Pilot Archive
Thread: Test server patch notes
BuzzBot
Wed Jul 06, 2005 8:42 pm
#14
Now what exactly does prestige DO? From what I can tell is that all it does is get you into DS...WHOO...??
Grunzer
Wed Jul 06, 2005 9:14 pm
#16
Ducimus wrote:
Dunno if this has been posted but ahh.
Test Center and TC-Bloodfin - Version 0.125813
Of note:
>>Dying in space no longer adds wounds
>>Battle Fatigue is no longer acquired and entertainers can no longer heal it.
DS PVP, now officaly have no death penatly next patch.
The fact that they're getting rid of almost every unique system this game started out with tells me that there is some monetary desperation going on with SOE/Lucas Arts. My bet is that they're losing money or extremely close to reaching that point as they try to bring the game into line with every other level based MMORPG out there.
Kryxal
Wed Jul 06, 2005 10:57 pm
#17
Completely missing the point that the people who stick with this game are the people who DON'T want something like every other level-based MMORPG out there...
BuzzBot
Wed Jul 06, 2005 11:00 pm
#18
This is my first MMO, so the bugs seem sora..."normal," however annoying. So should I just switch to, say, EQ, instead of waiting for SWG to become EQ with guns?
VolvoSsixtyTsix
Wed Jul 06, 2005 11:39 pm
#19
How about no equipment decay for being destroyed in PvP ?
frightwig
Thu Jul 07, 2005 6:37 am
#20
Back to the topic (away from the prestige debate)..
I think it's pretty sad that wounds from space are leaving. The simple solution would have been to increase Doctors wound healing rates, and give them XP for healing wounds. (I don't understand why wound healing had to be tied to combat. Healing wounds can't be "exploited" like tumbling pre-cu)
On the other hand, post-cu, it was nearly impossible to get a doctor to heal your wounds. It was always some jedi that healed you while you stood at the terminal.
Instead of improving doctor/player interaction and keeping a unique system that this game used to have, they just took the simple route and removed wounds altogether. As someone else said, why not just removed wounds altogether?
Also, can anyone explain the purpose of grouping with droids in space? I can't figure out what that means, from the info in the patch notes.
I think it's pretty sad that wounds from space are leaving. The simple solution would have been to increase Doctors wound healing rates, and give them XP for healing wounds. (I don't understand why wound healing had to be tied to combat. Healing wounds can't be "exploited" like tumbling pre-cu)
On the other hand, post-cu, it was nearly impossible to get a doctor to heal your wounds. It was always some jedi that healed you while you stood at the terminal.
Instead of improving doctor/player interaction and keeping a unique system that this game used to have, they just took the simple route and removed wounds altogether. As someone else said, why not just removed wounds altogether?
Also, can anyone explain the purpose of grouping with droids in space? I can't figure out what that means, from the info in the patch notes.
Alarien
Thu Jul 07, 2005 6:41 am
#21
I actually took novice doctor on my character, who is a MBH, MCarb so that I could heal my wounds, which are primarily from space. This was because there seems to be no doctors out there able to heal wounds when you need it. I'm not sure I like this change though. While I don't support permanent penalties for space death (no decay from PVP thanks), I do support temporary ones that should make you think twice about ramming your head into the same wall in space with no thought for the consequences.
Treena_Daal
Thu Jul 07, 2005 6:44 am
#22
frightwig wrote:
Also, can anyone explain the purpose of grouping with droids in space? I can't figure out what that means, from the info in the patch notes.
I was also confused by this.
Feynan
Thu Jul 07, 2005 6:47 am
#23
While normally I would agree in removing a unique system is bad...it's Battle Fatigue. It's not anything special. They removed it because they're trying to make Entertainers a more roleplay based profession, something you want to go see rather then have to. Battle Fatigue was already pretty useless, it only matter at really high levels, and even then only when you were being healed/buffed.
AzzixxSWG
Thu Jul 07, 2005 7:22 am
#24
I thought they were supposed to be fixing the POB ship components and related stuff.
frightwig
Thu Jul 07, 2005 7:29 am
#25
Treena_Daal wrote:
frightwig wrote:
Also, can anyone explain the purpose of grouping with droids in space? I can't figure out what that means, from the info in the patch notes.
I was also confused by this.
I searched the forum and couldn't find any info.. but I'm wondering if this might have to do with using combat droids to group on Avatar Station?
At least, that's the only reason I could come up with.. The patch notes were vague, but I can't see how or for what reason you would group with a droid while in your fighter, or even a POB ship.
TomoRainer
Thu Jul 07, 2005 7:48 am
#26
AzzixxSWG wrote:I thought they were supposed to be fixing the POB ship components and related stuff.
They're working on fixing the problems with some POB components, but it's looking like it's going to be at least another publish or two on that, I'd guess. Don't lynch me if that guess turns out to be wrong--they haven't given us any ETAs--but it just sounds like "we're making progress, but we don't have it figured out yet." (Not a direct quote, just a translation from the oft-nebulous language of dev-speak.
IIscandar's been bringing it up regularly, too, so they've known about it for a while.
Message Edited by TomoRainer on 07-07-2005 07:49 AM