Pilot Archive

Thread: guild halls in space?

Insidius
Thu Apr 07, 2005 6:24 am
#14



Thradd wrote:
Good ideas but I think for now we should just be able to walk around and interact with what is already in place. make the planet space staions, Imp and reb stations dockable and make them like smaller versions of NPC cities inside. You could have cantinas, med centers, ID shops, quest givers, faction recruiters, and so on, all inside of the space stations. And to add a bit of content for our smugglers and freelance pilots out there, make them the only ones who can get opposing faction members onto enemy stations. You could load up a crew of rebs onto a YT and dock with an Imp space station to "offload" some supplies. Make it a mini game for the smuggler/freelance pilot with a sucess/fail rate that would reflect weather your sliced clearance codes worked or not. If you're able to fool the controlers then you dock with the station, unload your troops, and away they go to farm some nice NPC FP or get into it with some overt players. Same with the space station and ISD in deep space.






Now this is a good idea.
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