Pilot Archive

Thread: The 'vette: a study in absurdity

MonsofoLexius
Wed Feb 16, 2005 4:46 pm
#1


Heya Eilla,


Add a brief post to the issues thread, include a link. I can only track so many things at once. But I hear ya, I might not agree, but that does not mean I don'tpush for it.

Message Edited by MonsofoLexius on 02-16-2005 03:46 PM



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RasalTheWise
Wed Feb 16, 2005 5:09 pm
#2

As much as I want to get my master freelance pilot, I really enjoy tackling the 'vette. Last time I tried was with a few pilots, and we almost got it (#5 down, shields down, engine damaged) before it hypered out. That time we made the mistake of accidentally aggroing one of the gunboats (imp). You don't hit the gunboat, it wont hit you. We were so close we could taste it!

But I digress. I agree with you to a certain extent. There should be a grind alternative to tackling the vette, but it should be steep, like x4 the amount they have it currently labelled at. It would encourage people to do the 'vette, but it doesn't anchor them to it.




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DocDiablo
Wed Feb 16, 2005 5:28 pm
#3

Sorry Eilla, but I disagree. I am a privateer, and I soloed the Vette. The one thing I like about space is the constant challenge both in PvE and PvP. The rest of the game is so easily mastered in no time that it actually pisses me off (Came from EQ where it took years and years to master your character). Space you can play and play and play and never seemingly master it. If you can't beat the vette alone, get others. If you can't get others, train them...get them excited. I can't believe if you have been playing your character since 2003 that you dont know anyone on your server with JTL. If you don't want to train them, then keep trying the solo.


BTW....when taking out the vette, solo or otherwise, you want to make sure you are there when it spawns, not try and take it out when you come into the system and it's already there...it's only there for so long, and you want the full alotted time. As a privateer, you dont agro, so you can take your time getting into position. If I'm not mistaken, you can come in under both the gunboats, and the vette. Of the 3 times I attacked the vette, only once did all of the ships start reacting upon first shot. The rest of the time, only the small ships reacted. The gunboats continued on along with the vette. Point being, you should be able to stay underneath the big ships, and take out gun #5, then take out the gunboats one by one, using them as partial cover from the little gnats. You basically just have to be ready for when they turn, and get on the other side of them before they destroy you. If you die....come back, the ships will stay there as long as their time limit doesn't run out, and they will not be redamaged. When I killed it, it took three trips in. As a tip on the vette, once you do take out the weapons, you have to take out the shields from their respective side (I think primary is on the left side, and secondary is on the right side) both near the front. After the shields, you take out the engines, then the reactor, then and only then, can you take out the bridge, and blow the whole thing up.


Also....as I stated before, the only time the ships started turning and attacking from the first shot, I was also the first person to hit it, which was not the case the other two times I attacked it....that may have something to do with it. Meaning, you may want someone ungrouped to take the first shots at it, accept death, then wait for em to pick their travel path and start in on em. Im not sure on this, just speculating.



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In-Game Name: Warbizzle


Ever dance with the devil in the pale moonlight?
~Doc
DocDiablo
Wed Feb 16, 2005 5:34 pm
#4

BTW, it is almost imperitive that you have the Imperial skill Engine overload (for dodging the turn), and is ABSOLUTLY imperitive that you have the imp skill weapon overload loaded, along with private cap overload/reactor overload....that may be your problem.



------------------------------------------------------------------------------------------------------------
In-Game Name: Warbizzle


Ever dance with the devil in the pale moonlight?
~Doc
CPark
Wed Feb 16, 2005 5:48 pm
#5

Eilla -- I tried to get some folks together for later this afternoon too -- had the same problem -- but I know of at least 4 or 5 folks who fly and at least I and one other guy are going to try to get together next Monday at 7:00 PM EST. The players are here on Wanderhome and we can do it if we work together. (I'll bring the missiles )

I understand your frustration (and I don't want to sound too gung-ho) but hey -- we can live with one mission we have to group on.

