Pilot Archive

Thread: Big issue needs attention to make sure dosn't happen

idolatry
Tue Jul 12, 2005 6:49 pm
#14






Sar-larid wrote:

Must not have been around quite as long as some of us, then, as more and more stats have been nerfed over the months(Top Engine Speed, L10 gun Max Damage, andgun mass on multiple levels anyone?). Much has become completely irreplaceable(and unsurpassable).


Unnerf component loot drop quality, quantity, and variety, and for all I care they can make everything on my ship decay 5% every time I launch with no way to repair it (just so long as shipwrights can craft what are now "Quest Only" ships like the Y-8).





I've been around long enough


The way I look at it... they were nerfed for balance reasons. Yes, they're cool and valuable and neat to have in your ship, but they were downgraded for a reason.


That aside, I'm a big fan of having people bringing out the big guns when it means something. Prior to ADK kits, your very nice T-21 was gonna stay in your house, above the fireplace, unless you absolutely had to use it. It meant something when you came packing that thing; you were willing to risk decay on the weapon for the benefit it provided. You used your less expensive, and yes less effective, rifle for day-to-day grinding.


I firmly believe the same thing should apply to legendary components in space.I don't care about not being able to craft components with stats above REd components, because I still do the REing. I'd like to see the big expensive toys to come out rarely, when you really need them. Personal preference, maybe, and outside of this particular discussion I think.


DS as it stands right now doesn't affect my business, or my gameplay.




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Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
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...Pilot is the alpha class
Sar-larid
Tue Jul 12, 2005 6:51 pm
#15


As it is, RE projects are comparable to a decent lightsaber for a Jedi; as far as cost, difficulty, and time building; only Pilots can't apply an ADK to the chassis to keep the components from decaying.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Alarien
Tue Jul 12, 2005 6:52 pm
#16

Basically, yes. Why save up RE parts for months if 10 PVP deaths or one death loop bug later, the part is all but useless? And its only masters who can go to DS that are generally the same people as those that are RE'ing.



Alarien Evenstar
-Rogue Paladin-
Starsider
idolatry
Tue Jul 12, 2005 6:54 pm
#17






Sar-larid wrote:


As it is, RE projects are comparable to a decent lightsaber for a Jedi; as far as cost, difficulty, and time building; only Pilots can't apply an ADK to the chassis to keep the components from decaying.






Yep, and I have to say "yay!" on that. You can put together mediocre stuff that'll get the job done, but a really nice component is going to take a long time to put together (another reason I have no problem with the current state of SW craftable items). And you'll take care of itlike youru firstborn.


I disagree with the philosophy behind ADKs on the ground too, but that's personal opinion





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Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Sar-larid
Tue Jul 12, 2005 6:55 pm
#18






idolatry wrote:

I've been around long enough




Then you should know better,





idolatry wrote:


The way I look at it... they were nerfed for balance reasons. Yes, they're cool and valuable and neat to have in your ship, but they were downgraded for a reason.





Funny how no reasons were ever given for that bunch of stealth nerfs, eh?




Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
idolatry
Tue Jul 12, 2005 6:58 pm
#19







Sar-larid wrote:

Funny how no reasons were ever given for that bunch of stealth nerfs, eh?





Or the crafting changes that mean I now crit fail 20% of the time But that's another issue altogether. I don't understand why components, engines especially, were downgraded so much when we have things like the JSF and Nym's Starmap reward engine back in the game. Did they fire an entire dev team and replace the lot?


Seems like we have a completely different philosophy behind the updates to JTL now.

Message Edited by idolatry on 07-13-2005 02:59 PM



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Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Alarien
Tue Jul 12, 2005 6:59 pm
#20


I come from games where nothing permanently decays (except DAOC, and I thought it sucked there too). I just can't get into decaying loot and items when you are talking about the highest level stuff. It really lowers the desirability and makes people less interested in that end game item. It may help stop some loot whoring (but as SWG suffers from d00d Jedi overpopulation, you haven't really gotten away from those people anyway, they are here, but in a more immature form) but it also makes people care less. I think ADKs are an interesting dynamic in that they allow people to pick out some of their most valued and protect them. If I have a particularly good RE job, I'd like to think that the game respects that enough to at least give me some method to protect it. Its not like, right now, there is no risk, as you can still decay stuff, especially if you cannot get to DS to repair, and yes, my Belbullab's entire purpose right now is (beyond PVP) to give me a ship that I can throw into combat to help others, where I may lag out and die, causing decay (such as helping people get master missions).


That's just my opinion on it.




