Pilot Archive

Thread: The YT

rols_cerentz
Thu Jul 14, 2005 7:40 am
#14



Lord_Raven wrote:
the inside of the ship was the first thing i noticed when i got mine.. thought it was close to the movie one but somethign wasnt right. after watching the movies a few times i soon noticed they gave us only part of the ship and the parts they gave were smaller. .. and no the ships scale isnt right the cockpit is right but the rest of the ship is to small ... i have compaired 2 movie model pics to an external view of my ship and its easy to see that the ship isnt the right size.. they did it because they are lazy, and they dont care enough about what they make ..."good enough for government work" this kind of reminds me of the dev team





Unless you are an advanced computer programmer with extensive knowledge on the topic of what was technically possible, then honestly, I don't believe you are qualified to declare the Devs as being "lazy".

From my limited understanding of the technology they are using and my limited knowledge of programming, I am exceptionally impressed with what the Devs have provided in this game. I am simply amazed at the capabilities they were able to put into this game.



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Rols Cerentz
New Republic Order - Lowca
____________________________________________________
JanuHull
Thu Jul 14, 2005 8:30 am
#15

I've no problem with the deck layout of the YT-1300, its a decent compromise for what we need when you compare the Decimator and Nova Courier interiors.


I just wish they all didn't look like they'd just hosted a friggin' frat party on the main deck.I mean, yeah, they're supposed to be a little scruffy looking, but damn, these things look like they've been rebuilt three times before the Shipwright ever crafted them!


Admittedly, the Nova and the Decimator are a little cleaner looking because they're military ships, but we should give the Freelancers a little credit. If they want it lookin' scruffy, they can always add that in themselves.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Higginsis
Thu Jul 14, 2005 9:53 am
#16



Just_Bri wrote:


Higginsis wrote:
Add to the fact that the Millenium Falcon was so heavily modified its barely recognisable from the stock model.


The Falcon didn't have a stock system on it, but the deck plan was still distinctly YT.





IIRC it had several new compartments and smugglers holds put in it for obvious reasons.

Comparing our YT1300's to the falcon is like comparing a road car to a rally car. They both look similar, but the inside and performances are vastly different

P.S, i know thatsa bad analogy



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Just_Bri
Thu Jul 14, 2005 10:28 am
#17






Higginsis wrote:





Just_Bri wrote:






Higginsis wrote:
Add to the fact that the Millenium Falcon was so heavily modified its barely recognisable from the stock model.





The Falcon didn't have a stock system on it, but the deck plan was still distinctly YT.







IIRC it had several new compartments and smugglers holds put in it for obvious reasons.

Comparing our YT1300's to the falcon is like comparing a road car to a rally car. They both look similar, but the inside and performances are vastly different

P.S, i know thatsa bad analogy




Yes it is. The Falcon had smuggler compartments under the floor where customs inspectors wouldn't look. Putting something like that in a place you could visually see it is like putting a big metal box in the back of your van and telling officers that search your ride when you cross a boarder that it is your smuggling compartment. See how far that gets you.



As for your comparison of the cars... Well, they both have four tires in the obvious locations, drivers seats where you would expect to find them... Engine, farings... That comparison really doesn't work. Also, If I wanted a rally car I would drive a fighter. The YT has the appeal because it is such a well known and loved ship, but this just isn't a YT-1300. It is smaller than the YT-2400 even.




I am not going to say that things like this are going to make me quit playing, but if the Devs are going to do something about the scale issues in space it might be a good start to make all the ships the corect size and decide how large to make the space zones from that.



Also, the argument "They are too easy to hit as it is!" isn't really a good one. If it wasn't for the dualquad laser turretsand Capital grade shieldingthat Han put on the Falcon, the first set of TIE fighters he came across would have schooled him. The ship is a freighter, not a fighter. There should be something other than combat in space for those ships to do. I can come up with half a dozen uses right off the top of my head, but the key is that they would require effort on the Dev's part, and that is something that the Dev's don't have enough of to go around.



I am willing to wait for things to be made right accross the whole game, but they need to start from the begining and make /all/ of it right. The days of "good enough for now" are long gone. Just ask the Smugglers.




Look, don't take this the wrong way, but from my point of view it seems you are diagreeing with me just for the sake of being argumentative.





Edit: also, JTL could not be more perfectly suited for instanced mission areas, but we don't have them. Imagine your NPC of choice saying "Here is some hyperspace co-ordinates. Go to them and patrol for Rebels. ( go get ilicit cargo ) Then go to the next and patrol there too. ( drop off ilicit cargo ) Come back to me when you are done for you next asignemnt. ( a phat payday )" There are so many things that can be done to space to make it a wild experience, but instead we currently have the East and West Commonlands in Space. ( EQ reference )

Message Edited by Just_Bri on 07-14-2005 01:35 PM



____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
Yalithesmuggler
Fri Jul 15, 2005 2:17 am
#18

Ok two things. One if they made it any bigger, they might as well paint a bullseye on it: thats bretty big and easy target practice if a strfighter pilot knows what hes doing and the crew dosnt. Two: if you think thats small, you should take a look at the rebel POB ship, the nova... whatever, thats just rediculus, and i heard the imp one is even smaller then that!



A good friend will come and bail you out of jail...but, a true friend will be sitting next to you saying, "Damn...that was fun!"

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BobaFettish
Fri Jul 15, 2005 4:01 am
#19

YT would have been much too big for the space zones we have

---------------------------------------------------------------------------


Your Kidding,...................You are just joking, right?


