Pilot Archive

Thread: FOTM Jedi Starfighter....

Shazbat
Sat May 21, 2005 6:38 am
#131

A fine ship!



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CuchulainnDarklight
Sat May 21, 2005 7:25 am
#132

Hehe - didnt thing anyone could answer the question I asked above!!


And if they cant answer the JSF is obviously unbalanced. Nice to have other people prove your argument for you!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Vicotnik
Sat May 21, 2005 12:43 pm
#133






CuchulainnDarklight wrote:

IF ANY JSF PILOT CAN TELL ME WHAT THE HANDICAP THE JSF HAS TO BALANCE ITS HIGH MASS, MAX YPR, SMALL PROFILE, AND 3 WEAPON FIREPOWER i will shut my mouth and never post again except to tell everyone it is perfectly balanced, I will also give everything I own to that person including any donatable body parts! So go ahead tell me what the handicap for the JSF is?




I actually don't think that a JSF pilot should have to answer that. The developer who threw the JTL balance out the window should be the one to give us the answer.


And while he/she is at it, I'd like to know if they woke up one day and thought:


"You know... Today is a nice day, I think I'll just completely throw the JTL balance out the windows by souping up these new ships. After all, all those focus tests and weeks of testing we spent during JTL beta should mean nothing. I mean, it's not like we could have used those weeks of testingfor anything else, right? These new ships will put JTL back at the very beginning of JTL beta, where all the ships were alike. That r0x0rs!!!!!1111oneoneone1!1 Composite in space ftw!!!11"





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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
BeakerMike
Sat May 21, 2005 3:04 pm
#134






Kehtal wrote:

Urgently needs to be nerfed. Why? Because it is insanely unbalanced.


It has more mass than an A-Wing, has a much smaller profile than an A-wing, turns faster than any other ship i know, and also accellerates faster than any other ship i know. Tonight in deep space I came across an enemy pilot in the new FOTM ship, and we went at it. The fight was over relatively quickly, the entire time I was turning as hard as my A-Wing could go, but to no use, he stayed just off of my screen but was able to turn so fast that he could shoot me and continue flying in circles semi-infront of me.

Rinse-Repeat 6 times, same story.


This is rediculous, and needs to be balanced as soon as possible.





And much like an A-Wing missiles are the death of the Jedi/ETA-2. One good IR Missile will take the thing out, as for 'nerfing' it I'd say rebalance the A-Wing and leave the ETA-2 alone. Freelance and Imp Pilots now kinda have a ship like the A-Wing, something both sides have been lacking for a good long time now. Not only that and not to insult you, it comes down to Pilot Skills in space not just your ship and it's parts. Besides that, you alwas have the Heavy Mass Z95 that is almost the same just a bit bigger. Or go pick up a Grevious that is the same for the most part, off a Jedi. I got mine for about a million credits, and it's just like the ETA-2 only a tad bigger.



Ashen Katarna
Ace Rebel Pilot
CuchulainnDarklight
Sat May 21, 2005 5:44 pm
#135







BeakerMike wrote:

And much like an A-Wing missiles are the death of the Jedi/ETA-2. One good IR Missile will take the thing out, as for 'nerfing' it I'd say rebalance the A-Wing and leave the ETA-2 alone. Freelance and Imp Pilots now kinda have a ship like the A-Wing, something both sides have been lacking for a good long time now. Not only that and not to insult you, it comes down to Pilot Skills in space not just your ship and it's parts. Besides that, you alwas have the Heavy Mass Z95 that is almost the same just a bit bigger. Or go pick up a Grevious that is the same for the most part, off a Jedi. I got mine for about a million credits, and it's just like the ETA-2 only a tad bigger.





Bit inyellow - WRONG - the JSF has nearly as much mass as an X-wing therefore 1 IR barely scratches it (that from 60 odd IRs launched at themby the way)


Bit in red - Wrong again - Imps have always had better dogfighters (more manouverability/same mass/more gunports) than the Awing. However the freelancers dont have the same capability (give them chirdaki and "clutches" and other uglies fgs), plus, the JSF is IMP-ONLY. Check out the ship stats - try the shipwright forum - they have in depth comparisons of ship stats there!


2 bits in green - the fact that i have to pick up the new ships to compete with the JSF shows that it is not balanced and that skills are not the deciding factor in combat anymore!

Message Edited by CuchulainnDarklight on 05-22-2005 05:17 AM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
JoKen_Jash
Sat May 21, 2005 6:53 pm
#136

Well, actually, I have been able to kill a jedi fighter with one IR Mk II. However, the guy had no DI so he may have taken damage from my wingmate--I don't recall--and not have been able to shunt to protect himself from another hit.



JoKen Jash
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FataIity
Sun May 22, 2005 12:26 am
#137

You said for pve as well, what ever. The Heavy X-Wing is better for pve. Also the Kryat.