Alarien Evenstar
-Rogue Paladin-
Starsider
Attacca
Tue Jul 12, 2005 7:03 pm
#21






idolatry wrote:
Heh, stop using WO4 and dying so much then

I think the "one gun" comment is hyperbole, so I'll leave it alone. I'm constantly finding new and shinier loot to RE. Why, just last night, I found an L7 weapon that with a refire that will RE into the best L7 I've made so far. Mmm... 5200 DPS







Heh, nice try, but no luck. I find nice pieces too...but say you're working on that level 7 gun. How many times out does it take to loot6 more, assuming those six have any decent stats on them? It gets worse the higher up you are...


It isn't a case of having a nice rare loot and watching it decay - in this case it's a bunch of rare loots and a lot of work putting them together, watching them decay. Part of the reason as it is that you see so little PvP outside of DS.


And before you jump on me, back when I wasn't squadron jumping I had two ships. My tweaked out baby that I flew in DS or PvE with RE'd parts and filled every inch of the mass, and my cheaper pvp ship for outside of DS, that was put together quickly and I didn't mind losing. With both ships several shipwrights got a LOT of business from me. And since I continue to improve them both, shipwrights will continue to get business from me.


Not just a matter of loot stats being nerfed, btw. There's a huge rarity for in-demand pieces, likely a move by devs to keep us in space.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Sar-larid
Tue Jul 12, 2005 7:03 pm
#22






idolatry wrote:


I disagree with the philosophy behind ADKs on the ground too, but that's personal opinion





But the fact is, it's here to stay.

I can't see them leaving it in for Jedi and removing it for the masters of the equivalent of a whole expansion of the game.


What they need is a GCW component of the whole galaxy to be dependant on Deep Space, to force pilots to go there and kick the other side's players out to maintain control; as well as overt pilots in other sectors being involved. That'd make it harder to save prestige points, and if they were made to only be given out while overt...did we just solve the problem? If someone can't rake in a million prestige a night, those DS trips can get costly.




...OR, As an alternative to ALL THAT, they could just raise the prestige price to a million...or 10 million(and actually make the loot there worthwhile).










Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
idolatry
Tue Jul 12, 2005 7:04 pm
#23






Alarien wrote:


Its not like, right now, there is no risk, as you can still decay stuff, especially if you cannot get to DS to repair, and yes, my Belbullab's entire purpose right now is (beyond PVP) to give me a ship that I can throw into combat to help others, where I may lag out and die, causing decay






Yep, like I said, I'm pretty much fine with it the way it is . You've got a ship set up for the increased risk of Corvette runs etc. Your best stuff probably isn't installed in that particular ship, because you don't want to risk it. If it is, you know you're taking that risk.


I want to keep that dynamic, I want to keep that risk there. On a philosophical level, I'd prefer more risk, but from a game-play perspective I know that isn't realistic. I like my stuff too



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Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
idolatry
Tue Jul 12, 2005 7:09 pm
#24






Attacca wrote:

And before you jump on me, back when I wasn't squadron jumping I had two ships. My tweaked out baby that I flew in DS or PvE with RE'd parts and filled every inch of the mass, and my cheaper pvp ship for outside of DS, that was put together quickly and I didn't mind losing. With both ships several shipwrights got a LOT of business from me. And since I continue to improve them both, shipwrights will continue to get business from me.





Your shooting the messenger here I've said it a few times in this thread, DS doesn't affect my business, I like the RE process and the idea that a good RE is better than a good crafted component. I have no problem with your approach to the game.


Just saying that I'dperfer to notsee those "uber" components, that take months to put together, pulled out for each and every engagement. Has to be risk involved at some point in the equation.





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Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Bawarr
Tue Jul 12, 2005 7:09 pm
#25

Well i usually only use DS for armor-repair, if something gets through my armor it usually means it will destroy me 2 seconds after anyway so i have to repair at a station after i respawn (didnt know you could 25% repair).

The other important point is i have NEVER bought a componentfrom a SW, since my original noob ship everthing ive put in my ships has been looted. The only SW items ive used are texture/paint kits and an SB2 launcher+ammo.





-Bawarr/Nyae-
Wookiee Industries +2 flea generator 0,0 , Kashyyyk

+2 masseuse Bawarr - Proud Member of No Sig stealing Club
Bawarr - Please deliver all winnings to 3384, -6523 Rori
"Never thrust your sickle into another's corn."


idolatry
Tue Jul 12, 2005 7:12 pm
#26






Bawarr wrote:


The other important point is i have NEVER bought a componentfrom a SW, since my original noob ship everthing ive put in my ships has been looted. The only SW items ive used are texture/paint kits and an SB2 launcher+ammo.





If you're not Reverse Engineering that loot, you're missing out. Granted you have to deal with us money-grubbing shipwrights (that want to nerf the entire pilot profession into a series of financial transactions that ultimately leave Master Pilots in indentured servitude), but we're not all that bad


Plus, most SW do REing for free, in case we get a Firespray disk dropp





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
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