Pilot Archive

Thread: RotW Bugs/Issues (Updated 5/11)

TomoRainer
Sat Jun 04, 2005 4:03 am
#183

Huh. Were the Tri-Cannons both the base gun in the RE'd model? Like they both say "Variation of: Incom 'Tri-Cannon'" in the gun description? If not, what are the base guns for both of them?







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g0b0ts
Sat Jun 04, 2005 7:16 pm
#184






JediZork wrote:



I just got a Belbullab-22 fighter. I loaded in a pair of RE'd Incom Tri-Cannons (tier 4 rebel reward). The center gun fired normally. The guns on the wings (gun position 1) fired directly downward. I tried to see if this was just a graphical error but I wasn't able to hit ships in front of me with the gun. Weapon 2 hit things normally.


My Privateer pilot's Black Sun ships (Vaksai and Rihkxyrk in this case) are still unpaintable and appear pitch black when being flown and in the datapad.


JZ


Message Edited by JediZork on 06-04-2005 03:58 AM




i am having the same problem with the Belbullab-22, gun problems with them shooting down and no dmg, no targeting cursor either. the guns in it are the best guns i have...and paid millions for one of them, if i cant use it in this ship, that is ALOT of wasted credits...works fine in my a-wing. grrrrrr



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TomoRainer
Sat Jun 04, 2005 7:36 pm
#185

What are the base guns on them? I'm assuming they're RE'd?







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Electro5
Sun Jun 05, 2005 8:07 am
#186

The Black Sun ships being pitch black is a graphics problem, try updating your drivers. I had the issue a while back as well, and now it works just fine.






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Echuu2
Sun Jun 05, 2005 4:52 pm
#187

I have two Bugs / Issues


1. Okay I got my ARC completed the mission generated it thats okay I only had ROTW for about a day and convinced my mate to trade for the JSF for my ARC so I redeeded it and traded up getting that bloody message saying you ain't done the quest we traded back and left my ARC deed in my Backpack then left the Rebel Alliance got the JSF and Left the Imps got back to 4333 in pilot generated JSF and have been flying in it ever since then i decided I would refit my ARC again lo and behold it says I ain't done the quest I went to go do the quest again but the Queen is stuck in an endless loop of saying oh you found on of the contacts etc.


2. My Second problem is Warvog Arkon refuses to train me in pilot I have enough xp and all he says is Echuu Shen-Jon you are undiciplined and all i have are 3 choices Stop conversing, Whatever and I need Motivation :S im stuck in a loop here aswell





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Ryuukon
Sun Jun 05, 2005 10:51 pm
#188


Oops, poster ahead of me has the same problem. Deleting redundant post.

Message Edited by Ryuukon on 06-05-200510:52 PM

Message Edited by Ryuukon on 06-05-2005 10:52 PM



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Rishathra
Mon Jun 06, 2005 11:44 pm
#189

I was an Imperial on the ground and Freelance pilot and completed the quest for the Jedi Starfighter. I then switched to Rebel on the ground and could still use the JSF no problem. But I have since switched to Rebel pilot and now I cannot unpack my deed because the game tells me I didn't do the quest. Has this happened to anyone else?




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TomoRainer
Tue Jun 07, 2005 1:37 am
#190

Are you back up to at least 4/3/3/3? And how many badges do you have total with the character you're trying to deed the ship with?







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


KaylBreinhar
Tue Jun 07, 2005 1:40 am
#191

Hey Tomo, since you're still up - is there a way to make a stickied post's subject line glow like neon so we could entitle something to the effect of "Quit asking about how to get the ROTW ships, everything you need to know is here"?

If about three more newbies ask, Imma hurt somethin', I just know it. At least with a post like the aforementioned, we could say "look up" instead of having to grab for tissues to contain the bleeding from the aneurysm.

Message Edited by KaylBreinhar on 06-07-2005 04:41 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
TomoRainer
Tue Jun 07, 2005 2:55 am
#192

I suppose I could use my superpowers to enable the FAQ to check for questions it can answer, and when it finds them, reach through the offender's monitor and shake them around by the lapels a bit.

Nah, there really isn't anything to be done besides, well, posting FAQs and such. I expect the questions about new ships will taper off in time.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Rishathra
Tue Jun 07, 2005 5:06 pm
#193






TomoRainer wrote:
Are you back up to at least 4/3/3/3? And how many badges do you have total with the character you're trying to deed the ship with?




I am a Rebel Ace, and have about 90-something badges.

I have also just noticed that I don't see the quest info for the JSF in my quest log anymore. But I DID do this quest.

Message Edited by Rishathra on 06-07-2005 07:08 PM




I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
Qlint
Tue Jun 07, 2005 11:35 pm
#194

Okay my Y-8 is very buggy here are a few I would like to see fixed promptly:


- the mining laser has no effect on asteroids when installed as the forward weapon


- the mining laser has no effect while the pilots seat is empty


- the ship gathers no loot


- the mining lasers instaleed in the rear turrets have no effect on asteroids if the ship enters combat (might be for some other reason, a little tricky to test as the NPC ships will not cooperate.



If those 4 items were fixed I could at least use it as a poorly designed mining ship, right now it is just eye candy.


For the record the mining laser used to test this were the quest ones, and yes I used /examine to verify asteroid damage or lack there of.





Qlint Iistwud (Pronounced Klint East would)
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ZornZwerg
Sat Jun 11, 2005 3:26 am
#195


I have a REed gun that also shoots down on the B-22, its a lvl9 with the base gun a MandalMotors Heavy Annihilator.


Also, I don't know if this is a known issue or not, but when a capacitor gets damaged to 0 hitpints than taken off the ship without repairing it, the capacitor energy becomes 0/0, and doesn't reset after being repaired. I have alreadylost 2 capacitors to this, and the CSR I talked to said he couldn'tdo anything about it.I have tested this using a Kimoliga and lvl1 cap to confirm what happened to my other 2 and have /bugged it.




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