Pilot Archive
Thread: Suggestions for improving the fun of space PvP
Be careful mentioning multiplayer ships around twitch kiddies. It offends them that they might have to cooperate withsomeone to succeed at anything.
As it stands now, the POBs and Heavy fighters really have no role in PvP, which is primarily about pilots in high performance ships trying to outdo other pilots in high performance ships. POBs and Heavies were designed to tackle targets MUCH bigger than they are, which makes them vulnerable to something lighter, yet capable of carrying an equal amount of firepower.
Consider the B-Wing. Aside from POBs, they have the worst maneuverability, but the greatest amount of firepower, exceeding even the POBs (I have a B-Wing set up with 4 3200+ max damage weapons). They are single pilot ships, and all the weapons are forward aiming. It was designed with one purpose in mind, taking out targets substantially larger than itself. It doesn't turn well, so it cannot effectively engage a target that's too much more maneuverablethan it is. Given that there are VERY few PvPing players in other heavy Fighters or POBs, the role they were meant for has no real place in the current scheme of PvP.
I'm glad Y-wings don't have turrets, hearing about those Aggressors scared me in beta... oh, wait, the player ones do, just the NPCs forget to hire a gunner. O.o
tokeway wrote:
man i used to hate that rofl
Speaking as a JTL Beta vet, they can make that AI freakin' merciless, relentless and nightmarishif they want to. If you've ever cursed at the sight of an Aggressor coming after you in Kessel since Live, you ain't seen them at their worst. That turret used to NEVER miss a shot.