Pilot Archive
Thread: Request: Let us ADK our ships to protect all the sensitive components.
KaylBreinhar wrote:
droid327 wrote:
I want to ADK a pair of T1 armor platings and make myself invincible
This is the main reason you'll never, ever, see ADKs for ship parts.
'zactly. Thanks Kayl.
Message Edited by idolatry on 05-30-2005 10:14 PM
something tells me they'd find a way to code around that guys.
i read this original post as meaning components, not entire ships. yes, doing the whole ship would be a bad idea. ![]()
Message Edited by Amuro0079 on 05-30-2005 11:14 PM
droid327 wrote:
I want to ADK a pair of T1 armor platings and make myself invincible
LOL, excellent point. Didn't consider that. Doh!
Slim Vargo, Corbantis
Amuro0079 wrote:
Ship componets currently don't have conditions associated with them, sohow can youput ADK's onthem? And if it means hitpoints and armor points will never decay, then you can just put two ADK's on a pair of armor and your ship will never get damaged.
Message Edited by Amuro0079 on 05-30-2005 11:14 PM
You're being rediculous, if this were ever the case you'd finally see a fast space-related hot fix.
PerhapsI read it wrong, but I saw nothing in the original post about alowing one ADK to protect an entire ship.
The ADK would prevent it from DECAYING, not functioning and taking damage as part of that fuction.
In other words if you have 300 armor, after being blown up 100 times it would still repair to 300 armor.
Instead of the DECAY that would currently make it useless after those deaths.
yes but for armor, damage=decay, they both affect the same stat the same way. Just like armor on the ground, it loses conditionwhen it takes a hit and when you die and clone,except that ground armor doesnt absorb every point of damage into its condition like space armor.
you could just make armor nonADKable and everything else ADK-OK, of course, but i was just being facetious ![]()
Message Edited by droid327 on 05-30-2005 04:43 PM
droid327 wrote:
yes but for armor, damage=decay, they both affect the same stat the same way. Just like armor on the ground, it loses conditionwhen it takes a hit and when you die and clone,except that ground armor doesnt absorb every point of damage into its condition like space armor.
you could just make armor nonADKable and everything else ADK-OK, of course, but i was just being facetious
Message Edited by droid327 on 05-30-2005 04:43 PM
Message Edited by JediNg on 05-31-2005 02:13 AM