Pilot Archive
Thread: Your opinion on droid overloads in general
Maybe a second look at the commands that no one uses?? I have never "equalized my engine output", never caused my weapons to use less energy, never "tuned" anything, they're pointless.
Possibly increase the amount of custmization? Say you execute your droid commnands, then have a few "shunts" available to increase capactitor power, or increase engine reactor drain casusing a bit more speed, or throw all shield power to your engines, etc?? Dunno, I'm not sure...
Ducimus wrote:
- Should be more like the sim series with E/W/S energy management.
EVERYTHING should have been more like the sim series. The only thing I like better about JTL is that missiles are not as deadly. E/W/S is more about choices and strategy. JTL overloads are more about "no brainers." There's not a lot of strategy with overloads when everyone is running all the same programs.
That's my opinion.
First of all, yes, fix WO3.
Secondly though, I'd love it to be more like E/W/S. That seems like it'd be a lot of work on the Devs side though, for something that isn't exactly game-breaking in the slightest.
You should, however, only be able to run 1 overload command at a time. I think that would add some strategy. Would mean some people would be more focused on damage (WO), some on sustained damage (CO), some on maneuverability/speed (EO), and not sure about RO, I guess that's just if you're RED is too high.
5 - Their fine, leave it exactly as it is now!
1 - Fix WO3, and its fine.
2 - Fix WO3, and lets see what happends
2 - Bad idea, poorly conceptualized, entirely needs to be rethought out.
2 - Should be more like the sim series with E/W/S energy management.
1 - other.
I say fix it, just because I want to see/hear/imagine an entire cadre of pilots who rely on badly/poorly-designed or REed layouts have simultaneous aneurysms.
Fix it, see what happens.
To pilots that want to keep shooting when it's fixed: Use weapon tuning.
Not to hijack but...
Isamu-alva wrote:
I think though, maybe more emphasis should be made on educating newer pilots on what droid commands do, theres nothing really "in-game" that really draws your attention to it.
Nonsense, there's an entire tree devoted to it in the pilot skills. Still astounds me that people ignore 1/4 of their boxes.
Now back to your regularly scheduled discussion.
- They are fine, leave them as they are (maybe up the speed a little)
As the above poster says, if you "fix" WO3 we will end up with the same "too tired" scenario that we get on the ground game during heavy dogfights.
Then cap to shield shunt is screwed as well because you won't have any energy left to run it.
I think though, maybe more emphasis should be made on educating newer pilots on what droid commands do, theres nothing really "in-game" that really draws your attention to it.
I'm constantly having to go on a droid / chip shopping spree after one of my guildies almost gives up flying cos he cant hit anything or his capacitor is always dropping. I mention droid commands and they go "huh?" and the only way to really explain it to them, quickly and easilty, is to get them a droid and set it up for them.
Once they have the droid, they are back up in space and loving it, usually with a cry of "why didnt I know about this before" well, cos SOE doesnt really draw your attention to it.