Pilot Archive
Thread: Pilots, post your number one issue with JTL here! (11/03/04)
1. they take quite some time. They're really 4+ missions in one serving.
2. a fail on a mission means a total restart, even though they're clearly segmented. I would advocate that if they don't shorten them, then they could at least allow a "save" after each segment complete, so a failure, or imcomplete doesn't put you back to square one. People sometimes log on for smaller time blocks, and doing a tier 3 or above mission wouldn't be an option.
We need to be able to have mixed reb/imp/neutral missions and or activities. Otherwise mixed guilds will fall apart as people play jtl and are unable to work with friends and or guildmates.
I can understand not being able to help with each others faction based missions but to not be able to work together at all, I mean come on this is a social game!
DePhrag wrote:
Ship Cruising Bug - Drops to 0 speed and then back to full power
If I am cruising at top speed in space the ship will occasionally drop down to ZERO and then quickly jump back up to full speed. This is very annoying when im in battle because I will have my recticle on my target, the engine will drop to 0 and then I will lose my target in huge way.. and have to realign again.
This happens all the time, and on all the ships I own. Anyone else have this problem? Or is it a "Feature" ???
It happens to me also, I think it happens when you cross a server boundary.
Kahlaxi wrote:Forced PVP for Master is my biggest issue. I didn't PvP on the ground, I don't want to PvP in space. Devs, what were you smoking when you came up with this brainstorm? JTL is awesome aside from this huge blunder.
100% agree, its bad enough that they make you pvp, but space pvp is terrible. 1 or 2 hits?! When you can find your enemy at a long range, its just a charge at eachother and 1 or 2 lucky shots. Doesnt even require real skill. Get rid of it please!!!
Yes I know you can make yourself last longer than 1 or 2 hits, but to load up with that crap forces you to use a slower ship and/or cut quality of other parts and they have no prob hitting a slow target.
Ffolks wrote:
I'd just like to slip in another one here...
I'd like to see level appropriate Duty Missions available at all times. If I'm getting hammered on a mission it'd be a nice break and good practice to go do some of these.
I'd also hope they'd be available as something to do after reaching Master.
I agree with you. We need to be able to take a break from missions, especially on tier 3 where things tend to be rather hellish.
For those of you in mutltifaction guilds that are complaining that you can't do guild events with rebs and imps, think about how many times you saw Darth Vader and Luke decide to nuna hunting together in the movies? I can understand how coverts could work together on the ground without knowing each other's faction, but up in space, if you see someone with a B-Wing, you know there a rebel, and from my boss's [the Emperor's]prersepctive, that makes them a target.
It would also be nice to be able to land at any facility that where you get pilot missions. Currently people in the Imperial Inquision hare having to ride swoops between Moena and the Emporer's Retreat, and I assume Hutt affiliated privateers are having to do something similiar. It's also a bit annoying that it's impossible to land a ship at the Dantooine Imperial Outpost, which is a starport already.
Kadix wrote:
Ffolks wrote:
I'd just like to slip in another one here...
I'd like to see level appropriate Duty Missions available at all times. If I'm getting hammered on a mission it'd be a nice break and good practice to go do some of these.
I'd also hope they'd be available as something to do after reaching Master.I agree with you. We need to be able to take a break from missions, especially on tier 3 where things tend to be rather hellish.
For those of you in mutltifaction guilds that are complaining that you can't do guild events with rebs and imps, think about how many times you saw Darth Vader and Luke decide to nuna hunting together in the movies? I can understand how coverts could work together on the ground without knowing each other's faction, but up in space, if you see someone with a B-Wing, you know there a rebel, and from my boss's [the Emperor's] prersepctive, that makes them a target.
Just want to agree whole heartedly with the Duty mission point.
And disagree with the faction point - or rather agree in principle with the logic, argue that theres no good reason to enforce that with the game mechanics.
There is no good reason for a TIE not to be able to shoot down another TIE within the game mechanics, under the right circumstances (Rebels will fly TIES and imperials will fly X-Wings if a covert mission requires it, the game mechanics to prevent that are understandable). What people want is the ability to do PvE hunts together, mixed faction, against some NPC targets. The can be neutral targets, and lets face it 'enemies band together to defeat a greater threat' is a perfectly reasonable (and even SW canon) story. So there's no reason to prevent mixed faction hunts.
One fix might be to allow players to take two pilot lines: Neutral + A GCW Faction. (I can think of at least one Rebel that flew a YT-1300).
Or, you could allow anyone to fly any ship, but make them an honorary member of the faction of the ship (An Imperial flying a X-Wing will get attacked on sight by TIE's)
The current situation with the mixed faction space hunting is breaking up small player communities.