Pilot Archive

Thread: Pilot Style...

Attla_Nightblight
Tue Oct 11, 2005 8:07 pm
#1

I am a brand new pilot, Storm Squadron, and somewhat of a roleplayer. A little over a month ago I bought SWG and fast grinded to master carbineer and BH, then discovered something in this game I really like a lot. I am so hooked now on spaceflight that I havent fired my carbine or killed anything but rebel npcs in 2 weeks and sold my BARC to support my ship parts habit. (I like my TIE advanced much better then the BARC anyway )

I am still learning, and have a lot to learn. I have read 6+ pages of this board, all the FAQ stuff, various external links, hints on RE parts, etc. I just recently hit 4333 pilot and I am turning my thoughts towards pvp in the near future. I will always fly a TIE of some sort, I want a ship that challenges me to be skillfull, the rewards are greater that way.

My question to you veteran pilots in the pvp arena...when did you find out your "style" ? How many different ones are there? I mixed and matched and crammed a lot of very expensive RE parts into my interceptor, including a 4k mass cap that does 44 recharge and 1195 energy. I found an engine that was 68 to all and 78 top speed, and a rare (from what I understand) lvl 3 RE booster with nearly 17 seconds burn time.

I had fun, I felt confident that I was learning as I went. I did my best to solo missions, but half the time got my arse handed to me, but still learned, tried again, then called for help. I practice in kashyk on tier 4 privateers now, but they are kinda easy, very slow and easy to maneuver behind and blast to bits with even a interceptor, the advanced's two guns make it nearly cake now.

I enjoy the negative 10g turns, the turn ins and outs, the speed and twists and torque turns, the way I have to use the throttle more then the stick to control my TIE bomber and account for inertial slide. In short I like the "flying" part of it, more then the guns blazing overpowering muscle part. I believe that a good flyer can outmaneuver a double or triple gunned ship and come out in the end. Is this possible in pvp?

Now I am faced with a perplexing question, keep the advanced for pvp, it seems a bit less maneuverable then my interceptor was, go back to the interceptor and massive parts-cramming, or step up in mass to an oppressor? Maybe from what I have posted here thus far, you vets can define my own "style" and offer a little wisdom. I love the ease in firepower of the advanced, but I do miss the zippiness of the interceptor, and at this point all I have done is pvm for my missions and farming loot for my MASSIVE RE project and liberal bribes to shipwrights.

I really dont' ever want to fly a ship in pvp that makes anything easier. I've taken pride in learning and limping back to spaceport sometimes, having storm squadron command chew my butt for failed missions, etc. For farming parts PVM I'll just throw together a tie bomber with 35k mass guns and blast all day though.

What are the veteran imperial pilot's thoughts on all this? Do I even make sense? Is anyone else out there as bitten by the JTL bug as I am?

/consider



"Richthofen was not regarded by his peers as an especially gifted pilot. Pilots of the day and historians have continually asserted that his younger brother Lothar was a much more natural pilot, being more skilled in aerobatic maneuvers. Rather than engage in such risky tactics, Manfred von Richthofen adhered strictly to a set of flight maxims (commonly referred to as the "Dicta Boelcke") to assure the greatest chance of both squadron and individual success." -- Wikiepedia, "The Red Baron"
Julak
Tue Oct 11, 2005 8:29 pm
#2


I can't say I am the best "vet" to consult as I finished Storm Squadron a couple of days ago, but I have been piloting quite a while. I understand your dilema (spelling?) I fly my interceptor with its low 50k mass and think I do fine. I understand how you like the power the advanced gives you, as my alt is a master B-wing pilot (4 guns woot) but really I do say fly to your preference. In PvP really it only takes 2 maybe 3 shots to kill your opponent, so speed and manuevaribility (spelling) are crucial. In PvE, firepower is better I beleive, becasue in DeepSpace the Tier 5 A-wings are dominant, and having only one gun in my Interceptor takes a while for me to vape them, now I know that if I used the advanced it owuld take a lot less time, but its also half the fun taking a while to kill them. If I were you (you would be me then, wierd huh?) I would go with the advance, but agian its your own personnel choice and if you really want to try each to their strenghts and weaknesses head to kessel for a bit and take on some Tier 5's. Sohope you enjoy which ever you choose though. Happy Flying



