Pilot Archive

Thread: POB's elite component uprades?

JanuHull
Sat Aug 27, 2005 1:55 pm
#14






Slysix wrote:






JanuHull wrote:

Thank the maker...*with two frosted cinnamon roll buns taped to the side of his head*







Sorry couldn't resist.


As for the fix and upgrades....cool..







Dang, I coulda forgiven the danishes if you had at least thrown in a cup o'cafe.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

JanuHull
Sat Aug 27, 2005 3:12 pm
#15






Megat wrote:

i believe this is definetly a good change... we need these upgrades for the pob ships... they should be able to take way more then 2-4 hits from fighters..... and they should wipe the floor with fighters this would encourage teamwork and groups to take them down instead of 1 person in a light fighter killing it... it should be IMPOSSIBLE for them to kill it solo but it should be pretty hard... hopefully with this change POB ships will be able to take more then 2-4 direct hits






To be honest, I'm really curious to hear what the exact changes are. The only really deficient parts from a combat standpoint are the Shields and Armor. The Engines and Boosters almost no one has because of the borked schematics.Definitely not neededare 10k damage Null Bolts or a 100 Regen/2000 Cap EnergyElite Capacitor, then you are getting a little out of whack again, just in the opposite direction.


If the new armor and shields give us some greater measure of survivability, and the engines and boosters start becoming worth a spit, then we've got our fighting chance without possible domination.





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Kirkmeister
Sat Aug 27, 2005 3:19 pm
#16

I'd take srver wide domination any day, but hey, I'm just kinky. This looks nice, just need to go miming to help out my shippy make my stuff now



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Ramsey_Lanclo
Sat Aug 27, 2005 4:06 pm
#17



Slysix wrote:


Cendoth wrote:
I am very much looking forward to this. And on a side note I think that there should be a option of adding at least one energy weapon thats non turret to the YT-1300.

Message Edited by Cendoth on 08-27-2005 02:08 PM



I hope not...Standard YT-1300's actually are only supposed to have ONE turret..heh. Solo's flying piece of junk was heavily modified.




Yes, but both of those cannons could be fire-linked to the cockpit as long as they were locked forward. Han and Chewie managed to crew a YT by themselves - We should be able to as well.



"Hokey religions and ancient weapons are no match for a good blaster at your side..."
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####################################################}} Scoundrel for Life
####################################################}} Captain of the Chicanery
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####################################################}} "Quiet, Jedi...
####################################################}} Grown-ups are talking."
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Loki_Ashaman
Sat Aug 27, 2005 4:51 pm
#18






Kirkmeister wrote:

I'd take srver wide domination any day, but hey, I'm just kinky. This looks nice, just need to go miming to help out my shippy make my stuff now





I'll take server wide domination, but Janu's Nova will be providing resistance.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Zeon_Zaku
Sat Aug 27, 2005 6:25 pm
#19






Darth_Platypus wrote:






Torakusu wrote:





Katzentatze wrote:


As an owner of a fully Elite-Equipped YT... Do my existing components get upgraded, or do i have to mine the crap again?





More than likely you'll need to mine the crap again. I don't think they would do a database pass of POB components (it would be a relatively complex one) for such a "minor" change.

Torakusu




Sadly, the elite component changes will only affect newly created components. As for having to mine the stuff again, it'll be easier this time, as I've lowered the asteroid resource requirements on these components by 50% in many cases to make them a bit more desirable to craft, and have made asteroids give more resources when mining them. It should be easier to get the required goods to kit your big ships out, which is good, because I want to see more people flying them after these changes.






This sounds awsome. Call me crazy, but I like space mining. It's a nice change from the normal grind. And if resources are easier to get and more needed, then I'm a happy camper... er... miner.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Yivvits
Sat Aug 27, 2005 7:00 pm
#20






Darth_Platypus wrote:


Sadly, the elite component changes will only affect newly created components. As for having to mine the stuff again, it'll be easier this time, as I've lowered the asteroid resource requirements on these components by 50% in many cases to make them a bit more desirable to craft, and have made asteroids give more resources when mining them. It should be easier to get the required goods to kit your big ships out, which is good, because I want to see more people flying them after these changes.





I am so happy to see this happening finally. Thanks DP!!




Y i v v i t s
My words of wisdom to the developers: Fix, Improve, Never take away.


