opener in Tier IV for the chance to try her.


Excellent advice about walking a mile in another's shoes. Whole new take on Imp ships. BTW No trouble with Mass yet. The stepping is almost perfect. The Tie/In wasn't fully maxed out on Mass until just prior to popping into the Interceptor. The Interceptor was maxed almost immediately, but, the lesser engine opened a fair bit of room, and, Excellent Booster/ More than big enough Reactor (no need for ROx) / Lvl 6 Cap / Nice Lvl 7 RE Wep... That was probably the second biggest surprise, that Mass was far less of a factor in these ships than I had anticipated.



Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
TomoRainer
Sat Aug 06, 2005 4:53 am
#24

I really like your advice on thinking about missions as puzzles. Figuring out how in the world I could solo the Black Epsilon missions really set me up for being able to adapt in PVP, both through applying some of the tricks I figured out there and simply in realizing that if something's not working, there is another way or ten to go about attacking it. Only took me one death via flying straight at a PC Longprobe before it occurred to me that maybe giving your opponents a clear and easy shot isn't the way to win a PVP encounter.

Also, I'd add the following bit: Don't be afraid to fly or outfit your ship in ways that run counter to the common forum/pilot knowledge. There's some truly encylopedic knowledge around here, but working out unorthodox tactics and loadouts, particularly those suited to take advantage of the common knowledge, can lend you an immense advantage.



And, finally, joysticks may be great and all, but I still PVP with a mouse.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


JediNg
Sat Aug 06, 2005 4:57 am
#25






TomoRainer wrote:
I really like your advice on thinking about missions as puzzles. Figuring out how in the world I could solo the Black Epsilon missions really set me up for being able to adapt in PVP, both through applying some of the tricks I figured out there and simply in realizing that if something's not working, there is another way or ten to go about attacking it. Only took me one death via flying straight at a PC Longprobe before it occurred to me that maybe giving your opponents a clear and easy shot isn't the way to win a PVP encounter.

Also, I'd add the following bit: Don't be afraid to fly or outfit your ship in ways that run counter to the common forum/pilot knowledge. There's some truly encylopedic knowledge around here, but working out unorthodox tactics and loadouts, particularly those suited to take advantage of the common knowledge, can lend you an immense advantage.



And, finally, joysticks may be great and all, but I still PVP with a mouse.





YAY!!! /hi5



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
LeaphChausew
Sat Aug 06, 2005 6:30 am
#26






idolatry wrote:





Ducimus wrote:

Seriously though, if this is a genuinly helpful thread youd recommend to the newcomers, ill clean it up later, make it a bit more presentable, and add any info you have for it. Otherwise ill just let it go.




Definitely.


Although, the people that would heed this advice are probably already doing it, but we need something to point the Bria pilots at when they come asking for TEH B3ST SH|P 2 PWN W!TH.










I don't appreciate that.


Each server has it's own set of new pilots so don't pick on the server I play ok? Yeh we've had our fair share of exploiters and erm..general idiots but thats just coming down to a lower level by saying that.


Any Bria pilot who genuinly wishes to become 'better' in space, just send me a tell or preferably an email and I'll do what I can to share what I know. I'm not perfect but I know what I'm talking about 95% of the time.


You also got to remember that some of the newer pilots are much younger. SWG has a very diverse age demographic and you have to expect different levels of maturity from different people. I'm not just saying younger pilots are going to be immature by default [in fact the most level headed pilot I know is 15 yrs old]. I say this because I was looking at the situation last night and how the pilot forums/ingame pilot profession has changed, not only from a physical, tangible point of view but also from the player base. We're encountering a lot more heated debate than we used to because we've had this influx of new pilots..a lot of which are adding their comments to the pilot forums and much of the time are just being mocked due to their lack of knowledge...however subtle it may be presented at times. I myself have been kind of guilty of this at times...I mean I can understand when some people are just asking for the same info over and over again when in fact if they looked a bit more thoroughly, they'd find what they're looking for in the FAQ but still...I think we got to bare in mind we do have a wide range of people playing here, they all have the equal right to be playing the game and so everyone should be made welcome and from the 'veterans' , a little more patience and understanding should be excercised.


I still do get frustrated with new pilots who won't see reason...but we got to be a bit more open minded even if they aren't otherwise this turns into a 'us and them' scenario and more conflict/ill feelings arise and frankly...I don't want that.

The only conflict I wish for is my ship vs. someone elses ship or my ships and my friend's ships vs. enemy ships.


I don't know if any of the above sounded self righteous...didn't mean it to sound that way, but I don't think I can be blamed when the server I'm trying hard to get fair pvp events organised on is being given a bad name just because a few people don't play fair or just ask silly things in the forums.


-Leaph Chausew

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