Pilot Archive

Thread: I wand the TIE Defender to become a player crafted ship.

Raptor2k1
Sun Jul 24, 2005 10:02 pm
#14







The A-wing and B-wing are much more appropriate for this, and while I'd disagree either should be in JTL atm, I'd say the same about the TIE Defender.
That argument, however, seems to go out the window with the current existence of the A-wing and B-wing.





Not entirely true. In SW timeline the B-Wing and A-Wing both came to exist in the ANH -> ESB timeline, which is now. The TIE Defender on the other hand, didn't come around until the ESB -> ROTJ timeline, ergo it would be out of place, while the A-Wing and B-Wing could concievably be in use (they were used in the evacuation of Yavin, in X-Wing even).







Paladon wrote:

If anything what imps need is the Imperial Assault Gunboat, 4 missile slots, 2 gun slots, 250k-300k mass. Make THAT craftable.




This on the other hand is a definate possibility. It entered service during the same general era as the A-Wing, therefor it could canonically be accurate (more or less) and it helps further fill a niche Imperials are lacking in; that of higher mass fighters.



And even with continuity aside, the thing would be a nightmare to implement and balance. It had 6 lasers on it, missile hardpoints, tractor beam hardpoints, in addition to better speed manueverability than any other ship in Star Wars to date. Given that even existing fighters are rather out of whack, this thing should hold off until a later time when both the timeline advances, and when the devs are able to implement it the right wayanda balanced way in a working system.



Also, I might add that any introductions seen in either TIE Fighter or XWA (not the original X-Wing though) are post ESB (for the most part; I'm not positive on the first TIE Fighter campaign - though I'm pretty sure it dealt with the aftermath of Hoth).

Message Edited by Raptor2k1 on 07-24-2005 10:06 PM



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Paladon
Sun Jul 24, 2005 10:30 pm
#15






Raptor2k1 wrote:





Also, I might add that any introductions seen in either TIE Fighter or XWA (not the original X-Wing though) are post ESB (for the most part; I'm not positive on the first TIE Fighter campaign - though I'm pretty sure it dealt with the aftermath of Hoth).





Yeah, the first mission is inspecting a bulk freighter with rebels aboard, while looking for people escaping from Hoth.



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evil_SOCCERMOM
Sun Jul 24, 2005 10:37 pm
#16

Personally if I was going to organize the Imperial fighter line-up (from the beginning anyway not sure I would risk completly chaning it now) I would have the Intercepter be roughly A-wing stat wise, Defender be roughly X-wing like stat wise and have the Bomber with Opressor stats. Then Imperial Aces would have a capable light, medium and, heavy fighter.

(Note: I used Rebel ship stats comparison because in my opinion pre-ROTW they had the most balenced ship line up, exluding the B-wing. Also, I know the Defender or even the Inercepter don't fit in the time line very well but, they do fit better then made up ships and the Advanced)



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Paladon
Sun Jul 24, 2005 10:39 pm
#17


A nice answer would be to makea custom ship hull, and modify it with sets of hull parts(mass; maneuverability; cockpits; s-foils; solar panels, bent and straight; engine slots with 2 versions each for the regular and alternate engine graphics; weapon mount spots; etc.).


Then some shipwright could design something closethey could CALL a TIE Defender, even though it really wasn't one, hehehe.




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Tarnak_Archvold
Mon Jul 25, 2005 2:21 am
#18

Most if not all conventional Star Wars lore had been thrown out the window in this game, not only on the ground parts but also in space.
Basic TIE's are not supposed to have hyper drives or shields. They were cheep mass-produced crafts, and Imperial doctrine focused on numerical superiority.
The TIE Advanced was not made in significant numbers, and while it did have shields and hyperdrive and was use by special squadrons, it was mainly a step on the way to making the TIE Aggressor.

So balancing would be the only real argument in not introducing the Defender right?
Well I very much doubt that the Defender would be more memorable in this game then the JSF or the Imperial Guard TIE are now. It would not need to be anyway, and it would certainly have a larger hit box.
What little balance there are left could only be improved by giving the empire a large fighter, and the TIE Defender would at least be a real craft star wars craft, and not one invented for SWG.




