Pilot Archive
Thread: Your opinion on droid overloads in general
Q.)your opinion on the droid command system in place:
If you can, please respond with the option that best reflects your opinion:
- Their fine, leave it exactly as it is now!
- Fix WO3, and its fine.
- Fix WO3, and lets see what happends
- Bad idea, poorly conceptualized, entirely needs to be rethought out.
- Should be more like the sim series with E/W/S energy management.
- other.
Again, not intended as a debate, (and beleive me, this can get into a lengthy debate). It's just a feeler on what the general populace thinks.
PaceNebulon wrote:
Other... I like the way they are now but I really don't care if they fix WO3. Like I tell everyone that complains about thier cap not recharging fast enough... "Shoot less... hit more."
I use less capacitor energy when I'm using WO3 then when I'm not... weird
Yes, being able to change your power distribution on the fly to fit the needs of the situation would be fantastic...and as I remember it, it took about 2.5 completely charged cap-shunts to boost your shields to maximum, double front and back. Another thing missing, which is terrible...being able to change your shield configuration on the fly as well. I don't know about anyone else, but when JTL was announced, I said to myself *OMG, I can play X-wing again, but more open-ended and with great visuals*...then I started in the beta, and immediately noticed the lack of power and shield distribution that was immediate, and the way they implemented those commands. Disappointment does not even come close to describing my reaction.
They had a fantastic system at their fingertips, and did not use it...why? As I said, if it used this system, combat would be a lot faster, a lot more inter-active...and they could really make most of the content more exciting.
Domingo
Considering that weapons overload is an imperial program, and that imperial ships have 2 guns point as a maximum. With two guns, and a good capacitor WO3 and WO4 should allow for short bursts of high damage output. Much like if the ship had 3 or 4 guns instead. As they increase both reactor drain and energy per short.
It is the bug that causes and imbalance, especially when it is used in a ship with 3 or 4 guns.
Now as for the use of programs, It does take a little to long to run 4 programs on start up. I really would like the ability to launch in to space and be ready to go at once, instead of sitting around running programs. No waiting after they took effect would be nice, perhaps have a shorter pause before instead. So that if we trickeries a droid program it would take 1-5 to take effect depending on the DI's speed and the programs level.
Attacca wrote:
CtSS is another interesting program I'd like to see tuned. Any pilot with half a brain running the four overloads and this program can basically survive any NPC mission. This one ought to have a timer, or do damage to the shields, or something. Then even with DS repairs you be limited in it's usage, since each flight out a component would get worse and worse as you used it.
I was planning on making a seperate post in detail later after some poll results for debate. But if the thread takes off on its own so be it i guess. Kinda hard to vote and not state why you feel the way you do.
Guess ill vote.
My opinion:
- Bad idea, poorly conceptualized, entirely needs to be rethought out.
Orginaly i was a fan of the EWS system but have since changed my mind for various ingame mechanical reasons. Although EWS would be my prefered choice.