Pilot Archive

Thread: The Solo Pilot -- Impossible?

Satch_of_GL
Thu Sep 01, 2005 8:11 am
#14

I soloed it except for the last Tier 3 mission. Two gunboats were too much. The previous suggestions about controlling the spawn rate by disabling or seriously damaging makes a big difference. I tried the two gunboat mission 3 times and could not put enough hits to disable one before their combined fire (plus the 12 or so fighters with them) tore me to shreads.



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World traveler, intelligence expert, soldier of fortune, bartender and bass player, casual hero.

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OreVaimov
Thu Sep 01, 2005 8:56 am
#15

Interesting stuff guys. I was into JTL when it first came out, then have been off and on ever since. But lately I've really been spending most of my time in space (it is the final frontiere, right? hehe)


Thanks for the helpful tips.....probably has saved me a huge headache and months of frustration!


Obed
Thu Sep 01, 2005 9:16 am
#16






Goraf wrote:




Obed wrote:

Find a GOOD shipwright and compare his Mark III gear (and a heavy blaster) to whatever you've looted. Usually, the Mark III stuff will be better. In the old days, SWs couldn't touch looted stuff for quality. Now, it seems to be reversed in general (though, you still can find some amazing loot).




Actually, a tier-3 pilot can use Mark IV gear. Confusing, I know...




Right, but you won't be able to fit most of it in, in my experience. On my Advanced, I was able to put Mark IV engine with Mark III everything else. I guess on the Heavy you can get a mix of Mark III and Mark IV, but you won't be able to go Mark IV across the board.




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
Obed
Thu Sep 01, 2005 9:20 am
#17






silverlady wrote:

Find a Tie/In (that's line, not interceptor) that has really good mass...a couple thousand does make a difference for Imperial ships. The Tie/In with decent RE'd equipment is plenty good enough to get you to the Tie Advanced. I never bought an Interceptor. If you dont' have RE'd equipment, go shopping. Chances are, you can find decent stuff already RE'd, or enough parts to do a decent one of your own.






I find the TIE/ln to be a singularly horrible ship. When I switched from the standard TIE to the TIE/ln I was pretty sad. Sure, I could fit more in, but it felt like I was flying a rowboat. With the Heavy TIE at tier one now, the only reason I see to get a TIE/ln is budget. Heck, I'd fly a TIE/ld before a TIE/ln these days!




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
FalinMor
Thu Sep 01, 2005 9:34 am
#18






Obed wrote:





OreVaimov wrote:


Heavy TIE??? I'm not familiar with this, can I fly one at 2/3/2/2?






Yep, it's a Tier 1 cert. It can be fairly expensive though. If you can get your hands on 1000 units of Ateroid Iron and 1000 units of Asteroid Petrochemical, your shipwright may give you a serious break.


It's basically a standard TIE with 95k mass. As such, it's more nimble than the Interceptor and Advanced, though it's slightly (but not much) slower. With that 95k mass, a Tier 3 pilot should be able to load her to the teeth. But, don't rely only on looted components. Cheaping out like that was my mistake. Find a GOOD shipwright and compare his Mark III gear (and a heavy blaster) to whatever you've looted. Usually, the Mark III stuff will be better. In the old days, SWs couldn't touch looted stuff for quality. Now, it seems to be reversed in general (though, you still can find some amazing loot).





Actually, if you take the time to do research, get good parts, and get them reverse-engineered, the results will outclass the best crafted components of almost every component type. I think it's great, because those who really take time and research can end up with some truly fantastic stuff, but Shipwrights can still do a lot of business, because many pilots don't have the time/knowledge to do that.
Obed
Thu Sep 01, 2005 9:46 am
#19






FalinMor wrote:






Obed wrote:





OreVaimov wrote:


Heavy TIE??? I'm not familiar with this, can I fly one at 2/3/2/2?






Yep, it's a Tier 1 cert. It can be fairly expensive though. If you can get your hands on 1000 units of Ateroid Iron and 1000 units of Asteroid Petrochemical, your shipwright may give you a serious break.


