Pilot Archive

Thread: Focus thead: bugs within specific missions. 2/2005

MonsofoLexius
Mon Feb 21, 2005 12:11 pm
#14


Croll wrote:
Not a Tier mission, but from the Yavin 4 station.
Have not tried it again in about a month though.


There is a good chance that might me working



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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MonsofoLexius
Mon Feb 21, 2005 2:38 pm
#15



Halyn wrote:
Please keep in mind that there is a difference between a mission being bugged and difficult.




Perfect on-topic remark, but I oslo don't mind hearing about mission length here. I one of my personal pete peves.



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Ratape
Mon Feb 21, 2005 2:52 pm
#16

Well, only problem with mission length is the fact that on the escort missions it's all random. That said maybe they should try and place the hyper in points within a certain distance from the hyper out points.



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Zutan
Tue Feb 22, 2005 1:33 am
#17

Imperial Pilot
Mission starts on Yavin IV
First mission to get into 3rd tier boxes

This mission is extremely long, much longer than other missions of this type. It is a multi-staged mission of course.
Many times during this mission "waves" of enemies are spawning so close together that you cant have even 1 of the enemies dead from the first wave before more are on you.

Also, this mission is so long (over 1 hour even with 2 people grouped) that failing any step is crazy. This mission needs to be split in half because you are flying in the Endor system and Tier 4 or 5 enemies frequently attack you. Since you are only Tier2 at this point those enemies mean certain death and mission failure.
Halyn
Tue Feb 22, 2005 1:50 am
#18

Please keep in mind that there is a difference between a mission being bugged and difficult.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
XobaMajere
Fri Feb 25, 2005 8:23 am
#19


The first rebel mission of tier 3, you have to kill inquisitor, escort spy, defend base, and then kill spy (in a YT). I finally finished this mission, after trying so many times that I gained a level - but when i finally killed the spy, after taking massive damage to my ship, he respawned, his ship 100% repaired (so he killed me and i didnt get credit for the mission).


A second thing, which i also believe to be a bug based on earlier tiers, is that the tier trainer won't train me in a tier 3 skill until after i finish this mission, although Imeet the xp requirement...


Which brings me to a third bug at this same tier. You need 200k xp to advance a tier 3 skill, and the xp cap is 200k (it should be at least 400k). So now I am sitting in a postion where i cannot advance, I cannnot train, and I cannot get any more xp.


I know people have achieved rebel ace pilot, so are these new bugs, or am I just really missing something?

Message Edited by XobaMajere on 02-25-2005 08:25 AM




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Halyn
Fri Feb 25, 2005 9:40 am
#20

I'm afraid you have a misunderstanding more than a bug.


That Imperial Spy YT-1300 is a static spawn...I know, I've killed it quite a few times while my squadron's hanging around Alliance Station II and prepping for PvP. It will respawn quite quickly. As I recall, you need to board it, not destroy it, which is why you received no credit for the mission.


Secondly, Tier 3 progression is purely by missions. If you complete a mission, you get a box. There's no XP required.


Third, your first box in a Tier is always limited on XP. Before you train a Tier 1 box, your XP is maxed at 10k...before you train a Tier 2 box, your XP is maxed at 60k...before you train a Tier 3 box, your XP is maxed at 200k...and before you train a Tier 4 box, your XP is maxed at 1 million. After you train your first box in a Tier, your XP cap will jump to the next level. (E.g. a 0100 pilot would have a cap of 60k.)




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Ducimus
Sat Feb 26, 2005 9:50 pm
#21


MonsofoLexius wrote:

Moved from old thread....


ramses420 wrote:


somerandomuser wrote: details here: link summary: tier 4 imp inquisition missions were truncated to just the 'patrol' segment of the mission

Wi'hr Wrote:
(Fixed the link, so now it should work) I'm having the same issue. Each time I reach the third/last patrol point, and the spawn point of the crystal runner, I get the message saying "Mission Successful", then it doesn't update any further. Returning to Emperor's Retreat, and speaking with the Grand Inquisitor, only end's up in him saying "So you've failed", with no possibility to get past, get more training, get duty missions etc. This happens every single time I attempt to do this mission. I've filed support tickets on this issue, but were just told that the mission is working as intended, and that I should try again. I've tried doing this mission somewhere between 30 and 40 times now, and it always ends the same way. I cannot bypass this issue, and subsequently, cannot advance my pilot skill. I did /bug on this mission, and believe the issue was reported in beta as well, but it has yet to be fixed. It seemed to be somewhat of a rare bug though, as I can't find too many posts on the forum related to this specific issue, yet there are those of us who are affected by this bug, and cannot move on with our pilot skill until it's: a) either fixed... b) a dev/csr/gm (or whatever) "flags" us for having completed the mission.