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
CuchulainnDarklight
Wed Oct 12, 2005 6:20 am
#3

Use them all, my standard ships in my datapad are 1. A Ywing LP, 2. A Ywing deuce, 3. An Awing, 4. A heavyX, 5. An empty (not flown in months) JSF, and finally 6. that dopy sorosubbboat.


That way you can change between them as you like.


In PvP I can make that Ywing dance better than a spiced up Twilek girl, but I prefer the X, im now working on a Awing loadout as well.






...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
LeaphChausew
Wed Oct 12, 2005 7:13 am
#4

Style comes with experience. Easy and simple as that. If you fall into the mode of flying a 'pattern' you will fail. I must say that your post is very refreshing and I urge you to work at using a TIE Advanced as I personally love that ship. Though I fly an A-wing as a Rebel pilot on my main toon, my next choice as an Imperial would be that ship since it is like an A-wing. Not the carbon copy stats wise or component wise (like the JSF is to the GSF and the heavy variant of the start ships are to each other), but it is similar.


I'd never go as far as to say I am the best pilot who has ever graced the game, but I know my strengths and I know facts when I consider them. I started off my career months ago getting torn to shreds and eventually and over the last four/five months have been shaped through this hard learned experience into someone you -really- don't want to get into a furball with, short of being somewhat masochistic.


I'll say this now. There are no sure fire manouvers which will get you through pvp. You act and react as a reflection of your opponents actions. You need to learn your ship and learn how other people have built there ships up. My A-wing is what it is now because I took form the experience of Ostat and Rapax, using them as 'mentors' until I could match them and even outdo them.


Being humble isn't key, being arrogant is annoying if you can't justify it through prowess and flaming is the quickest way to lose not just your enemies respect, but your peers too. As much as I fly for fun, I will shamelessly admit that I enjoy every moment I get of taking down an opponents starfighter, especially if the odds were in their favour, be it their superior ship/equipment or even their reputation at times which made me somewhat nervous during the encounter. Psychology comes into this game a lot. Pride is somthing you have to keep in check. Getting blown to pieces is completely demoralising when you love flying and pvp so much. When you aspire, during the time you spend in game to reach the top rung of your ladder and occasions come when you're knocked back down...has its effects.


My best advice is to keep an open mind. I'd be lying if I said 'keep an open mind always' because it just isn't possible all the time. Trust me, if you like flying and pvp as much as I, you will get annoyed at times no matter how nice a person you are deep down.


Ok...enough of the morality tale


I like the fact you're sticking to TIEs. If you want to improve, steer clear of the RG TIE as the hitbox is off centre and you're not going to learn from it. Basically, the hitbox works in such a way that you could have an enemy splashing blaster shots all over you and it won't accept damage all the time.


I suggest these three as ideal choices in rank order.


1. TIE Advanced - My personal favourite as it is most similar to the A-wing only with two weapon slots.


2.TIE Fighter Heavy variant. - Ok, its a rotw ship, but it has a large hitbox. I don't actually think this ship is too unbalanced. As a new pilot too, it'll be a bit more forgiving as a 'starter' ship for pvp.


3.Standard TIE Interceptor. - The most hardcore choice of the three. Hardest to set up, but in the 'Leaph Chausew scale of Kudos and ultimate coolness', this ship gets the prize. Pace Nebulon from Starsider and Nensaya from Bloodfin(sp?..Attacca on the forums) are squint pilots and I respect them muchly.


As for improving with pvp, as I say, ask other pilots, ask your enemies and most of all ask yourself. An enquiring mind goes furthest as mine is still enquiring with every second I'm conerning myself with the game.