It's basically a standard TIE with 95k mass. As such, it's more nimble than the Interceptor and Advanced, though it's slightly (but not much) slower. With that 95k mass, a Tier 3 pilot should be able to load her to the teeth. But, don't rely only on looted components. Cheaping out like that was my mistake. Find a GOOD shipwright and compare his Mark III gear (and a heavy blaster) to whatever you've looted. Usually, the Mark III stuff will be better. In the old days, SWs couldn't touch looted stuff for quality. Now, it seems to be reversed in general (though, you still can find some amazing loot).





Actually, if you take the time to do research, get good parts, and get them reverse-engineered, the results will outclass the best crafted components of almost every component type. I think it's great, because those who really take time and research can end up with some truly fantastic stuff, but Shipwrights can still do a lot of business, because many pilots don't have the time/knowledge to do that.





The keyphrase thereis "Reverse Engineered." A totally noobish mistake (speaking from experience) is to think that you can cheap out on components and take looted stuff as-is. RE'd gear is usually the best, followed by crafted, followed by looted. Usually.




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
FalinMor
Thu Sep 01, 2005 9:49 am
#20






Obed wrote:





FalinMor wrote:






Obed wrote:





OreVaimov wrote:


Heavy TIE??? I'm not familiar with this, can I fly one at 2/3/2/2?






Yep, it's a Tier 1 cert. It can be fairly expensive though. If you can get your hands on 1000 units of Ateroid Iron and 1000 units of Asteroid Petrochemical, your shipwright may give you a serious break.


It's basically a standard TIE with 95k mass. As such, it's more nimble than the Interceptor and Advanced, though it's slightly (but not much) slower. With that 95k mass, a Tier 3 pilot should be able to load her to the teeth. But, don't rely only on looted components. Cheaping out like that was my mistake. Find a GOOD shipwright and compare his Mark III gear (and a heavy blaster) to whatever you've looted. Usually, the Mark III stuff will be better. In the old days, SWs couldn't touch looted stuff for quality. Now, it seems to be reversed in general (though, you still can find some amazing loot).





Actually, if you take the time to do research, get good parts, and get them reverse-engineered, the results will outclass the best crafted components of almost every component type. I think it's great, because those who really take time and research can end up with some truly fantastic stuff, but Shipwrights can still do a lot of business, because many pilots don't have the time/knowledge to do that.





The keyphrase thereis "Reverse Engineered." A totally noobish mistake (speaking from experience) is to think that you can cheap out on components and take looted stuff as-is. RE'd gear is usually the best, followed by crafted, followed by looted. Usually.





Yep, true. Although some of the reward items are better than crafted before RE. So new pilots, ALWAYS check your inventory to see if something new is there when you turn in a quest. I shudder to think about how many great rewards have been sold to the chassis dealer.
sumner
Thu Sep 01, 2005 10:01 am
#21

I just wanted to restate the bit about getting a flight computer and droid interface. These are buffs for your ship, they will make a huge difference! Engine overload not only makes your speed faster, it makes your pitch yaw and roll faster, a great bonus when going up against those A-wings.IAced SSa long time ago and I still hate those little buggers! Weapons Overload 3 is bugged, and makes your guns stronger and use less energy per shot, so it is a double bonus! Look for a vendor that is selling droid programs, you are certified for droid interface and flight computer level, but you can use any program that you can fit in the computer, from any faction! Another program you might want to look into is capacitor to shield shunt. It takes some of your capacitor energy and reloads damaged shields with it. It has saved me on numerous occasions =) You might have to go with level 2 programs to fit a few in one of the lower tier flight computers. EO3 takes gobs of reactor power, so you will want to find a reactor overload chip if your reactor can't keep up.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


Smerk
Thu Sep 01, 2005 10:03 am
#22



EfreaK wrote:

Only a seasoned pilot with access to good parts can solo a squardon.
My first Squadron was Storm Squadron, it was a constant battle. To either stay awake or stay alive. As Ace, I spent months looting parts. Constantly tuning and tweaking my ship.

My suggestions to you, is to get a Heavy Tie-Fighter (1/0/0/0 to fly it). If you're lucky, get a mentor. To teach you tricks and tips. Maybe even some of his outdated components.

Oh yeah, you need a Droid Interface and a flight computer with Weapon Overload3 & Engine Overload3 (Capacitator Overload3 or 4). Get 2/3/2/3 next.






There are two points about droid commands new pilots learn too late.

