Pilot Archive
Thread: is theres a Raise and Lower feature to spaceflight?
JanuHull wrote:
wasj2004 wrote:
Ducimus wrote:
Think of space flight as atmospheric flight without the blackouts, redouts, flameouts G forces, or any semblance of lift or drag.
You move forward, and your ship goes where the noise is pointing.
It would make JTL quite interesting if they added in some of those things! Would definatly tone down PvP spinning duels if after a few seconds you got the blackout effect.
Message Edited by wasj2004 on 09-07-2005 07:55 AM
No dice, inertial compensation is canon.![]()
Nice idea, though.
If not blackouts, maybee the possibility of losing control of your ship. Hold a tight circle for more than a few seconds and your ship starts spinning, forcing the pilot to slowdown and regain control. Just a thought.
Message Edited by wasj2004 on 09-07-2005 01:08 PM
Message Edited by wasj2004 on 09-07-2005 01:10 PM
FilanVader wrote:
heh maybe someday this move will be added, its cool in PS that you can point the nose down alittle to shoot a target below and ahead of you or above and ahead and not change your elevation in relation to the target. would sure add a new method for killing gunboats.
Ive seen videos of F/A-22s flying like this, isn't thrust vectoring a nice feature
JanuHull wrote:
They already do that. At near optimum speed with engine overloads, you can get yourself into a stall pretty easily. You reach a turn radius so tight, you actually start coming to a halt because your thrust is pushing you opposite your direction of travel.
Makes for a nice PvP tactic, since matchspeed doesn't compensate for variable velocity. Makes'em overshoot you without giving up in the turning battle.
This happens in my A-Wing quite frequently. It's almost as if the ship is saying, "f*ck this, I'm going home."
Attacca wrote:
Humor me, I'm probably way wrong. But isn't a blackout essentially the blood being forced away from the brain by acceleration forces? Inertia and acceleration still exist in space, so concievably in a tight turn we could still blackout, no? Or am I just way off?
Nope, you're right. A starship's acceleration will act on anyone inside of the ship. I believe Star Wars handles that little quirk of physics with inertial dampeners, or somthing like that. Essentially, an opposite force is "created" inside the ship to counteract focres such as the acceleration of the ship. Those ship-mounted systems are also what creates a sense of gravity in a ship.
For fighters, I believe EU books go into the fact that most starfighter systems have a control where you can "feel" more or less of the ship's acceraltion. Turn it too far down and you loose any inertial sense of control in the ship, as your body can not relate. Turn it too far up and you risk blacking out, or being unable to physically perform flight maneuvers that your ship can theoretically handle.
That's the sci-fi explanation in the Star Wars universe, best I've heard.
Shona
JanuHull wrote:
They already do that. At near optimum speed with engine overloads, you can get yourself into a stall pretty easily. You reach a turn radius so tight, you actually start coming to a halt because your thrust is pushing you opposite your direction of travel.
Thats called hitting your AOA limit.
Attacca wrote:
But isn't a blackout essentially the blood being forced away from the brain by acceleration forces?
Yeah, a blackout is caused by positive G forces, which causes your blood to be pooled down in your legs, thereby limiting or starving the blood oxygen flow to your brain. Pulling back hard on your stick is a good way to do this. (It's also why modern flightsuits of a bladder which compresses the legs to force the blood upward and circulating.)
The opposite of a blackout, is a redout. this is when the blood is pooling up in your upper torso instead of your legs. You have to be doing negative G's to do this. To pull negagive G's, just push the stick forward instead of backwards.
So the black out/red out thing is doable. I guess the the *ockpit shake would actually be the inertial compensators not working properly.
If they give us repulsor coils maybe we can have the "up" motion that the OP is asking for. The only requirement would be for something the the coils would have to push of from. Another ship or ISD hull..
Would make for some interesting manouvers around the ISD and space stations.
Of course with repulsor coils this would mean they would need it for landing.
And landing means atmospheric flight...heh
Slysix wrote:
Hrm...inertial compensators have been known to "fail" in Star Wars.
So the black out/red out thing is doable. I guess the the *ockpit shake would actually be the inertial compensators not working properly.
If they give us repulsor coils maybe we can have the "up" motion that the OP is asking for. The only requirement would be for something the the coils would have to push of from. Another ship or ISD hull..
Would make for some interesting manouvers around the ISD and space stations.
Of course with repulsor coils this would mean they would need it for landing.
And landing means atmospheric flight...heh
The concept of repulsors is common throughout many sci-fi universes that require space ships to land or be capable of atmospheric flight. While the X-Wing, Z-95, T-47, etc, might be examples of ships that could conceivably achieve atmospheric flight with modern real-world principals of lift, thrust, and drag, other ships in the SW universe simply wouldn't be capable of atmospheric flight as we understand it. Instead they're credited with having repulsors that lift them off the ground.
The concept exists in SWG in the form of all our land-based vehicles, and probably the transport shuttles, but has obviously yet to be applied to JTL ships. It would be a neat thing to have, though, for the reasons you mention ![]()
Attacca wrote:
You wouldn't necessarily need repulsors. Ideally we steer now by thrust vectoring, shunting energy from the engine out thrusters to turn the ship (no atmosphere for traditional steering by flaps). So Z-Axis movement would simply be a matter of having additional thrusters on the top and bottom of the ship, similar to a harrier jet.
Heh, you just reminded me of the shot in True Lies where Arnold flies the Harrier straight up the side of the skyscraper and wipes out all the bad guy on the top floor ![]()
Another DVD to add to the list now :/