I think the saying 'a good carpenter never blames their tools' is a good phrase for this game and especially pvp. Your success begins and ends with your own flexibility and ability to adapt.


Hope this was found to be useful.

Gizmarke
Wed Oct 12, 2005 9:25 am
#5

I'd agree that Style comes with experience. Learning your strengths and weaknesses are likewise part of that style. Though experimentation is also an important factor. There isno defined limit on how to approach the same problem,so don't be discouraged if what you try doesn't work.I'd encourage you to learn from your weaknesses and work through them rather than around them, if that makes any sense.


Space isn't really ... diverse enough to make people fly That differently. Only in PvP will you see this as important. And thenI'd argue that recognizing the pilots style, and their maneuver is one and the same at that point.


For your ships, there is no reason why you can't do both an Interceptor and an Advanced, and an Oppressor. Maybe even a Heavy TIE too. Play with all of them!


Applying Style to something as concrete as a Space Sim makes me think more along the lines of Form vs. Function. Meaning, the role for each ship. Say you need a bomber, take the Oppressor. Say you need an Interceptor, than the Advanced or Squint. Or if you need a more durable ship, you could use a Heavy TIE. It all depends on how you outfit them and how you plan to use them, for what kind of role.


If you're really being stubborn about not using ROTW ships though, you might even want to dust off a TIE Bomber, just for the fun of it.


I'd also encourage you to try the other Imperial Squadrons, and maybe even some Neutral or Rebel Squadrons to broaden your experience further (if changing to Rebel isn't too much of a pain). But definitely the Imperial Squadrons. But on the otherhand, if you're really just interested in PvP, jump straight into it. The more exposure to it you get, the faster you will learn. But you should try to remain focused after you start PvPing. Regardless if you win or lose, you should be thinking about what mistakes both sides made, how they can be improved for the next round.


The trick is though alot of improvement may depend on a component or two. Meaning if you got shot down because you couldn't turn around fast enough, you might need a engine with better YPR. Which means months of work to RE an engine.


Good Hunting





-Castin Donn
...has mastered the Pilot profession
TUMOS_GHOST
Wed Oct 12, 2005 9:37 am
#6

Well, it all depends on your flying style.

1. would you perfer to run circles around your opponent and do the circle jerk thing?
2. Would you like to bomb the hell out of your opponent?

if you choose "1" then go with an interceptor. Maybe a low mass lvl 8 RE gun, with a lvl 6 RE engine (you can get a better lvl 6 than the one you already have) and then just build aroud that. mkIII shield, mkI-II cap ... you get the picture

if you choose "2" then fly your oppressor. with 3 missle tubes, you got some pretty insane fire power sitting under your cockpit. Load it wwith 3 mkII imagerec missles and enjoy blowing everything in pvp to smithereens. I personally would perfer MKIV protons, but those are a bit harder to lock in pvp so a trick is just to slow down when the enemy is approching till you lock. after the lock just fire all or right click the mouse 3 times fast.

I personally would choose a TIE advance with a lvl 8 RE engine and 2 lvl 6 RE guns, and just build around that. Good maneuverability with good firepower.





__.:FQ:. Inc.________
Totai & Fatoos



PaceNebulon
Wed Oct 12, 2005 9:39 am
#7

I would say go with the advanced. Statistically, the advanced and interceptor are the same except for the extra weapon and 15k mass on the advanced.The wepon slots will let you mount more firepower for PvE and and the extra mass will let you use a larger engine for PvP. Unless you really like the Interceptor your first few PvP encounters in it are really going to hurt and drive you away from it. With the extra mass the advanced can be a bit more forgiving as far as dealing and receiving damage. You might even want to try out the heavy tie. The lowbest turning speed and high maneuverability ratings will be very forgiving and give you an edge in turning fights. Also the 95k mass will let you mount a wide variety of parts, ie., L10 engine, L8 weapon, and L8 Shield for speed, maneuverability, and protection or L6 or 8 engine, L10 weapon, L7 shield for high fire power.


