Pilot Archive
Thread: My idea to make loot easier to manage. What is your suggestion?
Srabolai wrote:
Thanks for the replies.
I agree that the 80 inventory is an improvement. Maybe someone else will have "easy ideas" to make it work. I dont think placing a bank terminal, so you can access the safety deposit box, close to all star ship terminals would be that difficult for developers to
add to the game.
Currently, when I want to sell an item, the ship chasis dealer lists the items he wants to buy. This list seems random and does not appear to be organized alpabetically, or by type of component. Therefore, I have to open my inventory, change view to list items in inventory by type. Then I have to, by using the arrows in the upper left hand corner of inventroy screen, choose the option to show the stats of the component when I click on the item in inventory. After that, I have try to match/find the item on the ship chasis dealer with the same in inventroy. I was suggesting it would be easier for the ship chasis dealer to show the stats of the item he is willing to buy.
Perhaps there is an easier way to do this that I dont know about and am open to suggestions.
Message Edited by Srabolai on 02-15-2005 11:33 AM
The 80 inventory was a much needed addition to the ammount we could cary for some time. I personally would like to see backpacks get set up the way they appear to be intended. I mean, I was a tailor for a while, and you look at what some of these backpacks take. Some are strict resources, some you have to make cargo pockets for, in fact, some of these backpacks require up to 3 cargo pockets, I think the devs should implement something with this where there are benefits to certain backpacks, say a base 20 items, if it requires a cargo pocket, it will hold 40, and for the BH packs, I believe is what requires 3, they should hold an additional 80 items. Just my 2 cents on this aspect, maybe even have inventory breaks in the backpack to diferentiate what is in which pocket. I know, I know, wrong forum, this should be in tailor, but I believe it would benefit us as pilots to be able to have more organization of our inventory so we don't accidentally sell something we intended to keep.
I'd also like some kind of a better grouping option. Allow us to sort out our space loot by either type or level. I hate looking through my inventory and realizing i had 13 boosters instead of 11, only to find that the ones still in my inventory would have been better to use for an RE.
I would like to see the same, kind of silly they didn't think about that. My work around to this is open the "Sell List" window that the Shiprwright guy gives you so that it is on the right side of your screen open from top to bottom and probably 1/4 of the screen width. Then open your data pad, and click on your ship to view components. Open that window up from top to bottom of your screen all the way and pull it to the left of your screen and open the width to take up the remaining 3/4ths of your screen. Now work your way down the sell list one item at a time. If its a reactor look in the reactor list of ship comps, oe engine, or whatever it isand you can see how it compares to what you have now and know if you want to sell it. It's a LOT easier than digging thru your inventory.
Srabolai wrote:
Also, would like to be able to see stats of looted space junk when selling them to the ship chasis dealer. This feature is available when browsing your inventory. Why did they not incorporate that into the ship chasis dealer. Also, would help if list of items to sell could be organized by type of compoent, alphabetically, or by level of component, ect.