I am having this very same issue. When I get to the third waypoint for the first tier 4 imperial inquisition patrol mission I get the system message that the mission was successfull and there is a YT1300 Crystal runner flying around. I have tried this mission many times and tried destroying the crystal runner, disabling and docking with it, and even just leaving it alone and trying to return to the emperors retreat to train; however, everytime I get mission unsuccessful from the trainer. At this point I am stuck at 4333 pilot.

Message Edited by ramses420 on 02-11-2005 08:18 AM








I too am now having the exact same problem. This is a MAJOR Game stopper. They really need to fix this.


EDIT:

I just got it to work. I think i may have found a work around for it, im not sure.
I accepted the mission from the trainer, then just as soon as i got it,
Aborted the mission, then picked it up again right after i aborted it.

Message Edited by Ducimus on 02-26-2005 08:59 PM



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rnperry
Wed Mar 02, 2005 10:25 am
#22

I'm a privateer / smuggler pilot starting out of Mos Eisley. My first tier 2 mission is not bugged but it says to pick up an item from Nyms and bring it to a certain person on Tatooine. It never says what city or where they can be located. Tatooine is a pretty big planet, alot of places to look. Any help?



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ImpDoc_001
Mon Mar 07, 2005 8:43 am
#23






Zutan wrote:
Imperial Pilot
Mission starts on Yavin IV
First mission to get into 3rd tier boxes

This mission is extremely long, much longer than other missions of this type. It is a multi-staged mission of course.
Many times during this mission "waves" of enemies are spawning so close together that you cant have even 1 of the enemies dead from the first wave before more are on you.

Also, this mission is so long (over 1 hour even with 2 people grouped) that failing any step is crazy. This mission needs to be split in half because you are flying in the Endor system and Tier 4 or 5 enemies frequently attack you. Since you are only Tier2 at this point those enemies mean certain death and mission failure.






Is this a Black Epsilon mission? If so, I just solo'd it on my first try, though quite by accident. I think I have been lucky on loots, so my gear is above par for 2222. Basically, at the point where you have to deliver the data to the shuttle, i was swarmed with enemy fighters. I was taking damage through my armor, so I decided to bug out. I hypered to the jump point closest to the station in the Yavin system, and did not get a mission fail message, just an updated target waypoint message.


I repaired, caught my breath, and went back, hoping that if I disabled them, they would spawn slower. Instead, no new fighters spawned near me, and the shuttle came in. On to the next mission. For waves of fighters later on I found it was easier to desable them, and move on. This is during the escort the Y-wing segment. After a set amount of time, they self-destruct. I was pretty far away from about half of them and did not get xp for the kill, but for the other half I did.


I would highly suggest trying to disable them first, especially A-wings. I will continue to use this tactic until it proves unreliable. I hope it works for others feeling overwhelmed by masses of fighters.




P'avo Erwi - RETIRED
Aerik Erwi - Master Shipwright/Architect - Valcyn (RETIRED)

Bulak
Thu Mar 10, 2005 5:58 pm
#24

RSF exit mission. Final Battle with the Black Sun fleet.


This battle involves a group of NPC allies in the form of RSF fighters that you must defend from 2 Tier 4 Black Sun Gunboats and about 8 fighters.


The RSF "support" never joins the battle. They sit tightly grouped together and never move other than spinning around each other. This bug has existed 2 months ago when I first attempted to complete RSF, and was present 2 days ago when i finally finished it.


The only way the RSF fighters would come to life is if a SA pilot, who is aggro to them, attacks the RSF ships.


I did write a /bug repor when I first encountered this problem, and nothing has been done of it
MonsofoLexius
Thu Mar 10, 2005 6:30 pm
#25






Bulak wrote:

RSF exit mission. Final Battle with the Black Sun fleet.


This battle involves a group of NPC allies in the form of RSF fighters that you must defend from 2 Tier 4 Black Sun Gunboats and about 8 fighters.


The RSF "support" never joins the battle. They sit tightly grouped together and never move other than spinning around each other. This bug has existed 2 months ago when I first attempted to complete RSF, and was present 2 days ago when i finally finished it.


The only way the RSF fighters would come to life is if a SA pilot, who is aggro to them, attacks the RSF ships.


I did write a /bug repor when I first encountered this problem, and nothing has been done of it






Is this still the case today? I know there was at least one of these fixed recently (might have been rori rebel, don't remember off the top of my head)



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Bulak
Thu Mar 10, 2005 6:37 pm
#26

Sorry, MonsofoLexius, I had help to complete that RSF mission 2 days ago. After the hell we went through go get past that mission, I don't think I wan to regrind RSF to find out!


Maybe someone working on RSF can let us know when they hit that point
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