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Paladon
Mon Jul 25, 2005 1:39 pm
#19






Tarnak_Archvold wrote:
Basic TIE's are not supposed to have hyper drives or shields. They were cheep mass-produced crafts, and Imperial doctrine focused on numerical superiority.




Come to think of it, should they have reactors? I'd think they were solar powered, due to those panels(that'd add a fun aspect to flying TIE's, having to depend on a static energy supply instead of having the freedom to swap out a reactor, heh).







Tarnak_Archvold wrote:
The TIE Advanced was not made in significant numbers, and while it did have shields and hyperdrive and was use by special squadrons, it was mainly a step on the way to making the TIE Aggressor.



I think you mean the "Avenger". So far as I know, the Aggressor was inventedby JTL.




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Ducimus
Mon Jul 25, 2005 2:56 pm
#20

All im going to say is that in the Sim series, the Tie Defender was the most advanced, most manuverable, fastest, and WELL armed ship. If sony where to introduce a Tie Defender in its EU form, rebels everywhere would be crying foul. It is the pinnacle of imperial starship technology as far as i know.

If ROTW did not exist, id say make it as responsive as a Tie Advanced, give it the airframe of a Tie oppressor with the wings turned around the other direction, with 3 guns and 2 missle mounts. But when you think about it, even that is over the top. 170K mass chassis with tie advanced handling with 3 guns and 2 IR's for PvP? eesssshhh id have died and gone to heavan.

Message Edited by Ducimus on 07-25-2005 02:57 PM



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S-1-l2-H-C
Mon Jul 25, 2005 3:04 pm
#21

knowing soe's track record, if they ever put the defender in game, it will be a quest reward that only rebel wookies can do while the cert is master imp pilot; during the quest you have to tell lady valarian you think she is cute and want to marry her or you get stuck on a looping duty mission with manuvering star destroyers that fly like a tier5 droid fighter.


the ship stats will be 10 gun mounts, 5m mass, and the hitbox will be smaller than the deed, and be about 100m away from the actual ship. also, every part on the ship will have the "default appearance" box displayed.




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Ducimus
Mon Jul 25, 2005 3:06 pm
#22



S-1-l2-H-C wrote:
knowing soe's track record, if they ever put the defender in game, it will be a quest reward that only rebel wookies can do while the cert is master imp pilot; during the quest you have to tell lady valarian you think she is cute and want to marry her or you get stuck on a looping duty mission with manuvering star destroyers that fly like a tier5 droid fighter.
the ship stats will be 10 gun mounts, 5m mass, and the hitbox will be smaller than the deed, and be about 100m away from the actual ship. also, every part on the ship will have the "default appearance" box displayed.





Too true. All too true.



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evil_SOCCERMOM
Mon Jul 25, 2005 3:08 pm
#23

luckily I know some rebel wookies, just have to mention the Valarian thing



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alyris
Mon Jul 25, 2005 5:35 pm
#24

Most of us would like the totally games ships included. However, totally games never came up with a rebel answer for the Tie Def. One obivously would need to be included as well, and there is the big issue. The alliance never really had any thing better until much later in the time line (if I under stand it correctly), not until the E-wing which was well after RotJ. So the whole time line gets in the way (again). But then again, there wasn't supposed to be A-wings, B-wings,and Tie Interceptorsbefore Hoth either (again, the way I understand the timeline), so who knows.


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Ducimus
Mon Jul 25, 2005 5:40 pm
#25

I think timeline is a total non issue. Hell, ROTW is like what? Episode 3? The game proper is supposed to take place just after episode 4 i hear. So we already have past and present combined into the here and now.

Timeline? We obviously don't need no stinking timeline!



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killerchicken
Mon Jul 25, 2005 6:23 pm
#26

the timeline, and anything in any way, shape, or form, resembeling it, has been shot to hell, nad back again. Give imps the TIE/d, give rebs an E wing and give freelancers....a bigger, better vakasai, or somehting liek that



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