Pilot Archive

Thread: Pondering a new implementation of E-pulse

Attacca
Sun Oct 02, 2005 3:22 pm
#14






Paladon wrote:



Give PLAYERS the potential shield power that they've been missing out on all this time but NPC's take for granted(wasn't anyone but me wondering hth Pre-RotW High Tier Scyks were fitting such heavy shields onboard with only 12k mass?




Bad idea - a random boost like that would further degrade PvP. With higher shields or a boosted engine I'd be close to invincible, as would any other ace. This falls in the same category as lowering PvP damage - you can't change one thing without looking at how it will affect other aspects of the game. Just image two Actis starships with higher shields (enough to withstand EP3) and boosted engines...the fight would last forever.


Not to mention Ep3 (I believe?) draws its power from the capacitor and shield charge of the Epulser. Bigger shields would give it a bigger hit, correct?





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

LeaphChausew
Sun Oct 02, 2005 4:05 pm
#15

As I said. All Epulse needs is a warning to the target pilot along the lines of 'Incoming Missile' only this time it'll be "Warning! Imminent energy surge!"


I'd personally love to see it removed from pvp as in my oppinion, it has no place in that field and whenever I've seen it being used, it has been as a grieifing tactic. I'd never use it and I even have a Freelance alt atm.


But anyway, a warning along with a delay of say, five seconds after the warning (warning flashes on targets screen when the epulser activates the command) will allow the target to get out of epulse range before it destroys their ship. The epulser will have to try and keep their target within the Epulse zone during this time so it kind of adds a slight skill element to it. Personally, I still think even with that implemented, Epulse would be too powerful/easy command to use in pvp but I've noticed from my own complaining against the command that noone is ever going to agree. A lot of people dislike it as much as I, but too, there is a core of pilots who seem to defend it to the last, so I offer what I just descriibed as a suggestion. It'd at least provide a slight chance to the target player to get out of the way.




EDMAN3000
Sun Oct 02, 2005 4:29 pm
#16

what skill do you need for EO3? I don't ever see it on my list of droid commands. I would like it, of course. BTW I am currently Smuggler's Alliance 4433. Anyone?



-DIPSET-


J'em D'ele'kek
Professional Bounty Hunter
Ashtirael
Sun Oct 02, 2005 4:38 pm
#17

EO3 is a burned in command.


Get a friendly pilot, imp in this case I believe, to burn you the command onto a droid chip.


Put droid chip in inventory, not backpack, and add it as you would any other command.


IL-Vec
Sun Oct 02, 2005 4:39 pm
#18






EDMAN3000 wrote:
what skill do you need for EO3? I don't ever see it on my list of droid commands. I would like it, of course. BTW I am currently Smuggler's Alliance 4433. Anyone?




this is an EP3 thread so you are prob thinking of the skill you'll get at master



Greven ILVec - IFN(tarquinas)
Graven - IFN(tarquinas)
Targeter - IFN(tarquinas)
Targeter - HSC's(Starsider)
Pilots: Got Convergence?
Paladon
Sun Oct 02, 2005 4:44 pm
#19






Attacca wrote:





Paladon wrote:



Give PLAYERS the potential shield power that they've been missing out on all this time but NPC's take for granted(wasn't anyone but me wondering hth Pre-RotW High Tier Scyks were fitting such heavy shields onboard with only 12k mass?




Just image two Actis starships with higher shields (enough to withstand EP3) and boosted engines...the fight would last forever.




Yeah, that makes sense...When you take PART of my post out of context like that:


"They could combine this with a long needed modifier for how heavy a ship is(mass seems to have gone out the window as a possible factor for that, with the RotW ships), increasing the defense on a heavyship like the B-wing and removing the defenses from thesmallest ships."


Or maybeyou don't consider the Actis Interceptor a small ship, lol







Attacca wrote:


Not to mention Ep3 (I believe?) draws its power from the capacitor and shield charge of the Epulser. Bigger shields would give it a bigger hit, correct?



Nonsense...haven't you heard? In all cases, EP3 is an "I WIN" button. Obviously things like the capacitor energy and shields don't play into it...I mean you'd have to have installed components in your ship to GIVE it the power it has(and as we all know, it's only about getting close and hitting the button, nothing else enters into the matter, )


But serisouly(back in the world of sanity), if we're depending on the MODIFIER, who's to say that anything but the base value would be applied to EP3? And even if it WERE, you'd have to keep in mind you're flying a HEAVY ship, and that's one of the balances to the lighter ships. Besides, if EP3 is ALREADY an "I WIN" one-hit button, what does it matter if it's a bigger hit? The target ship was already dead.







KaylBreinhar wrote:
First, it'd CRIPPLE SW-made weapons ENTIRELY in PvP - .5/.5 effs wouldn't cut it at all with shields at NPC levels. Second, it would make my process of making the best weapons possible in a particular category a moot point, since any damage I could inflict would become only MARGINALLY better than the SW-made weapons. Lastly, it would lengthen PvP so much that fights between pilots would be a contest in who has a carpal tunnel sprain first.




Suddenly I feel the need to mention the current state between Jedi and CM...but maybe not, hehehe. Actually I think the only problem there is the latecomer program "Capacitor to Shield Shunt"...remove it, problem solved, and suddenly shield recharge rate has a point again on top of that(if the previous points are applied). Besides the Damage of shipwright weapons, do not forget the Refire Rate.