Contact me again in-game.
Arcan
Wed Feb 16, 2005 8:27 pm
#6

Gotta agree.

While it may be acceptable to say "Get a group", it isn't that easy for some of us.


I am an Aussie playing on Tempest, the local times I play are from about 9PM to 11PM, which equates to 2 AM to 4AM server local time in the US.


It is very lonely in space at that time and trying to find someone to group with is near impossible.


I would gladly gather 25 million xp instead of tackling the 'vette all alone......again.
S-1-l2-H-C
Wed Feb 16, 2005 8:51 pm
#7

as a freelancer this mission is not all that hard. the first thing you should do is nail gun#5. with that gun taken out the only thing you should take fire from is the fighters if you stay under the vette and dont get into its arc of fire. once you take out the fighters, there is nothing to stop you. just hit the shields and engine to disable it, then finish off the rest of the guns from just outside their firing arc. after that its just the reactor and the bridge. if you get blown up, get the mission agian and haul butt back into kessel to finish it off.

now i do think the 2hr spawn is a bad idea, but the mission itself is not all that hard.



____________________________
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Forcebomb
Wed Feb 16, 2005 9:17 pm
#8


I don't think it's solo - able anymore. The vette has a new pilot. He is very drunk. The whole ship is bobbleing all over the place. It looks so bad, like they fixed it, or nerfted it. There is no "safe underside" anymore. The thing walbles so bad it is smacking the heck out of the two gun boats. The gun boats get so out of wack from there flight path that from a far it looks like a dis-a-ray of ships Tubbling through space, being held in a small sphere of glass. * picture a christmas snowball* with ships inside and being shakin, and moving in a a flight path. (Over all, it looks so un-natural)


I invite all kessel to see this drunken pilot. I wish I goten ACE before this nerf.


side note : Anyone else see this happending on your server?


side note #2: Anyone one Kauri want to kill the rebel vette with me? contact Elba or Olba.
Ezis
Wed Feb 16, 2005 9:38 pm
#9

The Corellian Corvette is still completely soloable without bomber strike. It's incredibly easy to do so with missiles, even when the Vette makes its irradic movements. The trick to it is to come in on pass one and take out either shield, if you can't get a missile lock on the shields through these irradic movements, I question how you made it this far in pilot. Capacitor overcharge/CSS are a must.


With CSS, you can see to it that you take absolutely no damage per pass, just get in, hit it, boost out on the fastest route you can get away, usually straight ahead on a run at it from the side. I like to take out the engines before I work on the guns, so a second pass on the shields is a must, just CSS when your shields are almost gone, the engines aren't that hard to get in a single run with guns blazing, so you don't even have to launch a missile.


By this point, you've launched 4 missiles, downed both shields, and destroyed the engines, now start working on the turrets. With the engine destroyed, you no longer have to worry about irradic movements, and can blow turret #5 with 2 missiles or guns if you're daring. I like to go for it with guns, personally. Now, you've used a total max of 6 missiles, you've still got plenty, target the reactor and launch 2 missiles from underneath, no more reactor. From this point, get ready for your final run against the vette, target the bridge and come in low, when you're close enough to get a tone, point straight at the bridge, launch the missiles and turn straight down and boost, CSS if you must, you've just blown up the vette.


If you are a Privateer, this gets even easier, as your first 2 passes can be covereb by calling in the pirates to get the guns off of you long enough for pass number one, allowing you to boost off in a direction that will set you up perfectly for your second run. Right now, the engine is about the only thing that needs to go on the vette to make it much easier, and I've done this technique many times with no failure, in fact, I went into Deep space with 36 missiles, downed 11 Corvettes before I was called out to assist with a mission, and still havd over 20 missiles left. It takes a few runs to get the hang of exactly how to go about running against the Vette, but once you do it right on one pass, you will realize what went right and the corvette will eventually come to an simple 43k prestigue for a 3-5 minute fight.



Ezis Johns
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Eilla
Wed Feb 16, 2005 10:56 pm
#10


Ok. Me and another pilot (4-4-3-4) managed to down the vette solely with concussion missiles this evening. He's an excellent pilot, otherwise I think I would have failed it again.


