Pilot Archive
Thread: Balance Chart
While I can pull the ships meshes and look at them (think the wire frame of the model), I think the hit box is server side. Also the meshes are a standard format, meaning I'm not doing any reverse engineering to look at them. I.E. not breaking the EULA. Even if I had the hit boxes client side I don't think it would be the same situation, don't know, not my thing
A question on ship specifications,
Does acceleration and deceleration only apply to engine speed? Does it apply to pitch and yaw as well? Or are there seperate values for acceleration and deceleration for pitch and yaw?
In other words, how much does this take into account that after turning a B-wing, there is a 1-2 second 'slide time' where the pitch motion is decelerating?
Kssob wrote:
Does acceleration and deceleration only apply to engine speed? Does it apply to pitch and yaw as well? Or are there seperate values for acceleration and deceleration for pitch and yaw? In other words, how much does this take into account that after turning a B-wing, there is a 1-2 second 'slide time' where the pitch motion is decelerating?
The Accel and Decel refer only to ship speed, as far as I know. The sluggishness of a B-Wing is a result of the Pitch factor being used - the higher Pitch, Yaw, and Roll on the chassis, the more responsive the controls and the less "over-turning" that is likely to occur. The actual maximum turning values, also PYR, are based on the Engine stats, not the chassis stats. The fact that a heavier Engine might have better PYR and thus better max turn rates is why Mass is a factor (though a small one) in the Agility rating.
Shona
Can't Ihave a 70 YPR engine on a Bwing and still have a one second 'slide-time'?
[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
So just to get things straight, are you saying that the Acc 10 is a multiplier only to speed of the ship? But Pitch 50 is not only a multiplier of the speed of pitch but also the accel and decel of the pitch?
I've always just thought we didn't have complete information and that no one ever posted the accel and decel of pitch/yaw/roll and that those should be posted seperately.
Pitch/ad 50/1.5
Or something like that I'd imagine.
(Spdx * 10 * EngineTopSpeed) = Ships speed
Acc = rating of ship acceleration, how fast you get from Zero to Top Speed
Dec = opposite - how fast you get from Top Speed to Zero
Pitch = Pitch acceleration rate - how fast you go from straight and level to maximum (Engine based) Pitch rate
Yaw = Yaw acceleration rate
Roll = Roll acceleration rate
I assume the Pitch, Yaw and Roll chassis stats act as both accel and decel stats for turning.
The B-Wing will have sluggish handling even with an 80+ YPR RE'd Level 10 Engine loaded. The Z-95 will be reasonably responsive even with a 50s PYR Engine (though with a lower maximum turning rate).
That, at least, is my understanding.
Shona
Kssob wrote:
Can't Ihave a 70 YPR engine on a Bwing and still have a one second 'slide-time'?
[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25] So just to get things straight, are you saying that the Acc 10 is a multiplier only to speed of the ship? But Pitch 50 is not only a multiplier of the speed of pitch but also the accel and decel of the pitch?
The pitch rate is based on the pitch of you engine (multiplied by the Speed Multiplier too I believe, so in this case 70 x 0.80) only. The pitch acceleration, the number that determines the responsiveness of your controls or the 'sliding' is based on the chassis and those are the numbers in the Pilot FAQ.
So your B-Wing would pitch at the maximum of 70 degrees/secondx 0.80 = 56 degrees/second
It would accelerate to that rate at 50 degrees/second^2
Which means it would take (56 degrees/second) / (50 degrees/second^2) = 1.12 seconds to pitch at the maximum rate (of 56 degrees/second) after you jammed the joystick back.
Dragon942 wrote:
Kssob wrote:
Can't Ihave a 70 YPR engine on a Bwing and still have a one second 'slide-time'?
[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25] So just to get things straight, are you saying that the Acc 10 is a multiplier only to speed of the ship? But Pitch 50 is not only a multiplier of the speed of pitch but also the accel and decel of the pitch?
The pitch rate is based on the pitch of you engine (multiplied by the Speed Multiplier too I believe, so in this case 70 x 0.80) only. The pitch acceleration, the number that determines the responsiveness of your controls or the 'sliding' is based on the chassis and those are the numbers in the Pilot FAQ.
So your B-Wing would pitch at the maximum of 70 degrees/secondx 0.80 = 56 degrees/second
It would accelerate to that rate at 50 degrees/second^2
Which means it would take (56 degrees/second) / (50 degrees/second^2) = 1.12 seconds to pitch at the maximum rate (of 56 degrees/second) after you jammed the joystick back.
For now, I'd have to say that this is the only thing we can go on. It sounds logical. But at the same time, do we really know if there isn't another value that we've just never thought about?
At most, Pitch would have a maximum turn rate and an acceleration and deceleration turn rate. Yes?
Very cool. ![]()
Though, I have a question about the YPR numbers on a chasis... Where are these grabbed from for the "FAQ" post?
Because, from my experience and what others have posted, it sure seems like the Royal Guard (Crimson) TIE Interceptor is as maneuverable as any ship there is. I think the posted stats that people are going by on that one are wrong.
Or maybe I'm just blinded by my love for that ship. ![]()
But seriously, is there a way to view the chasis stats for those ratingsin-game?
Dragon942 wrote:
Kssob: There is only a pitch (and yaw and roll) acceleration rate, no deceleration rate. This is because it is a two sided axis, unlike the throttle. So if you turn right it accelerates right. If you then turn left it doesn't decelerate right, it accelerates left. Make sense?
Jaspor: Read my post above. The values listed in the FAQ with the chassis are YPR accelerations or how snappy the craft is. The max YPR rate is determined by your engine and what is called the Speed Multiplier (Spdx) in the FAQ. So the RGI is more manuevarable than any other ship, as you get 1.0 x the YPR on your engine. It is just a bit slower to respond. Though I hardly notice any difference between its 300s and 600s like in a JSF, but its there.
Kssob wrote:
In the FAQ eh? Should I trust that source?
Would you happen to have the URL of that page, or a link?