Pilot Archive

Thread: How to Fix the Jedi Fighter.

Ducimus
Thu May 12, 2005 3:15 pm
#157

Image-rec missles are the best for PvP.

They aquire a lock fast, (takes about 1 to 1.5 seconds), and are not easily fooled by countermeasures. How fast you can kill with them... count to yourself "one onethousand". Thats about how long it takes to get tone. And well, having them just about anywhere in your HUD for a second is all the aiming thats required.



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AnzelVincir
Thu May 12, 2005 3:42 pm
#158






Ducimus wrote:
I honestly fail to see how anyone can justify the statistics on the majority of these new ships by any stretch of the imagination. They are so far out of scale with everything else, if anyone had mentioned the stats on said ships out of jest on these forums a few weeks ago, they'd probably have been laughed at. No would would have ever thought these things would seriously be in the game. (excepting beta testers heh)

Message Edited by Ducimus on 05-09-2005 09:07 PM




Well, I guess it's comforting to know that you troll everyone else's threads as well. Crying nerf is like so pre-CU. Find something else to do... dude.




AnzelZenalXenalXahnAgrippina
Ducimus
Thu May 12, 2005 3:53 pm
#159

Hey look, the troll with a superiority complex is back , and baiting no less! Is baiting against the TOS? I need to look that up.

EDIT: Ahh too bad, the TOS doesnt mention baiting specifically. Keep trying though, im sure you'll give me something to reportable again soon. May want to cut bait now while your ahead and fish elsewhere.

Message Edited by Ducimus on 05-12-2005 04:08 PM



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Vegitaa
Thu May 12, 2005 4:13 pm
#160






AnzelVincir wrote:

Well, I guess it's comforting to know that you troll everyone else's threads as well. Crying nerf is like so pre-CU. Find something else to do... dude.




So oyou're trying to say these ships are perfectly fine as is... ok, well. thanks for the opinion but let the grown-ups talk please.




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Coran_Sienar
Thu May 12, 2005 7:15 pm
#161



AnzelVincir wrote:


Ducimus wrote:
I honestly fail to see how anyone can justify the statistics on the majority of these new ships by any stretch of the imagination. They are so far out of scale with everything else, if anyone had mentioned the stats on said ships out of jest on these forums a few weeks ago, they'd probably have been laughed at. No would would have ever thought these things would seriously be in the game. (excepting beta testers heh)

Message Edited by Ducimus on 05-09-2005 09:07 PM



Well, I guess it's comforting to know that you troll everyone else's threads as well. Crying nerf is like so pre-CU. Find something else to do... dude.





Aren't you the guy who kept lobbying for Pilot XP to FS XP conversion? Why am I not surprised...



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
FataIity
Thu May 12, 2005 7:47 pm
#162


Another thing we need to take into account is the Jedi Fighter, Grev. and ARC-170 are reward ships that are one time only. One they go Boom, you can't get another unless someone is willing to sell you one.


The A-Wing, TIE Advanced and all the others are craftable, you can aways get another one. Why not let these one time rewards actually be worth something. Why not give rebels a quest for a one time A-Wing Advanced model, give it the same profile as the npc a-wing with the small curved vanes. I see one flying around Kash space, and its profile is even smaller then a normal a-wing.



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"Death Before Dishonor"

TomoRainer
Thu May 12, 2005 7:56 pm
#163

Ship chassis and parts never wholly decay, though. If you've got an Eta-2 with 10/10 chassis HP--the lowest it can decay to--you won't see performance degradation except when all your shields and armor are already knocked out. At that point, it's true that you'll probably blow up if you cut yourself shaving, but at that point, you're probably already dead anyway.

Message Edited by TomoRainer on 05-12-2005 07:57 PM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


FataIity
Thu May 12, 2005 8:59 pm
#164

Well I've never taking anything down that far. So is the same true for componates?



PS. Has anyone else seen that odd A-Wing in Kash space? first time I had seen it was in Beta, and then a few times after.





Arcain Draagon 4th MBH Ahazi Server -Summer 03'
ELITE DARK FORCES

"Death Before Dishonor"

TomoRainer
Thu May 12, 2005 9:29 pm
#165

Yeah, same thing with components.

The thing about decay is it only happens when your component's taken more than 10 points of damage. Thus, once you get down to 10 HP on chassis or 10/10 armor/HP on a component, it can never take enough damage to induce decay.

I've never experimented with components that low either, but a pilot named Eaca used to write a lot of posts about HP decay on parts and chassis, particularly the effect it had on PVP survivability, and the lowest decay limit came up in those discussions. I just figured out the mechanics behind it a day or two ago, though.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Coran_Sienar
Fri May 13, 2005 12:00 am
#166

That's a good question. I've no idea how to measure a 5% difference like that.



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Gaitan
Fri May 13, 2005 12:04 am
#167






Alyxian wrote:


No, it is not about rare relics, or any of that. It boils down to being about balance, pure and simple.


