Pilot Archive
Thread: Big issue needs attention to make sure dosn't happen
Sar-larid wrote:
Must not have been around quite as long as some of us, then, as more and more stats have been nerfed over the months(Top Engine Speed, L10 gun Max Damage, andgun mass on multiple levels anyone?). Much has become completely irreplaceable(and unsurpassable).
Unnerf component loot drop quality, quantity, and variety, and for all I care they can make everything on my ship decay 5% every time I launch with no way to repair it (just so long as shipwrights can craft what are now "Quest Only" ships like the Y-8).
I've been around long enough ![]()
The way I look at it... they were nerfed for balance reasons. Yes, they're cool and valuable and neat to have in your ship, but they were downgraded for a reason.
That aside, I'm a big fan of having people bringing out the big guns when it means something. Prior to ADK kits, your very nice T-21 was gonna stay in your house, above the fireplace, unless you absolutely had to use it. It meant something when you came packing that thing; you were willing to risk decay on the weapon for the benefit it provided. You used your less expensive, and yes less effective, rifle for day-to-day grinding.
I firmly believe the same thing should apply to legendary components in space.I don't care about not being able to craft components with stats above REd components, because I still do the REing. I'd like to see the big expensive toys to come out rarely, when you really need them. Personal preference, maybe, and outside of this particular discussion I think.
DS as it stands right now doesn't affect my business, or my gameplay.
Sar-larid wrote:
As it is, RE projects are comparable to a decent lightsaber for a Jedi; as far as cost, difficulty, and time building; only Pilots can't apply an ADK to the chassis to keep the components from decaying.
Yep, and I have to say "yay!" on that. You can put together mediocre stuff that'll get the job done, but a really nice component is going to take a long time to put together (another reason I have no problem with the current state of SW craftable items). And you'll take care of itlike youru firstborn.
I disagree with the philosophy behind ADKs on the ground too, but that's personal opinion ![]()
Then you should know better,
idolatry wrote:
I've been around long enough
idolatry wrote:
The way I look at it... they were nerfed for balance reasons. Yes, they're cool and valuable and neat to have in your ship, but they were downgraded for a reason.
Funny how no reasons were ever given for that bunch of stealth nerfs, eh? ![]()
Sar-larid wrote:
Funny how no reasons were ever given for that bunch of stealth nerfs, eh?
Message Edited by idolatry on 07-13-2005 02:59 PM
I come from games where nothing permanently decays (except DAOC, and I thought it sucked there too). I just can't get into decaying loot and items when you are talking about the highest level stuff. It really lowers the desirability and makes people less interested in that end game item. It may help stop some loot whoring (but as SWG suffers from d00d Jedi overpopulation, you haven't really gotten away from those people anyway, they are here, but in a more immature form) but it also makes people care less. I think ADKs are an interesting dynamic in that they allow people to pick out some of their most valued and protect them. If I have a particularly good RE job, I'd like to think that the game respects that enough to at least give me some method to protect it. Its not like, right now, there is no risk, as you can still decay stuff, especially if you cannot get to DS to repair, and yes, my Belbullab's entire purpose right now is (beyond PVP) to give me a ship that I can throw into combat to help others, where I may lag out and die, causing decay (such as helping people get master missions).
That's just my opinion on it.
idolatry wrote:
Heh, stop using WO4 and dying so much then![]()
I think the "one gun" comment is hyperbole, so I'll leave it alone. I'm constantly finding new and shinier loot to RE. Why, just last night, I found an L7 weapon that with a refire that will RE into the best L7 I've made so far. Mmm... 5200 DPS
Heh, nice try, but no luck. I find nice pieces too...but say you're working on that level 7 gun. How many times out does it take to loot6 more, assuming those six have any decent stats on them? It gets worse the higher up you are...
It isn't a case of having a nice rare loot and watching it decay - in this case it's a bunch of rare loots and a lot of work putting them together, watching them decay. Part of the reason as it is that you see so little PvP outside of DS.
And before you jump on me, back when I wasn't squadron jumping I had two ships. My tweaked out baby that I flew in DS or PvE with RE'd parts and filled every inch of the mass, and my cheaper pvp ship for outside of DS, that was put together quickly and I didn't mind losing. With both ships several shipwrights got a LOT of business from me. And since I continue to improve them both, shipwrights will continue to get business from me.
Not just a matter of loot stats being nerfed, btw. There's a huge rarity for in-demand pieces, likely a move by devs to keep us in space.
idolatry wrote:
I disagree with the philosophy behind ADKs on the ground too, but that's personal opinion
Alarien wrote:
Its not like, right now, there is no risk, as you can still decay stuff, especially if you cannot get to DS to repair, and yes, my Belbullab's entire purpose right now is (beyond PVP) to give me a ship that I can throw into combat to help others, where I may lag out and die, causing decay
Attacca wrote:
And before you jump on me, back when I wasn't squadron jumping I had two ships. My tweaked out baby that I flew in DS or PvE with RE'd parts and filled every inch of the mass, and my cheaper pvp ship for outside of DS, that was put together quickly and I didn't mind losing. With both ships several shipwrights got a LOT of business from me. And since I continue to improve them both, shipwrights will continue to get business from me.
Your shooting the messenger here
I've said it a few times in this thread, DS doesn't affect my business, I like the RE process and the idea that a good RE is better than a good crafted component. I have no problem with your approach to the game.
Just saying that I'dperfer to notsee those "uber" components, that take months to put together, pulled out for each and every engagement. Has to be risk involved at some point in the equation.
Bawarr wrote:
The other important point is i have NEVER bought a componentfrom a SW, since my original noob ship everthing ive put in my ships has been looted. The only SW items ive used are texture/paint kits and an SB2 launcher+ammo.
If you're not Reverse Engineering that loot, you're missing out. Granted you have to deal with us money-grubbing shipwrights (that want to nerf the entire pilot profession into a series of financial transactions that ultimately leave Master Pilots in indentured servitude), but we're not all that bad ![]()
Plus, most SW do REing for free, in case we get a Firespray disk dropp ![]()