Pilot Archive

Thread: I lub Engine Overload

Dragon942
Wed Aug 03, 2005 7:52 am
#14


If you want the most of your programs, run these in this order:



  • WO3

  • RO4

  • EO4

  • CO4

  • and CtSS4 as you need it.

On a three/four gun ship you are going to want to make sure you have a big enough reactor, but you should have the mass to do this. Next, make sure you are using a loot engine (hopefully RE'd) and not a player made. Speed isn't a big factor, but YPR is. Loot engines not only start out with higher YPR but they have a MUCH lower energy drain, allowing you to run EO4 instead of EO3, further increasing your YPR.


EDIT: Oh, and make sure everythime you do this you go to Deepspace for repairs. 30k prestige is a small price to pay to get this kind of performance without decay.

Message Edited by Dragon942 on 08-03-2005 10:54 AM



Starscreamer Sapphire
Starsider
Dragon942
Wed Aug 03, 2005 9:12 am
#15






Zymm-N wrote:
Uuuuuuunfortunately I'm 2/2/2/2 on piloting, and there's no way I can pull that trick off, heh. I will definitely make note for when I reach master , tho!




Oh, lol. I thought you said Krayt, not Kimolga.



Starscreamer Sapphire
Starsider
Zymm-N
Wed Aug 03, 2005 9:24 am
#16

I wish!

While the Kimogila packs a major punch to it, and can really take a lot of punishment.. it has all of the agility of a Cement Truck. Engine Overload REALLY helps eliminate that.

I've never actually gotten to master before (I'm still a n00b), so I haven't flown anything like a Krayt yet.



Zymm Nietow [Corbantis]
LeaphChausew
Wed Aug 03, 2005 9:40 am
#17


I can't think of anything to say apart from



/crack open can of positive reinforcement;
/Thumbs up


Its nice to see peopel enjoying themselves with overloads. I remember the first time I got them after thinking space was a little slow..wow, it was very refreshing to have my ship feel like it could 'move' when it happened....and then I got EO4 working


-Leaph

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