Pilot Archive

Thread: RotW Bugs/Issues (Updated 5/11)

TomoRainer
Sat Jun 11, 2005 3:52 am
#196

Very nice work on the capacitors issue. I've been confused by that for a while now. I'll get a report in tomorrow.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


WingZero890
Sat Jun 11, 2005 5:25 pm
#197

I switched factions and became rebel combatant todo the arc-170 quest, completed the quest and got the badge. When I became imperial again and got back to 4-x-x-x, and tried to generate the ship I got the message that i havent 'completed the quest needed to fly this ship'. What gives?




Mesacho al'Thor

Elder Shipwright/Elder Merchant

Keep Flyin'
_YakFace_
Sat Jun 11, 2005 7:17 pm
#198

More of my impressions and testing with the Y-8:


- The mining laser and tractor beam works correctly in the turrets butno working at all for the pilot and I can say more about this, the other persons in the ship don't ever see the weapon firing (I have an screenshot of people saying "you're not fring!" and the laser throwing bolts that produce no damage at all). Also i didn't try the "special" method of mining with the ship moving at certain speed...because each time I'd like to try this the ship ends crashing into the meteor, lol


- Please, we need more desaceleration in this ship, when I come back to the space station I always pride to stop justi in time to do not crash(but actually it's funny to see all the people inside the ship screaming "STOP! STOP! WE ARE GOING TO CRASH! YOU ARE CRAZY!") Of course i think is perfectly right that this ship is the slowest one but please, we need a little more control...it's just crazy to pursuit the asteroid fragments, most of the times impossible.


- Again, we need move up and move down working.


- I have an important issue, no one in the ship is capable to see his ham bar, no one. This is really annoying if the ship is attacked because you can't see your health, the only way is to open the character screen.



I have another consideration about ships, specifically about multiplayer ships, why when you redeed the ship with items inside the system don't give an alert message preventing and stopping to do that? Is like a house, you can redeed a house with items inside, why you can with a ship? I tried this in the old JTL beta a couple of times and i submit a lot of bug tickets about it. I know this issue is still there because I know a couple of friends that lose alltheir stuff insideredeing a multiplayer ship. I think it's not fair to give the option to a player to redeed a ship and then make all the items inside go to trash forever


Message Edited by _YakFace_ on 06-12-2005 03:18 AM



__________________________________

YakFace in Radiant [ exMaster CH / exMaster Pistoleer]
A smuggler now

Falkanos
Sun Jun 12, 2005 3:49 am
#199

Im still perturbed about advanced x-wing quest loop, but isn't it ironic with all the ranting about how powerful all the new RoTW ships are to pre-Cu that no one can get them out, or get them to work, or heck just get them at all!!!!


(* snicker* as little yoddle the Y-wing flies away ) "that 'll show em' ,thinking they can replace us pre-models with "NEW AND IMPROVED SUPER UBER MODELS" he-he-he ...."



Master Scout/ Master Rifle-now Master of Urban Renewal ..AK Prime style

I shall rule the galaxy as the greatest Nerf Herder of all!!!HAHAHAHH!!!

In Game: Kowepounder(AKA:Rookie Wookie)\
Please leave ingame E-mail on buys, as I don't have a vendor or drop point Thanks.

Semper Fi!
Slysix
Sun Jun 12, 2005 3:51 am
#200


Here's a weird bug that was encountered in space.


You can set one of the tool bar icons to auto attack (CTRL click on tool bar button)

Then if you type /attack, it uses that button over and over again.


Since all of the space commands that go into the toolbar do not have a warm up, cooldown or execution timer, you get a whole bunch of "command not ready" or variations there of.


If your piloting/turreting a POB ship, you won't be able to leave the station...


Unsetting the auto-attack will eventually work to stop the spam but it takes a while because it'll try to run the qued up commands already inputted by the auto attack.