Listen to "Star Wars Galaxies with Yivvits and MrBubble"
Atolycus
Sat Aug 27, 2005 11:42 pm
#21






Darth_Platypus wrote:






Torakusu wrote:





Katzentatze wrote:


As an owner of a fully Elite-Equipped YT... Do my existing components get upgraded, or do i have to mine the crap again?





More than likely you'll need to mine the crap again. I don't think they would do a database pass of POB components (it would be a relatively complex one) for such a "minor" change.

Torakusu




Sadly, the elite component changes will only affect newly created components. As for having to mine the stuff again, it'll be easier this time, as I've lowered the asteroid resource requirements on these components by 50% in many cases to make them a bit more desirable to craft, and have made asteroids give more resources when mining them. It should be easier to get the required goods to kit your big ships out, which is good, because I want to see more people flying them after these changes.






Glad to see SOE is up to their usual diversion tactics, would love to see a bug or two fixed, think that would be the best content overall. You want to see more people in space - FIX IT - escort missions are a joke since the LAAAAAGGGG prevents people from destroying enemy ships quickly enough, and results in more and more spawns, leading to death from overwhelming numbers - the LAG and bumble-bee effect have to go, or you can keep dreaming about starships.




-----


JaekeW
Sun Aug 28, 2005 12:20 am
#22






JanuHull wrote:





Katzentatze wrote:


As an owner of a fully Elite-Equipped YT... Do my existing components get upgraded, or do i have to mine the crap again?







Hi ho, hi ho, off blastin' rocks we go....





*starts reloading the Kimo-miner



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Darth_Platypus
Sun Aug 28, 2005 12:27 am
#23



Torakusu wrote:


Katzentatze wrote:

As an owner of a fully Elite-Equipped YT... Do my existing components get upgraded, or do i have to mine the crap again?


More
than likely you'll need to mine the crap again. I don't think
they would do a database pass of POB components (it would be a
relatively complex one) for such a "minor" change.
Torakusu


Sadly, the
elite component changes will only affect newly created
components. As for having to mine the stuff again, it'll be
easier this time, as I've lowered the asteroid resource requirements on
these components by 50% in many cases to make them a bit more desirable
to craft, and have made asteroids give more resources when mining
them. It should be easier to get the required goods to kit your big
ships out, which is good, because I want to see more people flying them after these changes.

---------------------------------------
William "Darth Platypus" Wallace
Game Designer
Star Wars Galaxies

JanuHull
Sun Aug 28, 2005 12:35 am
#24






Darth_Platypus wrote:






Torakusu wrote:





Katzentatze wrote:


As an owner of a fully Elite-Equipped YT... Do my existing components get upgraded, or do i have to mine the crap again?





More than likely you'll need to mine the crap again. I don't think they would do a database pass of POB components (it would be a relatively complex one) for such a "minor" change.

Torakusu




Sadly, the elite component changes will only affect newly created components. As for having to mine the stuff again, it'll be easier this time, as I've lowered the asteroid resource requirements on these components by 50% in many cases to make them a bit more desirable to craft, and have made asteroids give more resources when mining them. It should be easier to get the required goods to kit your big ships out, which is good, because I want to see more people flying them after these changes.





Most excellent, any chance of a visit to the HUD display for the cargo hold? Apparently, some offset introduced about a Publish ago has made it unreadable. Better would be some indicator on the component status screen (Control-V menu) that would let us know.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Red-Dwarf
Sun Aug 28, 2005 12:45 am
#25






JanuHull wrote:

Most excellent, any chance of a visit to the HUD display for the cargo hold? Apparently, some offset introduced about a Publish ago has made it unreadable. Better would be some indicator on the component status screen (Control-V menu) that would let us know.






That is fixed on TC now and should go live with publish 23.


It sure helps me prepping for publish 24.





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
JanuHull
Sun Aug 28, 2005 12:54 am
#26






Red-Dwarf wrote:





JanuHull wrote:

Most excellent, any chance of a visit to the HUD display for the cargo hold? Apparently, some offset introduced about a Publish ago has made it unreadable. Better would be some indicator on the component status screen (Control-V menu) that would let us know.






That is fixed on TC now and should go live with publish 23.


It sure helps me prepping for publish 24.






Thank the maker...





Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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