Pilot Archive

Thread: Problem with cap ships, and heavy assault fighters.

Sylia
Wed Jun 15, 2005 4:16 pm
#1

Namely the corvette's and TIE bombers, B-wings.


The TIE bomber is pretty much useless, it can pack a punch .. but it cannot hit anything smaller than a moon.

The B-wing can pack one hell of a punch .. but is a serious pain to run into anything that can go faster than 500.


These ships are intended, and well designed for the most part, to be heavy assault ships. They have a role making long slow turns and pounding strafing runs on capitol ships.


Unfortunately the capitol ships in game completely eliminate the need, and usefullness of these assault ships.



While gunboats (the slow ones, not these new super fighter-gunboats) are vulnerable to a heavy assault ship. The real capitol ships, the ones you would expect to need assault ships for, the corvettes are set up so as to make it far more easy, and practical to take out with small fighters.


This leads me to a question .. why do corvettes have shields? They do nothing, they do not block or absorb anything. They are only 2 components that need to be knocked out in turn so that you can target the next component set.

No, don't try telling me they protect the engine/reactor .. if that were the case how can you explain the engine/reactor protecting the bridge? They are not shields.


IMO the vettes shields should be MASSIVE .. and we should have to bring down these massive shields before we can target any components.

By "bring down" I do not mean target the primary/secondary and hit thier locations, I mean bring them down like you need to on any other ship, by beating against them like angry moths untill they collapse.


Requiring this before disabling any components would actually give heavy assault ships something to do besides look pretty.


Currently you take so much fire in these slow lumbering ships that you're better off in a small fighter dodging in and taking out components.




.... I want the other half of the battle! ... we're missing out on some fun gameplay here.

Narrganocca
Wed Jun 15, 2005 4:23 pm
#2

but!!! then I won't be able to solo the vette in my A wing!!


/sarcasm off


I totally agree with you, I love flying the Bwing even as a fighter, but if she actually had a purpose other than to piss most people off while trying to dogfight, I would be ecstatic.





Fear leads to anger, anger leads to stress
stress leads to doobies, doobies lead to twinkies
WornTraveler
Wed Jun 15, 2005 4:34 pm
#3

Sadly, I find this is true with my Krayt as well. I suppose if I fitted a Spacebomb launcher I may be able to do something against the vette, but as it is the low acceleration and huge profile as a target make me die by a vette in a few hits. I have gotten pretty good at taking down gunboats, using the huge Rebel blindspot and staying out of the Imperial's range, but without these advantages verse the vette, I have yet to succesffuly take it out. Like I said, I will look into it with spacebombs, but really, the shielding and armor capabilities combined witht he firepower still do not beat a nimble Dune or JSF againts what I understood the heavy ship's intended target to be: captitol ships/gunboats.


I just was killing boats in Kessel just today and went over tothe rebel vette, thinking to have a go at it. I was mistaken in thinking I could survive. I think I migth be abel to manage in the YT1300, with the repair capabilities and all, but in a heavyfighter, no way. Not at my skills. I will continue to train to be able to one day take these things head on, but ATM I and my ship are not up o the chalenge.





Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Siaro
Wed Jun 15, 2005 6:12 pm
#4

It's strange to hear the Krayt mentioned in this discussion. I find the Krayt to be suprisingly nimble for a ship with so much mass. The B-wing, on the other hand,really turns like a tub. It takes real skill to dogfight in a B-wing.


I gave up on it a long time ago. My rebelace uses a Firespray when the situation calls for a heavy loadout.





Siaro Talbek
Confused Brawler
Morrigan, Corellia
Sylia
Wed Jun 15, 2005 6:14 pm
#5






Siaro wrote:

It's strange to hear the Krayt mentioned in this discussion. I find the Krayt to be suprisingly nimble for a ship with so much mass. The B-wing, on the other hand,really turns like a tub. It takes real skill to dogfight in a B-wing.


I gave up on it a long time ago. My rebelace uses a Firespray when the situation calls for a heavy loadout.







Well yes and no ... It is no where near as sluggish as the bomber and b-wing, but at the same time it is about the only thing big enough to hit consistantly with a TIE or B-wing!

WornTraveler
Wed Jun 15, 2005 6:15 pm
#6






Siaro wrote:

It's strange to hear the Krayt mentioned in this discussion. I find the Krayt to be suprisingly nimble for a ship with so much mass. The B-wing, on the other hand,really turns like a tub. It takes real skill to dogfight in a B-wing.


I gave up on it a long time ago. My rebelace uses a Firespray when the situation calls for a heavy loadout.







It is manueverable, but it is still huge. None of it's traitscan make up for it's huge profile- it still get shot a lot in an engagement with a vette, and shields and armor don't make a difference with such a large ship really. You either get hit and die or you don't.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Siaro
Wed Jun 15, 2005 6:20 pm
#7

I guess it is a matter of preference, but I do fairly well on a Krayt and my style of play usually involves chasing as opposed to jousting. I can also solo a vette in it no problem. Sure, its a big target, but if you are behind your enemy it is never going to be able to hit you.


The B-wing is another matter entirely. I'm almost a sitting duck on it, although I have to confess that I gave up on it fairly quickly in favor of a Firespray. I should give it another chance though.





Siaro Talbek
Confused Brawler
Morrigan, Corellia
Sylia
Wed Jun 15, 2005 6:28 pm
#8


I actually did rather well with my B-wing .. as long as I stayed away from the TIE advanced and those droid fighters.