Overall, as Leaph said, it comes to personnal preference. Fly what you like andmake it into the ship you need.





Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

da5in
Wed Oct 12, 2005 10:37 am
#8

Bravo Attla!


I have also been bitten - I was getting bored with the ground game and have been flying a lot lately (I just got 4444 last night - Storm Squadron)


I have been enjoying the missions - they force you to use a little more strategy than firepower - and that has been a lot of fun.






Tariv Caflaim ------------> Pikeman, TK, Brawler
Chief Warrant Officer, Storm Squadron Ace
RennTech City, Dantooine
Wanderhome
Oversvin
Wed Oct 12, 2005 1:04 pm
#9

the decimator


Ever heard the sound of Elite gauss cannons shooting?

GAARRR Fire a broadside cannoneer...


it is the cooles empire ship

As for the rest, the advance and heavy tie is really nice ^^



IGN: Tevi
Server: Europe-Chimerea
Smuggler
Inquisition Ace

Captain on Valcyn

Read the sticky, or face the wall of flame
Attla_Nightblight
Wed Oct 12, 2005 3:48 pm
#10

Thanks all for the responses, I feel welcome to the community already. I do havea dumb question, you all refer to the "heavy TIE", I assume that's the aggressor, which seems a bit sluggish on handling. I was amazed at the folks on my server who don't know the value of certain parts. I went on a "mass cut" to unbloat my advanced, it only had 740 mass left and no chaff. I stopped thinking so much and found my own current style I guess, dumped the lvl 5 cap for a lvl 2 which does fine and freed up 8k mass. dumped the crafted lvl 7 weapon at a whopping 14k mass for a RE lvl 4 that is VERY close to the same damage!!!


Why do people sell crafted weapons with only a .480ish to armor and shields and a higher then 360- firing rate for so much money? I did better with a looted gun .680 to both shields and armor, 310 refire 1200-2k damage. *shrug*


Anyway, I have settled on an engine I found that's 68/68/68/95 and 35k mass, I just have to make the room in the advanced which I think I have now. I think it's well balanced with a lvl 4 and 5 gun and that engine, 1350 front and back shields, cap is 880 power and 38 regen, lvl 2 at 1350 mass! I bought it for 2k *grin* and I ran across the galaxy to buy it too !


And a 14088 output reactor, lvl 1, 1340 mass.


All in all, I currently have 27k free mass with the engine in, someone told me there's a quest for Nym to get a great engine and weapon so I am trying to find it now.


As for the advanced vs interceptor, I don't feel a difference, seems to handle the same. I just value the RP or in character of sticking with TIE's, especially the advanced...sometimes I get behind a dodgy tier 4 x-wing and say "The force is strong with this one"


I had to dump all my house furniture to make room for my 8 bags labeled "RE3" through "RE9" and my various other "keepers" ship parts. now to find a good place to farm loot and practice flying at the same time....



"Richthofen was not regarded by his peers as an especially gifted pilot. Pilots of the day and historians have continually asserted that his younger brother Lothar was a much more natural pilot, being more skilled in aerobatic maneuvers. Rather than engage in such risky tactics, Manfred von Richthofen adhered strictly to a set of flight maxims (commonly referred to as the "Dicta Boelcke") to assure the greatest chance of both squadron and individual success." -- Wikiepedia, "The Red Baron"
LeaphChausew
Wed Oct 12, 2005 3:51 pm
#11


The Heavy TIE is the 95k~ mass variant of thenovice box,Light duty TIE Fighter.


The TIE Aggressor is pvp suicide even with a gunner in my oppinion.


Spacey
Wed Oct 12, 2005 4:35 pm
#12

The TIE aggresor is a taxi... albeit a one person taxi...


I kind of like how the Aggresor looks - but yeah, she's too big for the firepower she carries.






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Julak
Wed Oct 12, 2005 5:25 pm
#13

I still say fly the Interceptor, because it taught me so much about myself as a pilot and as gamer, but still fly to your strneghts.



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
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