Having spent total 14 hours flying sorties on this mission, I have to say I would still rather have gathered the xp by taking down tier 5 ties. At least I know that's within the realm of possibility. The vette mission just depresses you after a while.

And Imaintain, the vette & gunboat combination is just too hard (though I'm getting better at it, LOL).


{NOTE: C-park I'm there for you on Monday in kessel}


I'm not saying that blowing that thing up wasn't a moment of glory. My wingman probably thought my head hit the keyboard. But there is a paucity of pilots on my server.

Docdiablo wrote:"I can't believe if you have been playing your character since 2003 that you dont know anyone on your server with JTL."

Bah!This comment really bugs me. I know plenty of people with jtl. Problem is they're all below 3-3-3-3.

Is it my job to be a jtl cheerleader? Because I left my pompoms in a Sims .sav file.

Even my (former) guild leader wasn't interested in flying and yes he owns jtl.


Maybe it says something about the overall flavor of the expansion?

Some of it is good.Now that i've taken far longer than I ever thought tomaster pilot (for a variety of reasons) I think the expansion is clearly loaded in favor of theimperial pilot. I've been using my alt to take imp pilot missions. I cannot believe the difference in loot (via the NPC trainer) and the easeby whichthose flying rakes, the x-wings, are obliterated.


Eilla

Master Doc, Master Rifleman, Smuggler's Alliance Ace


"Coran Sienar is my hero!"



1st_Viduus
Wed Feb 16, 2005 11:17 pm
#11






Eilla wrote:


Ok. Me and another pilot (4-4-3-4) managed to down the vette solely with concussion missiles this evening. He's an excellent pilot, otherwise I think I would have failed it again.


Having spent total 14 hours flying sorties on this mission, I have to say I would still rather have gathered the xp by taking down tier 5 ties. At least I know that's within the realm of possibility. The vette mission just depresses you after a while.

And Imaintain, the vette & gunboat combination is just too hard (though I'm getting better at it, LOL).


{NOTE: C-park I'm there for you on Monday in kessel}


I'm not saying that blowing that thing up wasn't a moment of glory. My wingman probably thought my head hit the keyboard. But there is a paucity of pilots on my server.

Docdiablo wrote:"I can't believe if you have been playing your character since 2003 that you dont know anyone on your server with JTL."

Bah!This comment really bugs me. I know plenty of people with jtl. Problem is they're all below 3-3-3-3.

Is it my job to be a jtl cheerleader? Because I left my pompoms in a Sims .sav file.

Even my (former) guild leader wasn't interested in flying and yes he owns jtl.


Maybe it says something about the overall flavor of the expansion?

Some of it is good.Now that i've taken far longer than I ever thought tomaster pilot (for a variety of reasons) I think the expansion is clearly loaded in favor of theimperial pilot. I've been using my alt to take imp pilot missions. I cannot believe the difference in loot (via the NPC trainer) and the easeby whichthose flying rakes, the x-wings, are obliterated.


Eilla

Master Doc, Master Rifleman, Smuggler's Alliance Ace


"Coran Sienar is my hero!"








Responding to the bold part...:
I did the toughest Imperial squadron solo in 4 days, upgrading every single thing I could as I went along, and I died plenty.


I've dropped it and gone Privateer (to get Imperial parts, go figure), and I did it all in a day without dying once; I had to wait for another day to do the vette because the spawn was broken.


Worse, I did all the way up to (and including) my first tier3 mission in a Scyk (n00b ship), the rest of 3 and first 4 in the lvl2 light (can't remember the name off the top of my head), and for kicks at 4-4-4-4 i built a Kihraxz for the extra gun, which I used to solo the Imperial Corvette. (That was the only challenge in the whole tree).


Heavily in favor of the Imperials? Hardly.
The only person I know that has done all 9 trees stated that without a doubt, imperial were the hardest trees to do, excepting the imperial corvette, which he could do solo but "actually requires caution" were his words.


