Pilot Archive
Thread: B-Wing in Deep Space: After action reports and analysis.
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Feynan
Mon Jul 25, 2005 9:05 am
#14
When I go up in my Nova with a few friends or guildmates or whatever, I usually stick to hunting gunboats. They're easier to hit for the gunners, can be done without a Co-Pilot since you can sit in the blindspot, and it's more challanging for me (the pilot) since I don't just go in a straight line and not move so the gunners can hit their target.
When I do this, I usually use use Extreme Front Shield Reinforcement (or whatever it is called). And yes, the shields get pretty massive up front. It's really great. In this situation too it is perfect because you should only ever be hit on the front, as long as you're angled correctly at the gunboat.
Problems occur though if you get a stray TIE or something, or if you do end up needing to pull out you pretty much can't because as soon as you show your back, you're dead.
I wish the shield commands were faster, so you could do smaller adjustments when needed (ie. increase forward shield regen) rather then basically an all-or-nothing sort of thing.
The lighter versions are decent, but not worth it in my opinion, unless you can assure that you will mostly be hit in the front and just for PvP.
Loki_Ashaman
Mon Jul 25, 2005 9:18 am
#15
JanuHull wrote:
Loki_Ashaman wrote:
Loop-sided crafted shields (and all shields) get equalized upon landing.That was how the devs 'fixed' the shield RE exploit in January.
Gah!! And I've made a few crafted shields with minor lopsidedation in them from amazing successes.![]()
The amazings still do something, its just you don't notice it after your first launch. Say you normally make 1920 / 1920 shields, and will amazings you pull off 1940 / 1920, after that first launch you'll have 1930 / 1930 so still better then normal. Basically they obsoleted the need for 2 crafting lines, but we still have to put points into them. 
I did a little testing awhile back, trying to determine if I dumped more into the one side if the higher experimentation %s on would yeild a higher average on the subcomponents and finals. Didn't notice anything to make it worthwhile, so I've stuck to going half and half still. 
JanuHull
Mon Jul 25, 2005 9:37 am
#16
Loki_Ashaman wrote:
JanuHull wrote:
Loki_Ashaman wrote:
Loop-sided crafted shields (and all shields) get equalized upon landing.That was how the devs 'fixed' the shield RE exploit in January.
Gah!! And I've made a few crafted shields with minor lopsidedation in them from amazing successes.![]()
The amazings still do something, its just you don't notice it after your first launch. Say you normally make 1920 / 1920 shields, and will amazings you pull off 1940 / 1920, after that first launch you'll have 1930 / 1930 so still better then normal. Basically they obsoleted the need for 2 crafting lines, but we still have to put points into them.
I did a little testing awhile back, trying to determine if I dumped more into the one side if the higher experimentation %s on would yeild a higher average on the subcomponents and finals. Didn't notice anything to make it worthwhile, so I've stuck to going half and half still.
Bleh, well, on the other hand, at least the points aren't lost.
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