TomoRainer
Sun Jun 12, 2005 11:48 am
#201

lol, that very bug happened to me for the first time last night when we were PVPing, in fact. That we were expecting to run into a couple dozen Rebels at any moment made it difficult to methodically explore a fix, but I just ended up hitting Esc to clear my targets and the combat spam stopped.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Tokklyym
Wed Jun 15, 2005 12:53 am
#202

Regarding the Belbullab-22 Gun issues.

With a RE of the Sinear Boltdriver and an RE of the Armek SW-6 (level 6 gun) I've been having issues.

The Armek, when placed on the underside of the chassis, results in a '?' graphic placeholder, and both my guns fire downward.

When switched, with the Bolt Driver on the underside and the Armek SW-6 on the wings, it works fine.


Has there been any movement on these issues?



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

LTZweigg
Sat Jun 18, 2005 10:00 am
#203


Mining Mission Bug Having Nothing to Do With the Actual Y-8 Ship


Y-8 Mission Series has a new bug in it. The missions work fine up until the first "Escort the Y-8" mission in Kash space. The mission is no longer creating a waypoint or spawning the ship to escort. I found a few posts about this latest bug here, but many are under less than informative titles so here's the official RotW Bug Alert.


Looks like the last successful completion of the mission was just prior to Publish 18 so that's probably the culprit. Tried a few tricks to get it to start (launched into Kash, hyperspaced out then backin, traveled to another planet, launched from there into Kash, played with the mission on the datapad "activate waypoint") but no luck. Had no other space mission in my datapad when I took this phase of it. Didn't try aborting the mission and getting it again because others have written that they attempted this with no luck.


Quest Journal indicate that you must travel to the Kashyyyk system, but doesn't update past that.





Hello, I must be going. I cannot stay, I came to say I must be going. I'm glad I came but just the same I must be going.

Jedi - Nihil curo de ista tua stulta superstitione!
LeaphChausew
Sat Jun 18, 2005 8:32 pm
#204






darmokVtS wrote:




Optathlete wrote:

Second this, got the wrong badge, and I can't install a flight computer.






It might sound funny but the wrong badge bothers me a lot more than the currently not fully working ship (as I outfitted it with the engine, the capacitor and the best blaster from my freelancer's alt heavy mass monster it works impressively good already without the FC :-P).

But I just cannot endure having a rebellion badge on my character :-). I filed a ticket in hope the CSR can and will change the badge to the correct one .

Message Edited by darmokVtS on 05-06-2005 03:03 PM





Well I just did the RG quest with my Imp alt and I recieved the deed but not only do I get a rebel badge..shock of horrors, but I can't even install anything let alone fly it because I get this text when I try to unpack my deed "you do not have the correct badge to be able to fly this ship" and I'm like..ARGH I just spent a couple of hours of my life doing some really easy missions, looking forward to my bright red Interceptor of passionate death to be told...oh..wrong badge, sorry. I already have a Heavy X-wing on my rebel main toon....I got the right badge for that. whats so hard about giving the Imps a proper badge for their ship....


-Col. Leaph Chausew (in his imp alt's clothing, persona and general Imperialness)



TomoRainer
Sat Jun 18, 2005 8:33 pm
#205

How many badges do you have on that alt? You'll need 5 total to fly the ship.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Baldrex
Sat Jun 18, 2005 9:45 pm
#206

I know it was post just a few messages up - but could you PLEASE !! =] look into the y-8 mining quest - it has stopped at the escort the y-8 convoy out of the system - it dosn't load any information once you get into space - tried jumping from mutliple planets - even within the same system just to make sure - have aborted multiple times and when you talk to Captian Kob he says something about your supposed to be helping the convoy and gives the quest again, however, when you launch into space you get nothing.



also i tried several times to mine methal...... whatever in the Yavin4 system and i cannot get any smaller asteroids off the big ones - again tried zoning out and back in, landing and coming back into space - tried 2 other lasers (crafted) and the original 2 quest lasers and none will break off a chunk - this material is needed for the x-wing strakes


thank you for you time !


LeaphChausew
Sun Jun 19, 2005 9:13 am
#207

ahh....so thats it then. Thanks tomo. I officially love you now in a totally idiomatic sense of course.

Page 16 of 16