If they can fit Multiple, Multiple Squadrens of Corvettes in Deep Space & still have Plenty of room, they can fit a proper sized YT into the game.


They aren't as big as a Corvette, they don't even come close..!! Infact, they aren't even as big as a Sorosub Yatch "which nearly everyone has"!!


I can see no reason why they couldn't increase the size of the ship to make the inside a little more accomodating.


They would not interfere with the space zones at all & an increas "to their correct size", would be hardly noticed....


I don't think it's Lazyness on the Devs side though, I think its just the Suits, Penny Pinching on bandwidth...hehehe



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>>Accaounts Cancelled 12.00 am 24 / 11 / 2005<<
LeaphChausew
Fri Jul 15, 2005 5:27 am
#20

At least space looks pretty...

A_Lamer
Fri Jul 15, 2005 12:59 pm
#21

Additionally the problem with space in the YT could have easily been solved by scaling player and item models down by a percentage. Last I checked you couldn't see through windows from the outside anyway. They could have also given all of the POB ships much much higher inate hull HP, thus allowing them to tank their way through the battlefield even after their shielding and armor are gone. I agree after seeing that screenshot that the YT floorplan leaves much to be desired.



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
Just_Bri
Fri Jul 15, 2005 4:52 pm
#22






Treena_Daal wrote:
Nevermind that POB ships are too big to be really effective already. No, the devs should have made them bigger, so they'd be that much easier to destroy.




That is part of the problem. When you can put the strongest guns and shields onto a ship the size of a volkswagon beetle how can you possibly pit them against ships that are physically larger? I think that the mass restrictionson the fighters are all way too large. You should not be able to fix the best gear on them, or you are purposfully shooting the POBs in the foot. A single poerson fighter should have an absolute cieling of a few levels of gear lower than your POBs. Only the POBs should be able to get 10 level equipment on it.



The POB with the best gear on it should be a match for it's crew size in fighters with the best gear on them. The reason most freighters wouldn't have that gear is because it's possession was restricted by the Empire to licenced individuals, and most freighter captains would go through the expense or the hassle.



As for the rest of your post, I don't agree with any of it.





____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
JYCowboy
Sat Jul 30, 2005 1:15 pm
#23



Howdy Pilots,


Just_Bri, Thank you kindly for posting links to those floorplans. I would have been very happy if my YT had anywhere near those layouts, but she dont. I knew of these as I had RP the West End game and the Wizards of the Coast, in the day. When I finally got my POB, I was hoping that she would at least look like the layout seen in the "SW: Behind the Magic" guide. That was a Lucas Arts Insider's Guide with a Walk Through of the Falcon. It did not have all the extra Cargo Holds but was layed out more in reasonable fashion then the SWG YT-1300. As to size being in question,I belive there are ways around this issue. Many believe the cockpit is dead on but its not. The Pilot Seats are set to close to the forward. There was about 2-3 feet of Dash. There is no way the turret is in correct placement based on the Hull Shape or Movie Referance. These are well discussed in other threads.


To make POBs more viable in combat and meet the roll as a better Defendable Craft, how about adding One extra Armor slot Forward/Aft and/or One extra Shield Generator slot? The Corvette has Two Shields. Yes, its a capital ship but it has seven or eight guns, also. With some of the incredible Generators being looted, extra Shields are very viable.


Added: Check out the Book "Star Wars: Incredible Cross-Sections" by David West Reynolds from DK Publishing, Inc.. The Cover might catch your eye.

Message Edited by JYCowboy on 07-30-2005 01:35 PM

werehere
Sat Jul 30, 2005 1:21 pm
#24

I say we redo the falcon and firespray to those schematics



JaekeW
Sat Jul 30, 2005 1:54 pm
#25






Just_Bri wrote:

OK, color me disapointed. I arranged to be taken up in a YT-1300 today to see what it looked like on the inside, and I find out that the deckplan is not even close to canon. It is WAY too small on the inside.


Here is a copy of the deck plan of the Falcon, as taken from the West End games SW RPG.


Here are two other YT variants, one for cargo and one for passengers, from the same source.


Here is the SWG version of the ship.


I was sort of expecting them to get it wrong, so I can't say I was supprised.


On an unrelated note, I also believe from the screen shots I have seen that the KSE Firespray is ( in SWG ) a single person ship. Acording to the stats in the West End and Wizards of the Coast RPGs, this ship should be POB as it supports a crew of up to six. The interior of this ship isn't as documented as the Falcon, but there is a group that makes deckplans using avaialable pictures of ships that can be found here, and they have an awesome deckplan for the Firespray in one section of that site.

Message Edited by Just_Bri on 07-13-2005 11:45 PM




Actually that came out of Starwars Gamer magazine, printed for the Wizards of the Coast d20 version, not the WEG d6 SW-game.



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ChemicalBrother
Sat Jul 30, 2005 7:28 pm
#26






werehere wrote:

I say we redo the falcon and firespray to those schematics







I say what you said!


As I was looking at this thread I pulled out my Hasbro MF & Slave1, then I realized that SWG's ships weren't so bad. I hate having to settle for smaller ships too, but at least SWG gave me more than the toys did. I think that I'd have to spend more credits to furnish my YT's & KSE if they were as big as those Westend schematics & it was tough enough the 1st time. Let's redo them, space is where I make the money. I'll just have to buy more stuff!





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