Basically I was in Kessel helping another pilot do the vette. Another pilot showed up and says "What are you flying that thing for?" I replied something like "Havn't done it in this yet .. dying to try it." .. Then I thought you know this is the kind of ship you would expect to be used for such targets in the star wars universe.


Then I read some other post about someone not being able to dent the vette "I lay on everything I've got, torps, my best blasters etc. and I can't ever get the vettes shields to go down they're allways at 100%"


Just figured why not put one and one together and kill two birds.


Message Edited by Sylia on 06-15-2005 06:28 PM

Siaro
Wed Jun 15, 2005 6:38 pm
#9

Yeah, I remember when I did my first master Vette mission, back in October and none of us had any clue. We had 20+ pilots and the people who had already mastered were flying B-wings. They were the stars of the show, as it should be. Those were the times before everyone had RE'd components everywhere. Tons of fun! We wouldn't have been able to finish it without them. I must have died more than 4 times in my little A-wing.


As soon as I mastered I plunked down an obscene amount of credits to get a B-wing only tore-deed it quickly and place it in my bank, where it has been sitting all these months except for a brief attempt at findig a loadout on it that I liked. Kind of sad, really.


I agree with you. I wish there was a better role for the real heavies to play.





Siaro Talbek
Confused Brawler
Morrigan, Corellia
CommTampers
Wed Jun 15, 2005 7:08 pm
#10

I find the Advanced X-wing to be the best balance of firepower and handling. Nice p/y/r index plus3 gun hardpoints and 180K mass. The killer for PvE. It took three jedi starfighters to neutralize my Adv. X in PvP. It hits pretty heavy in gunboat straff runs too. I've killed decimators in one run.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
WornTraveler
Thu Jun 16, 2005 8:18 am
#11






Siaro wrote:

I guess it is a matter of preference, but I do fairly well on a Krayt and my style of play usually involves chasing as opposed to jousting. I can also solo a vette in it no problem. Sure, its a big target, but if you are behind your enemy it is never going to be able to hit you.


The B-wing is another matter entirely. I'm almost a sitting duck on it, although I have to confess that I gave up on it fairly quickly in favor of a Firespray. I should give it another chance though.







Hey, can you explain exactly how you do this? Cause the other day I did try the vette, starting with the fighters (it had JUST jumped in system right in fron of me and I was too tempted to let the opportunity go bye), and the second I attacked one of the fighters a vette un swiveled over and had me disabled in a few seconds. I equiped some spacebombs on her and tried to joust an Imperialtoday instead of what I usually do, stay out of range of the guns. I have nearly 2k shiedling on both sides and even going at 1400 speed plus boosting to add some more I lost all my back shields and even used a level four shield shunt. Got hit in the reactor and boom, I am dead.



Gledako Fo'Kray- Retired Master Ranger
Encoded until further notice!
Proud Captain of the YT1300 Vasarian Escape- Confirmed Stats from Last Battle- at least 3 kills, 5 disables, 2 spacebombs to the rear shielding and 4 snubs to take us down. Go crew!
Current one-on-one win-loss ratio for the Escape and her Crew- 11:1

Gledako -- Mercenary Dog of Spice --
Siaro
Thu Jun 16, 2005 8:47 am
#12

Sure. There are variations but they all pretty much follow the same idea.


The first step is to lure the fighter escort away from the gunboats and vette and kill them all. Then you can either choose to destroy the gunboats first (I've heard that if you don't destroy them the Vette gets bugged and won't spawn for others afterwards although I've never confirmed this) or go after the vette. These gunboats go in a straight line so they are fairly easy to destroy. Just stay between 540 and 550 meters of one and in the vette blindspot (straight behind). You can shoot them at will. If you are getting hit move away and reposition yoruself after your shields have recuperated. Hit IFF scramble or captoshield shunt if you need to. (You have all the good droid programs loaded, right?)


Once you are ready to actually hit the vette position yourself behind the engines. Your first target should be weapon 5, the lone gun on one side of the vette. Either step out of the blindspot and shoot directly at the weapon or use missiles to take it out. Once weapon 5 is done the vette now has a huge blindspot on that side. Take out theprimary shields,secondary shields and engine. Now it can't move. Take your time destroying the rest of the weapons. You can always hide either behind or on the side where gun 5 used to be and recharge your shields. With missiles you dont' need line of sight. If you don't have missiles then you will have to actually shoot directly at the components which can get hairy when more than one weaponcan target you. Be patient and gaugewhen its time to hide and let your shields recharge. After all the weapons are done then just target the reactor and bridge. The targetting reticle will show you where each part is located.


That's pretty much it. Hope it helps.





Siaro Talbek
Confused Brawler
Morrigan, Corellia
JanuHull
Thu Jun 16, 2005 8:55 am
#13

I still use my B-Wing as a dogfighter. With EO3/4, the maneuverability shoots through the roof at respectable speeds, only requiring a gentle hand on the stick to keep it from badly overturning from inertia. I use it to dogfight with a quartet of 2800-3600 max damage guns and missiles which are powered at EO3, and disabled with EO4. Tier2s are one shot kills, Tier3s require only a small burst of shots, Tier 4s and 5s are actually enjoyable challenges.

I'm not real great against gunboats yet, but I've had my hand in the death of several corvettes.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

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