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entrailsgalore2
Sun May 22, 2005 2:29 pm
#138

and youre entitled to your own oppinion....I just find it funny that when freelancers complaina about a-wings being imposisble to hit, they would just say " quit complainining and play.." now those same a wing lovers are complaining about the jedistarfighter. But in the movie the starfighetr wasnt nessisarily associated with the empire, it was associated with anakin so being imp to get the ship doesnt make sense to me...but of course sim not a dev so it doesnt matter what I say. Ill definatley switch to imp sometime to get the starfighter.



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FataIity
Sun May 22, 2005 4:11 pm
#139


Bit in red - Wrong again - Imps have always had better dogfighters (more manouverability/same mass/more gunports) than the Awing. However the freelancers dont have the same capability (give them chirdaki and "clutches" and other uglies fgs), plus, the JSF is IMP-ONLY. Check out the ship stats - try the shipwright forum - they have in depth comparisons of ship stats there!


Actually your wrong. The ships ypr stats count for direction change, not turning rate. Engines controll your turning rate. I can use a level 6 RE'ed reward in my jedi fighter for pve and a level 8 RE'ed in my A-Wing, guess what, my a-wing turns tighter then my JF.



Arcain Draagon 4th MBH Ahazi Server -Summer 03'
ELITE DARK FORCES

"Death Before Dishonor"

CuchulainnDarklight
Sun May 22, 2005 7:13 pm
#140







FataIity wrote:


Bit in red - Wrong again - Imps have always had better dogfighters (more manouverability/same mass/more gunports) than the Awing. However the freelancers dont have the same capability (give them chirdaki and "clutches" and other uglies fgs), plus, the JSF is IMP-ONLY. Check out the ship stats - try the shipwright forum - they have in depth comparisons of ship stats there!


Actually your wrong. The ships ypr stats count for direction change, not turning rate. Engines controll your turning rate. I can use a level 6 RE'ed reward in my jedi fighter for pve and a level 8 RE'ed in my A-Wing, guess what, my a-wing turns tighter then my JF.





Actually your wrong - the same engine in an Awing will and a JSF will not cause the Awing to turn faster! A REed lvl 10 may beat your REed lvl 6 in this way - but that must be the crappiest lvl6 engine in existence for this to happen!

Engines give you an ypr acceleration rate upto a certain point (depending on your chassis), also the chassis determines the MAX turning rate as well (or maybe its the other way around - have to go in game and check - not that it matters as the max is determined by chassis), you can check these stats by pulling up the ship management screen in space.

Message Edited by CuchulainnDarklight on 05-22-2005 07:16 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Shierre
Mon May 23, 2005 3:50 am
#141

Ok I don't pvp much myself. I have to say I love my JSF though all I have done with it is zoom around a little... it has like 3 pve kills to its name.

I can see how the ship is a pain in pvp as it does allow for the more green pilots to get a good advantage. If they were limited to 1 per character (I believe some of them quests are redoable) and give them decay in fights even in deep space. I know I am about to catch hell for that comment but if they were a one off ship and were able to decay then missiles would eventually bring these ships to ruin. They would be hoarded in datapads and rarely used or just used for pve.


All I can think of for the people I see who are having problems with them in deepspace all I can think of ( though it may have been tried I don't know) is grab a Y-wing or an ARC or a Krayt and take a friend or 2 along. Heh let it turn tight in behind you... right in front of the turret gunner.

I think that the turret ships are more then answer to these agile fighters then anything else.. well except yummy missiles of course. As I said though I haven't pvp'ed anywhere near as much as it sounds like some of you guys have so please don't think I am telling you how to or talking down. Just a thought I had and was wondering if it was tried. LOL I personally (even though I love my basically unused JSF) love to hear of a lowly Y-wing with a turret gunner take something like this down. Plus how much of a bragging point to say you took one down with a turret hehe





Livonya
Vicotnik
Mon May 23, 2005 4:09 am
#142






Shierre wrote:

Ok I don't pvp much myself. I have to say I love my JSF though all I have done with it is zoom around a little... it has like 3 pve kills to its name.

I can see how the ship is a pain in pvp as it does allow for the more green pilots to get a good advantage. If they were limited to 1 per character (I believe some of them quests are redoable) and give them decay in fights even in deep space. I know I am about to catch hell for that comment but if they were a one off ship and were able to decay then missiles would eventually bring these ships to ruin. They would be hoarded in datapads and rarely used or just used for pve.




Chassis decay doesn't matter much, it will never completely decay. What will happen is that the ship will "die" quicker after the shields and armor is gone, but that's not much of a problem in PvP. We've already got 1-3 hit kills in PvP so it's not a big deal to have low chassis condition in PvP really.




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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Decol
Mon May 23, 2005 6:34 am
#143

I outmoved and killed jedi starfighters with aREGULAR intercepter! so stop whining and get better at flying.



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