Pilot Archive

Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***

Thkallk1
Wed Nov 03, 2004 2:41 pm
#144



nevermind...tested my idea and it didnt work

Message Edited by Thkallk1 on 11-03-2004 05:14 PM



~Dryte~
Wookiee Ex-Creature Wrangler / Pointy Stick Weilder/Bang Stick Toater/Dictator
Warrant Officer II in TMC
~Once in a while you can get shown the light, in the strangest of places if you look at it right~



SwordNMace
Wed Nov 03, 2004 3:30 pm
#145

On the last tier-4 mission for the RSF, I'm supposed to ambush some Black Sun, but they never show. Happened twice now.






Tiocfaidh Ár Lá

26 + 6 = 1

Pain or damage don't end the world. Or despair or **edit**ing beatings. The world ends when you're dead. Until then, you've got more punishment in store. Stand it like a man...
And give some back.


Death waits in the dark
SwordNMace
Wed Nov 03, 2004 3:37 pm
#146






SwordNMace wrote:

On the last tier-4 mission for the RSF, I'm supposed to ambush some Black Sun, but they never show. Happened twice now.







Never mind. I flew in circles, browsed the forums to see if anyone else had the same problem, and even filed a bug report. Fifteen minutes after arriving at the waypoint, I got a mission success.





Tiocfaidh Ár Lá

26 + 6 = 1

Pain or damage don't end the world. Or despair or **edit**ing beatings. The world ends when you're dead. Until then, you've got more punishment in store. Stand it like a man...
And give some back.


Death waits in the dark
SSSnuggles
Wed Nov 03, 2004 4:47 pm
#147

Bug Item:


When a neutral player (neither rebel, nor imp) chooses to become a faction pilot, hebecomes that faction on the ground, kind of(same faction people appear purple). Faction Status remains Neutral, but other members of the faction become purple.

Thyriel
Thu Nov 04, 2004 4:26 am
#148

Smuggler Freelancer Tier3 Mission4 Bug, the Hutt ships that are non attackable by the mission owner and need to be protected are aggro, attackable and attack other group members that are not Smuggler Freelancer Tier 3 (tried with rebels, imps, tier4 smuggler freelancer all where attacked by them), this makes the mission harder than tier4 missions as ur forced to do it alone.

Wisky
Thu Nov 04, 2004 6:26 am
#149

the game crashed back to desk top twice last night while in space surrounded by tier 3 ships when i got back online my ship was disabled ???????????????


I have not crashed back to desktop sinec I updated my PC which was 6 months ago please tell me this is the game and not my system

Setana
Thu Nov 04, 2004 6:48 am
#150



NowI am not sure if this is me or SOE. Why do the enemy ships jump around. It is if they are warping. After a few minutes in the zone they seem to stabilize. My fps is 30 bandwidth is 1.0 to 1.8 and connection is 200ish. no packet loss. Is anyone else seeing this. I looked lightly on this thread but saw no mention of this.




Setana
Tempest, Naboo
HIVE


So I put my hand over the flame to prove just how tough I was.

G. Gordon Liddy - former FBI agent, former Treasury official, former member of the White House staff. former Watergate burglar
lund0529
Thu Nov 04, 2004 3:07 pm
#151

/ptrap1


After using it, the summoned pirates aggro on me. I return fire, killing them.

Attempting to use it again later tells me that all pirates willing to come to my aid are already assisting me.


Either message is bugged, or the system to decide whether the assisting pirates are currently spawned is bugged. (i.e. kills not registering as they were credited to the player vs. NPCs)
Savageda
Thu Nov 04, 2004 4:44 pm
#152

NPC bug


Having just installed JTL I was rather surprised to see that the trainers don't exist in game for me. After putting a ticket in, after advising me to delete my Profiles folder (which didn'twork) the CSRs have told me that there is no fix for this at the moment. So essentially I'm locked out of JTL...since I can't even pick up the initial box.To sum up, waypoints lead to a NPC that isn't there in my client.



(anybody have a workaround? I'm dying to get into space, here!!)



-Prosthetic foot

Wow, look at my super cool signature.
Lusankya
Thu Nov 04, 2004 7:58 pm
#153

I'm not able to find my mission ship (Destroy Nym's spaceship) we need a way point to atleast the sector then let us search a small area instead of the whole system. I 'm maxed out on xp and can't train anything.



Lu'Sankya
Federation Wing Commander
Master Shipwright
Master All 9 Aces
Master Swordsman
Fencer
Force Sensitive
rs1990
Thu Nov 04, 2004 8:25 pm
#154

1) Target lead is too far off to be worth anything...many other space sims have it done right...fix this one.
2) Enemy AI is stupid. I am a Reb and fighting Ties ends up as the 2 of us just looping around in a circle at Tier 1 and 2. Then at Tier 3, they just out run me and spin back and we go head to head...pass and keep doing it again and again. It is just dumb.
3) Everything is too slow...I guess I really just want X vs. Tie again, but it is not even close to that.
4) Please...Please have some storage space in my ship. Even is it takes up some mass to add. I cannot stand that my regular inventory fills up with space loot.
5) Missions spawning too close to others doing the same mission. Their fighters sometimes end up mixed with mine and when I cycle through my targets, I cannot tell whose is whose.
6) If I cannot attack it, please do not include it when I cycle through enemy targets. It is so annoying that something can shoot at me, but I cannot kill it.
7) Maybe give us a separate key to cycle through attackable enemies.
8) Radar = useless and horrible. Need a forward and back radar ala XvT.
9) Please change the bracket color for the ship that I have targeted. When 3 Ties spawn for one of my missions, they all have red brackets...that's ok. Then I go to target them and the only change is that little red, barely visible life/shield bar thing. Just change the braket color to gold or something so I know which one I have targeted.
10) Go back and play XvT or X-Wing: Alliance...then make this game exactly like them...they were great games.
11) I hate having to land all the time to go get missions. There should be certain mission types available in space...through comm link or space station. Just don't always make me land to get another.
12) Map (N key) stinks...I cannot even figure out what I am looking at in there.
13) Autopilot...what is the point of this? I engage it and tell it to take me to a waypoint (station) and it sets me on course that is not towards the station.
14) After logging in today, my ground chat windows are the same as my space chat windows. For example, I lost my combat tab on the ground, but I now have a quest tab. I also lost my IM tab.

That is all that I can think of right now, but I know that I have some more.



___________________________________________________________ - a l r i c -


-Master Ranger / Carbineer / Surveyor -Blade ofthe Alliance- Tatooine Starsider -


1st_Viduus
Fri Nov 05, 2004 12:55 am
#155

Imperial - Black Epsilon Exit Mission


Intermittent Waypoint


(e.g. - get mission, fail, return & restart - return to dathomir -> mission is active but no waypoint, and shuttle does not spawn.)



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joined42904
Fri Nov 05, 2004 1:50 am
#156

If someone hasn't already posted this, it looks as if we may need to add "keeping good usable loots with some loots better than crafted components for some component types" to our list of Pilot issues. Some shipwrights are asking the devs to make how good crafted items are relative to loot items the same for all components, including engines and capacitors.


I propose that we pilots as a profession oppose this change and point out that getting nice loot items is a significant portion of our content and that we don't make as much per unit time in space compared to the ground game (in terms of credits) so there is plenty of justification for giving us better loots, at least for some components.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
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