Pilot Archive
Thread: Warning on publish 23 bugs
Known bug unfortunately, QA are aware and it is being worked on.
JerseyGirl wrote:
Dathomir System - Kill General Breckon
Imp Pilot - Inquisition
-Broken-
Only one Escort Fighter counts for mission.
Message Edited by Red-Dwarf on 08-31-2005 03:36 PM
Red-Dwarf wrote:
2) New pilots will be bugged on their 4th mission and will be unable to train in one box. Various other missions (I've heard reports of various pilots stuck in tier 4)are also bugged, the key factor being if you have to kill an escorting fighter then the kills will not register and you will fail the mission when you land/hyperspace out of sector.
Give it a try - but I'd say yes.
modernLife wrote:
Hmm does this mean I'm going to be stuck on Tier 4 Mission 3 for Imp Inquisition where the last leg requires you to kill a gunboat and 9 escorts?
Red-Dwarf wrote:
Give it a try - but I'd say yes.
*sigh* Thanks.
And here was me looking forward to making both Jedi and Ace Pilot by the weekend ![]()
modernLife wrote:
Red-Dwarf wrote:
Give it a try - but I'd say yes.
*sigh* Thanks.
And here was me looking forward to making both Jedi and Ace Pilot by the weekend
I'd expect a hotfix before the weekend.
>>
OUCH!
Oh and hotfix? for space? Surely you jest! Sony will do nothing about it, just like always. Everytime sony does something, some aspect of space gets broken, and it just stays that way.
Ducimus wrote:
>>2) New pilots will be bugged on their 4th mission and will be unable to train in one box. Various other missions (I've heard reports of various pilots stuck in tier 4) are also bugged, the key factor being if you have to kill an escorting fighter then the kills will not register and you will fail the mission when you land/hyperspace out of sector.
>>
OUCH!
Oh and hotfix? for space? Surely you jest! Sony will do nothing about it, just like always. Everytime sony does something, some aspect of space gets broken, and it just stays that way.
Shhh!! Stopcheering me up!
QA were aware of this and did try a fix (first TC build no escorts gave credit - now the first one does).
Clearly the managers weren't happy with the 24 hour delay to the publish already caused due to crash problems that were fixed yesterday on TC. They had it pushed out before they confirmed the fix worked.
I don't know if this bug is from this publish, but when the Tie Aggressors gain the ability to still fire weapons when it's engines, reactor and weapons 1 and 2 are all DISABLED?
Just wondering, that was fun, ship was disabled on ALL systems and sat there firing forever.