IMO you simply improved in skills, and know better what to fit.





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DocDiablo
Thu Feb 17, 2005 12:32 am
#12

yeah, that should deffinatly be clarified. Imperials have it easier for the last mission....ONLY. Not only do Imps aggro nearly everything everywhere, making things difficult during missions, but they also have, arguably, the hardest level vs difficulty mission in the game. I think it's the first one in tier 3 or something, not sure, but I know it was about the hardest thing I ever tried. It wasn't even my mission, but we took 3 people up there, 2 of which were already tier 4s, and still couldn't do it. It annoyed the guy so bad that he decided to hand it all in and start back over as privateer.


As for my comment, sorry if it annoys you, but honestly, alot of people like that it's somewhat challenging. Just because you are not willing to "cheerlead" shouldn't mean they need to make the whole game easier. My whole point was, if you really wanted to get it done, you would have done what ever it took to get the job done (and it appears you have, and prolly feel much more pride because of the hard work).



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In-Game Name: Warbizzle


Ever dance with the devil in the pale moonlight?
~Doc
Eilla
Thu Feb 17, 2005 1:57 am
#13



I've read in many places on these forums of pilots who have solo'd the imperial corvette. Congrats on that. Those imperial pilots who complain that it is too easy, try stepping into these privateer shoes.


For the rest of us morehumble pilots, we are so much kadu droppings to the vette's heavy weapons, heavy backup and heavy shields.

While I know there will be no change as a result of this post, I'm going to keepdemanding change anyway.

As I have said elsewhere, and continue to maintain, I would prefer to do double the 7.5 million xp to get master over gated missions.


The alternative is to relentlessly throw my own head againstthat brick wall calledthevettejust to see the many ways in which it cracks open and spills my brains out.

I also know I'm going to hear from those pilots who are so impressive they could solo the vette in a z95 or a syck. Again, I'm so glad. But is this mission really fair to those of us who live inunderpopulated galaxies like Wanderhome?


Problems and absurdities:

1. Pilots. Simply put, there's a pilot shortage on my server, Wanderhome.Now, for those of us who need help, what should we do on a server where there'snot many pilots? Should I start a new character on a new server, leaving behind the toon I've had since July 2003, all of his money, etc? I don't think so.

Now, I have stood in the cnet starport begging for help with the vette.Most recently, I have offered 100kto pilots if they would help.My best offer was a guy who was 1-2-1-1. I'm not really sure there were any other pilots on corellia. Think about that. The busiest of the planets with nopilots.

I have also posted notices on the pilot's forum and on Wanderhome asking for help with the vette.

I won't make you guess how many responses I got. I got none. I don't think this is apathy out there. I think its because we got no pilots.


In fact, I dohave a very shortlist of pilots on my friends list, all of whom say the same thing to me when I say "How about a run at the vette?"

"No way," they say. "We don't stand a chance with just two or three pilots."

And how can I argue with that? They, like me, have tried. They, like me, have failed.


2. The spawn. It takes way, way too long for the vette toarrive.

So even if you can find some pilot support at, say,7 p.m. (which you can't) there's no gurantee they'll be around by 9 p.m. when the vette arrives.


3. The mission. Too damn hard for me to solo. I've tried four times. I've blown load after load of missiles. I've tried the hyperspace method. Sure, I can get its shields down. I can usually getpart of the way throughweapon #5.But always I run out of time.

I've tried drawing the gunboats off. I've tried with the support of one pilot and, last night, three pilots. As soon as they gathered guess what? The vette jumped out of the sector. No one was willing to wait for the respawn.


4. The absurdity. So, this mission is to determine if I, an individual pilot,ammaster pilot quality. This mission decides if I can fly a freighter, the yt1300 and other vessels.


Are my individual skills up to it? Are yours?


For the vast majority of pilots, there's just one test for this.

It begins this way:/tellplayer Hey, you up for the vette?


And, onWanderhome, and probably other servers, it's a/tell never answered.






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