1. You're not limited to commands you know, you can program your droid with higher level chips.
2. You can use other factions chips.

So at a minimum, you need to get the neutral CTSS2 (Capacitor to Shield Shunt, a heal command for your shields) and Weapon Overload 3, which will fit in a v2 flight computer. (Don't upgrade to WO4 even if you can, it soaks too much reactor power.) More info is here:
Droid Routine Breakdown

You'll need to load up the overloads at launch (and after repairing) and in combat you can hit the CTSS2 every 10 seconds (I think CTSS doesn't depend on droid interface speed.) If you can't find (or fit) engine overload 3, the 2 level is good too. Just not as fast.

If you overload too much and your ship shuts functions down it may become bugged, so you may need to pull all your components out and redeed (which costs nothing) to fix it. In that case, get a reactor overload (2 or 3) which is another neutral pilot chip. Always load the reactor overload first.



-----------
Smerk

If I win your auction, offer to one of
Yogsoth's vendors on Tatooine at 3404 -5668 (near Mos Eisley)
Goraf
Thu Sep 01, 2005 10:36 am
#23


Obed wrote:


Goraf wrote:

Obed wrote:

Find a GOOD shipwright and compare his Mark III gear (and a heavy blaster) to whatever you've looted. Usually, the Mark III stuff will be better. In the old days, SWs couldn't touch looted stuff for quality. Now, it seems to be reversed in general (though, you still can find some amazing loot).


Actually, a tier-3 pilot can use Mark IV gear. Confusing, I know...


Right, but you won't be able to fit most of it in, in my experience. On my Advanced, I was able to put Mark IV engine with Mark III everything else. I guess on the Heavy you can get a mix of Mark III and Mark IV, but you won't be able to go Mark IV across the board.



Of course you won't, that's not what I meant. You can certainly fit a Mark IV engine and shield and two blasters in a TIE Advanced, or mark IV engine, shield, and blaster in a TIE Interceptor. You use Mark I and II components for everything else.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Gigalesh
Fri Sep 02, 2005 5:35 am
#24

Storm Squadron Ace here and I can nothing but agree, SS was a long painfull campain to do. On one mission you could escort a ship for 50min and se almost no action, and in the other mission excort the same guy again only that now you are being invaded by a-wings that fly to darn fast for you

But I never gave up, I soloed the whole damn thing except for the master part where me and 2 guildies did it together since that was all we had left to get ace.

And now people come to me asking for help since they know SS is the hardes campain there is, kinda makes you feel proud




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Leader of DEATH-----------------Servant of the Empire-----------------Mayor of Ravenloft
Algeroth Cloudkill
Elder Jedi
Nazgeroth Cloudkill---------------Lanzeroth Cloudkill
Commando--------------------------------Entertainer
The object of war is not to die for your faction but to make the other ba$tard die for his!
gggggggggggggggggggggggggggggggggggggggggggggggggg

OreVaimov
Fri Sep 02, 2005 11:16 am
#25

Wow! What a difference some good advice makes....that's why I love these forums.


So I located a shipwright and he crafted me a Heavy TIE. Yeah it was a few hundred k, but worth EVERY penny. I loaded it to the hilt since I am 2/3/2/2 (thanks to Carch:smileywink.


I located a nice droid interface and bought some program chips....weapon overload 3, engine overload, and shield stint (?) for emergencies.


I am now flying CIRCLES around these guys. They can't shake me. And my Overload Level 7 Ion cannon just tears them apart. I soloed the first mission I tried on my new ship!


So, thanks a bunch again for the wealth of information.....it is much appreciated and has allowed me to enjoy space more!
S-1-l2-H-C
Fri Sep 02, 2005 1:10 pm
#26


ive taken out an entire rebel corvette group in kessel as a 1211 pilot playing on a server i had just created the toon on earlier that day. i was getting xp for my next tier2 box.it was asimple loadout, 20k mass tie with mkII engine mkIII shield and gun and mkI everything else. i even had a few k mass left to spare, i just didnt have any money to go out and buy stuff like a booster or armor.


basicly read the stickied pilot guides on this forum and make sure you loadout your ship and flight computer properly. then use some tactics and never lose situational awareness.


if you can do that then there is nothing in this game you cant accomplish solo.




____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
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