LeaphChausew wrote:

I'd personally love to see it removed from pvp as in my oppinion, it has no place in that field and whenever I've seen it being used





It certainly has no place in PvE, as it's more of a suicide button in that case(if not for the extra damage applied, I'd say you might as well hit the Eject button)





EDMAN3000 wrote:
what skill do you need for EO3? I don't ever see it on my list of droid commands. I would like it, of course. BTW I am currently Smuggler's Alliance 4433. Anyone?




If you mean EP3, it's at master(and it's a pilot command, not a droid command).







"Now, if you'll excuse me, I have a ship to tend to. Au revoir."

Eclipse Starship Component Challenges:
-Starship Component Challenge: Level 10 Engine...

Offer Auction winnings to the vendor "Starship Component Challenges" at (33, 1313) on Dantooine.
Paladon's Casual and Unofficial Space Bug List
Paladon's Guide to Improving SWG
Looted Starship Component Graphics Compilation (Repost and Additions)
Rebelcapt
Sun Oct 02, 2005 5:54 pm
#20


I find all this talk about simply removing Freelancer droid prgrams rather disderbing and pathertic really. You have found something thats is quite deadly in pvp and dont like it, so you simple take it out and dont bother to consider everything else like PVE and Mining where things liek shield shut are very useful. Fine take away shield shunt, but then take away EO, it creats problems making things turn and go faster, tkae out WO, it make guns unbalanced. Space PVP is such a small portion of the game, you cant go cutting out parts just because it makes thing hard.



Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




thegame350
Mon Oct 03, 2005 2:18 pm
#21

I agree with rebelcapt. Stop trying to nerf me. Epulse 3 in PvP is good because it allows us to make up for the crappy tank like movements our ships make. You can't walk in, slap your hand down on the table and say "this isn't fair, they are beating me. Make them easier so I can win"


I personally will not use epulse 3 in a 1 on 1 fight, I will however use it when multiple enemy are on me and I need a quick break.


And lets take into consideration this imperials, you have both Bstrike 3 AND nblast. I follow you into a nebula and your going to fry me don't act stupid.


So if you want to nerf my epulse fine, I call for the nerfing of Bstrike and nblast.



_____________________________________________________________________
Template
Brittaany Banks... The 4th ever Rebel GCW Colonel Jedi on Tarquinas
I didn't know Lunaa however you do not need to be a genius to see she touched those who did know her. RIP Lunaa you will be missed
9 Ace Pilot
Galadria's Jedi Emporium. Mos Eisley, Tatooine 3108 -5972

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Ashtirael
Mon Oct 03, 2005 2:38 pm
#22








thegame350 wrote:

I agree with rebelcapt. Stop trying to nerf me. Epulse 3 in PvP is good because it allows us to make up for the crappy tank like movements our ships make. You can't walk in, slap your hand down on the table and say "this isn't fair, they are beating me. Make them easier so I can win"




BEAUTIFUL!!! LOL


Well said. Well said.

Spacey
Mon Oct 03, 2005 2:50 pm
#23






PaceNebulon wrote:






thegame350 wrote:

I agree with rebelcapt. Stop trying to nerf me. Epulse 3 in PvP is good because it allows us to make up for the crappy tank like movements our ships make. You can't walk in, slap your hand down on the table and say "this isn't fair, they are beating me. Make them easier so I can win"


I personally will not use epulse 3 in a 1 on 1 fight, I will however use it when multiple enemy are on me and I need a quick break.


And lets take into consideration this imperials, you have both Bstrike 3 AND nblast. I follow you into a nebula and your going to fry me don't act stupid.


So if you want to nerf my epulse fine, I call for the nerfing of Bstrike and nblast.






heh... have you ever even seen a nebula blast? Trust me it is worthless for several reasons.


1. You have to be in a nebula. When is the last time you saw a nebula in Deep Space?


2. Low damage even to other plays it barely dents shields


3. it hurts friendly craft as well as enemy craft


4. high failure rate I went to dathomir space just to try it out and it worked 2 out of 5 times


if anything epulse should be more like nblast. BTW bstrike doesn't work against players.







And even if it did work against other players, would you really mind a few more T4-5 TIE Bombers to kill? We all know NPCs pose very little threat to Aces...


Though imagine Pirate Trap in PvP... "Ok sucker... take this!"


a few seconds go by...


"No no! attack him not me! stupid pirates."


At least that has been my experience with pirate trap.


=P




---------------------------------------------------------------------
Rajha Al'Rajhiim
The Outer Rim Trading Company

*Buys Shadowbrak a beer*

Support the Pilot's Code of Conduct
http://forums.station.sony.com/swg/board/message?board.id=ngepilot&message.id=52737
PaceNebulon
Mon Oct 03, 2005 2:52 pm
#24






Spacey wrote:



Though imagine Pirate Trap in PvP... "Ok sucker... take this!"


a few seconds go by...


"No no! attack him not me! stupid pirates."


At least that has been my experience with pirate trap.


=P







rofl... yeah... I have been attacked by my own pirates before. Usually it is when I need them most. Like drawing fire from a vette. So now I have to worry about a vette and 3 tier 1 pirates.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

ShadowfireKarp
Mon Oct 03, 2005 3:07 pm
#25

why not just make it where you have to touch teh target?





Karp (a.k.a. "Bubba Phett")
"Don't love me for what I've done. Fear me for what I
am about to do."
Nobody expects the Imperial Inquisition!

Little-Karp
Ashtirael
Mon Oct 03, 2005 5:37 pm
#26

I think either Leaph or I suggested that in another thread.


Have a charged EP3 cover your ship and activate on contact
Page 2 of 5