Pilot Archive
Thread: Pondering a new implementation of E-pulse
Paladon wrote:
Give PLAYERS the potential shield power that they've been missing out on all this time but NPC's take for granted(wasn't anyone but me wondering hth Pre-RotW High Tier Scyks were fitting such heavy shields onboard with only 12k mass?
As I said. All Epulse needs is a warning to the target pilot along the lines of 'Incoming Missile' only this time it'll be "Warning! Imminent energy surge!"
I'd personally love to see it removed from pvp as in my oppinion, it has no place in that field and whenever I've seen it being used, it has been as a grieifing tactic. I'd never use it and I even have a Freelance alt atm.
But anyway, a warning along with a delay of say, five seconds after the warning (warning flashes on targets screen when the epulser activates the command) will allow the target to get out of epulse range before it destroys their ship. The epulser will have to try and keep their target within the Epulse zone during this time so it kind of adds a slight skill element to it. Personally, I still think even with that implemented, Epulse would be too powerful/easy command to use in pvp but I've noticed from my own complaining against the command that noone is ever going to agree. A lot of people dislike it as much as I, but too, there is a core of pilots who seem to defend it to the last, so I offer what I just descriibed as a suggestion. It'd at least provide a slight chance to the target player to get out of the way.
EO3 is a burned in command.
Get a friendly pilot, imp in this case I believe, to burn you the command onto a droid chip.
Put droid chip in inventory, not backpack, and add it as you would any other command.
EDMAN3000 wrote:
what skill do you need for EO3? I don't ever see it on my list of droid commands. I would like it, of course. BTW I am currently Smuggler's Alliance 4433. Anyone?
this is an EP3 thread so you are prob thinking of the skill you'll get at master
Attacca wrote:
Paladon wrote:
Give PLAYERS the potential shield power that they've been missing out on all this time but NPC's take for granted(wasn't anyone but me wondering hth Pre-RotW High Tier Scyks were fitting such heavy shields onboard with only 12k mass?
Just image two Actis starships with higher shields (enough to withstand EP3) and boosted engines...the fight would last forever.
Attacca wrote:
Not to mention Ep3 (I believe?) draws its power from the capacitor and shield charge of the Epulser. Bigger shields would give it a bigger hit, correct?
KaylBreinhar wrote:
First, it'd CRIPPLE SW-made weapons ENTIRELY in PvP - .5/.5 effs wouldn't cut it at all with shields at NPC levels. Second, it would make my process of making the best weapons possible in a particular category a moot point, since any damage I could inflict would become only MARGINALLY better than the SW-made weapons. Lastly, it would lengthen PvP so much that fights between pilots would be a contest in who has a carpal tunnel sprain first.
Suddenly I feel the need to mention the current state between Jedi and CM...but maybe not, hehehe. Actually I think the only problem there is the latecomer program "Capacitor to Shield Shunt"...remove it, problem solved, and suddenly shield recharge rate has a point again on top of that(if the previous points are applied). Besides the Damage of shipwright weapons, do not forget the Refire Rate.
LeaphChausew wrote:
I'd personally love to see it removed from pvp as in my oppinion, it has no place in that field and whenever I've seen it being used
It certainly has no place in PvE, as it's more of a suicide button in that case(if not for the extra damage applied, I'd say you might as well hit the Eject button)
EDMAN3000 wrote:
what skill do you need for EO3? I don't ever see it on my list of droid commands. I would like it, of course. BTW I am currently Smuggler's Alliance 4433. Anyone?
If you mean EP3, it's at master(and it's a pilot command, not a droid command).
thegame350 wrote:
I agree with rebelcapt. Stop trying to nerf me. Epulse 3 in PvP is good because it allows us to make up for the crappy tank like movements our ships make. You can't walk in, slap your hand down on the table and say "this isn't fair, they are beating me. Make them easier so I can win"
BEAUTIFUL!!! LOL
Well said. Well said.
PaceNebulon wrote:
thegame350 wrote:
I agree with rebelcapt. Stop trying to nerf me. Epulse 3 in PvP is good because it allows us to make up for the crappy tank like movements our ships make. You can't walk in, slap your hand down on the table and say "this isn't fair, they are beating me. Make them easier so I can win"
I personally will not use epulse 3 in a 1 on 1 fight, I will however use it when multiple enemy are on me and I need a quick break.
And lets take into consideration this imperials, you have both Bstrike 3 AND nblast. I follow you into a nebula and your going to fry me don't act stupid.
So if you want to nerf my epulse fine, I call for the nerfing of Bstrike and nblast.
heh... have you ever even seen a nebula blast? Trust me it is worthless for several reasons.
1. You have to be in a nebula. When is the last time you saw a nebula in Deep Space?
2. Low damage even to other plays it barely dents shields
3. it hurts friendly craft as well as enemy craft
4. high failure rate I went to dathomir space just to try it out and it worked 2 out of 5 times
if anything epulse should be more like nblast. BTW bstrike doesn't work against players.
And even if it did work against other players, would you really mind a few more T4-5 TIE Bombers to kill? We all know NPCs pose very little threat to Aces...
Spacey wrote:
Though imagine Pirate Trap in PvP... "Ok sucker... take this!"
a few seconds go by...
"No no! attack him not me! stupid pirates."
At least that has been my experience with pirate trap.
=P
why not just make it where you have to touch teh target?