Pilot Archive

Thread: My spiffy new blaster

SheenaBrelya
Wed Jan 12, 2005 10:42 pm
#1


I apologize to anyone who does not like these types of threads, but I really, really wanted to show of this one time.


I got a set of level 10 loot weapons together and had my friendly neighborhood Shipwright drop in and reverse engineer them for me. The final product is as follows:


Drain: 2,025.4
Mass: 45,268.8
Damage: 2,874.7 - 5,029.9
vs. Shields: 0.808
vs. Armor: 0.800
Energy per Shot: 28.3
Refire: 0.391


It just gives me a warm, fuzzy feeling to think about slapping that into the top turret of a YT.


Shona
RandAiden
Thu Jan 13, 2005 12:14 am
#2

Very nice!


Now all you gotta do is find another one so you can have a matched set.
psikobunny
Thu Jan 13, 2005 12:20 am
#3

But the crucial question is, is the firing effect pretty?



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Eulbobo
Thu Jan 13, 2005 2:08 am
#4

*waves*

You will give it to me

*waves*

give it to me i said

*waves*

... please....



----------------------------------------------------------------------------------
Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

RIP AdS-SWG
bobgone
Thu Jan 13, 2005 8:37 am
#5

/drool


i have maybe 3 lvl 10 weapons and i may have 3 stats covered so far , vs shields, energy per shot, and refire rate. ack deep space here i come again



sewhoste lvl 90 respec jedi
etsohwes lvl 22 commando

KDenelor
Thu Jan 13, 2005 8:55 am
#6

that is one sick damage and great vs shields as well. congrats to ya! my last question is why waste it in a multi player ship when it could go in your fighter though!?



Kazmo and Kaman

Leader of Freedom's Hand in Patria, Dantooine
Swordsman, Rifleman, 2 Private Pilots, Light Jedi Knight and Retired Buffpack maker.
Vendors are no more. Tis a sad day.
Eaca
Thu Jan 13, 2005 9:43 am
#7

Should have waited for a faster gun, maybe higher vs shields/armor... If you had waited for a gun with pre-RE speed of less than .4, your final speed would have been in the .370 range, helping your average DPS by quite a bit. Just getting the faster gun would have given you an extra 500DPS, an almost 6% increase.
KDenelor
Thu Jan 13, 2005 9:53 am
#8

looks like it would have been rather hard to beat the speed and especially the vs shield/armor to me.


I would think the stat to be improved upon may have been the mass myself.



Kazmo and Kaman

Leader of Freedom's Hand in Patria, Dantooine
Swordsman, Rifleman, 2 Private Pilots, Light Jedi Knight and Retired Buffpack maker.
Vendors are no more. Tis a sad day.
KaylBreinhar
Thu Jan 13, 2005 12:26 pm
#9



Eaca wrote:
Should have waited for a faster gun, maybe higher vs shields/armor... If you had waited for a gun with pre-RE speed of less than .4, your final speed would have been in the .370 range, helping your average DPS by quite a bit. Just getting the faster gun would have given you an extra 500DPS, an almost 6% increase.



I've got quite a few L10s stored, and the lowest refire I've seen is .395, which REs to a player-made-like .371.

I'm waiting on a high-damage gun before REing another - this one will be 3k lighter, use only 1819.4 energy, and have an effectiveness of .832/.806.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
KaylBreinhar
Thu Jan 13, 2005 1:41 pm
#10

Very nice, especially when you tack on a 30-40% increase in damage depending on WO3/WO4.

I'm not sure if WO effects effectiveness, though.

But even so, 2874.7-5029.9 becomes 3737.1-6538.9 after WO3, and 4024.6-7041.9 after WO4, provided you feed the weapon enough juice, and remember to swing by Deep Space before landing to protect your investment.

Message Edited by KaylBreinhar on 01-13-2005 04:13 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Rowgue
Thu Jan 13, 2005 4:10 pm
#11

Very nice on most of the stats, but the mass is still way too high. I know low mass level 10 guns are extremely hard to come by, but it really would have paid off to have waited for one. 45K+ mass is still not low enough to really be practical on normal ships.
Eaca
Thu Jan 13, 2005 4:13 pm
#12






Rowgue wrote:

Very nice on most of the stats, but the mass is still way too high. I know low mass level 10 guns are extremely hard to come by, but it really would have paid off to have waited for one. 45K+ mass is still not low enough to really be practical on normal ships.






45k after RE is relatively low for an L10 gun... lowest I've seen pre-RE is in the 45's and I've seen dang near 30 L10 guns, most being 55-75k
Chiwawa
Thu Jan 13, 2005 4:35 pm
#13



SheenaBrelya wrote:
I apologize to anyone who does not like these types of threads, but I really, really wanted to show of this one time.
I got a set of level 10 loot weapons together and had my friendly neighborhood Shipwright drop in and reverse engineer them for me. The final product is as follows:
Drain: 2,025.4
Mass: 45,268.8
Damage: 2,874.7 - 5,029.9
vs. Shields: 0.808
vs. Armor: 0.800
Energy per Shot: 28.3
Refire: 0.391
It just gives me a warm, fuzzy feeling to think about slapping that into the top turret of a YT.
Shona





Nice gun
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