For you it's about "balance". Try and remember that not many people PvP in space, and the majority of players do not post on these boards. Any changes made to things added to the game affect all of the players. It's my guess that the "elite" status of the JSF will be a lure to draw new players in.


Have you ever heard the phrase "All politics is local"? When you're talking about balance and changes that's exactly what it is. Even the most hard-core pilot has to concede that the majority of people that fly don't go to Deep Space, and if asked most likely wouldn't want to. To them, getting to fly this hot new piece of hardware is fine just as it is.


The fact that someone PvP's in space doesn't make their argument any more (nor any less) valid. I just wish people could step beyond their own ideas and recognize that anything changed in the game affects everyone. There won't be a "balance" switch added to the new ships.


Why bring the other ships in line with the new ones? The netcode already has enough problems with the speeds of the other ships, doing this will make you never see you opponent, and them never see you as the netcode cannot keep up, and you will die before you see them, or they will die before they see you.


The other fighters DO NOT need to be better, and relics are still relics. Design may be good, but that does not stop the fact that the function of newer things over these relics will still be better. Take the car metaphor, an old 50's or 60's Dodge car, even perfectly restored, with as modern an engine that will let you run it, is still going to be inferior to the speed, power, areodynamics, handling capabilities, and sheer driveability of a Dodge Viper, heck, even a Stealth. The old car may look super cool loosing, but it will still loose.


I've pointed out in a previous post that "these things are old" is the worst argument I've seen. These new fighters didn't exist at all until they were drawn for the FX in the movie, and they are only "old" by the timeline of the movies compared to the "timeline" of SWG. In reality these are - by definition - new ships. If you're going to argue that they are old and should be poorer for it because they are old in the canon, then you're going to have to start demanding a lot of other changes - like no Jedi for openers. I also pointed out that technology - if we're being 'real' here - doesn't necessarily move forward in a steady stream, and a timespan of 20-30 years doesn't mandate that an older item is completely obsolete. For real life examples look at the F-14 or for non-military aircraft consider the Boeing 747. The technology of the components have improved dramatically, but the basic airframe remains the same.


And as for being ignorant, the only ignorant one here is the person who cannot keep this civil. I have been presenting my side in a very calm logical manner, you could at least summon up the common decency to do the same.


No one ever ended a fight by participating in it. Don't feed the trolls.

Message Edited by Alyxian on 05-12-2005 11:15 AM





I'm all for needed changes, but I think the PvP community is getting into a circular argument if the only thing they have to bring to the table is "it's not balanced in PvP." If PvP was the driving force behind SWG, then why was the GCW changed so that players could fight NPC's without getting attacked by other players? As I stated above, just *because* someone participates in PvP doesn't make their monthly payment to SOE any more valuable than those that don't.


You may jump to the conclusion that I'm against changing anything about the new ships. That's not the case. But I am against making changes to game systems or items solely for the sake of a vocal minority. Here's what I've seen in this thread (not quotes, just stating things as I perceive them):


Argument: The new ships, specifically the "Jedi Starfighter" are overpowered and cause an imbalance in PvP.

Counterargument: Not that many people PvP, and besides if you really have a problem with the JSF, all it takes is a little effort and you can have one too.

Rebuttal: Then all we would have is Comp Armor In Space. Wasn't the CU designed specifically to change that?

Counterpoint: You're still ignoring the majority of players that don't get involved in PvP, and you asking for a solution to a problem that is really only a "problem" to a small number of players. Not only that, there is a solution to that problem (getting their own ship). What about the ship loot items that come with some of the new quests? Looks like those are tailor made for that new ship. Do you really think it's fair to change that ship - and if you're honest all the anger is more focused on that ship - to satisfy the concerns of a small number of players? Considering the amount of effort that needs to go into "balance" for players that have entertainers and crafters, where does this problem need to be slotted in the grand scheme of things?


That is what I'm reading here when the posts don't go personal and attacking.


If you want balance, the first thing you're going to have to do is remove the anger and other emotions from the equation, and work from there.




Gaitan
Master Spy
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S-1-l2-H-C
Fri May 13, 2005 12:09 am
#168






TomoRainer wrote:
I mean the .95 speed mod on the Eta-2, for instance. A 100-speed engine in this ship will give you a max speed of 950, whereas in an A-Wing, it will top out at 1000. Say your engine PYR is also 100. Is this modified by your chassis as well, such that an A-Wing's pitch at ideal throttle would be 100, but the Eta-2's would only be 95?

In other words, at the ideal throttle and once they're both turning as fast as they can go, will an A-Wing and a YT-1300 with identical engines turn at the same rate?




my eta-2 will hit the 90 degree angle of attack limiter (where your ship turns so hard it slows down to avoid slipping so much your flying backwards) from about 1/3 throttle all the way to full boost at 1795 speed.



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Coran_Sienar
Fri May 13, 2005 12:15 am
#169

Those are interesting points. You could mitigate a lot of the concerns of the PvP community by not allowing people to go overt or to Deep Space in one of the new ships. But then again, I'm sure that everyone wants to try a new toy.



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