Pilot Archive

Thread: My first PvP

Raja_Asenn
Mon Sep 12, 2005 11:50 am
#1

Lowca is weak for space, so I flew for a couple of months before I had my first significant PvP encounter. I was in my Heavy X with a PYR 75 RE-8 engine, and was made short work of by a JSF.


The guy turned out to be cool and let me in on the names of a few imp pilots on the server. A few days later I had a few tilts with another pilot, who repeatedly converted me into aluminum scrap with his stock interceptor. (This time I had upgraded to a PYR 80 L10 engine).


Having little experience, I have no notion of how good this pilot was in the bigger scheme of things - maybe he's elite and I didn't stand a chance, or maybe he's just average and I really really stink. Any old way, it was certainly humbling.


I'm committed to the space game and intend to keep plugging away at it until I improve. Despite dying repeatedly, I did at least feel like I was learning something with every pass.


I'm interested in hearing other people's experiences. How long did it take you to 'get it' with regard to one on one turn fights?


I'm working on an A-wing loadout now, to see if I can perform better in a smaller hitbox craft. I'll post the loadout when she's ready to go.





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DarthGorilla
Mon Sep 12, 2005 11:55 am
#2

you may be trying to go too fast in your x-wing. The x-wing and y-wings have a much more forgiving throttle range than the interceptors. A-wings and TIE Interceptors fly best at high speeds and are sluggish at slower speeds. This is not so much the case in an X-wing which can turn tighter at a lower speed. A Y-wing can almost spin in a circle if you learn the sweet spots on the throttle. X-wings can't quite do this but they can come close.



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Raja_Asenn
Mon Sep 12, 2005 11:57 am
#3

Well, I'm familiar with my ship and the throttle spots. I have always hand-adjusted though, and I think that may have been contributing to my suckage. I've since set up a /throttle .5 that I'll use the next time up.





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CommTampers
Mon Sep 12, 2005 1:10 pm
#4


I'll assume you're using the overload programs. Use EO4 if your reactor can pull it off. Remember, the Xwing has a great kill-box, and an equally great hit-box.




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Raja_Asenn
Mon Sep 12, 2005 3:51 pm
#5

RO4, EO4, WO3, CO3, CTSS4


I'm reasonably competent from a PvE standpoint. I solo my own vettes, no missiles. I can handle a couple of gunboats at a time. I've taken on giant clouds of ties in DS without any real trouble. My ship, while not perfect, is pretty tight. I manage reverse engineering for a squad of six and run a website that tracks loot numbers, so I have a reasonably good idea of how to manage a loadout.


I just get lost and spazzy in a hurry in a turn fight. It's probably just a matter of getting comfortable with the speed and the dynamic. I'm going to drag a bunch of my guys off to DS tonight for some dueling.







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"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
Zhagadska
Mon Sep 12, 2005 3:55 pm
#6

i musta been blowed up about 10 times before i got my space PvP kill....


since then i figure i'm good for 2 out of 3 wins. and by now am surely above .500....i hope.


learning my best turning speeds is what really helps me, as well as putting more faith in my droid programs to increase my cap energy and shunt my shields.



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Thradd
Mon Sep 12, 2005 4:58 pm
#7






Raja_Asenn wrote:


I'm committed to the space game and intend to keep plugging away at it until I improve. Despite dying repeatedly, I did at least feel like I was learning something with every pass.


I'm interested in hearing other people's experiences. How long did it take you to 'get it' with regard to one on one turn fights?






Stay commited. The more you fly, talk to other pilots, and yes...get shot down, the better you'll get. Also don't be affraid to check out other sources on flight manuvers. Flying in space and flying in an atmosphere are very different but some of the oldest world war 1 fighter tactics still work wonders in space.


I've always been a flight sim fan. I've been playing flight sims since the days of Barnstorming, and my first space flight sim was Defender. So picking up the mechanics of JTL came pretty quickly for me. The most difficult thing for me is getting used to a new ship. For example, going from a TIE Interceptor to an Oppressor or Decimator or even Vaksai.


PVP is always a learning experience. Win or lose. Sometimes, just when you think it's in the bag, boom...you're dead. Other times just when you think he's got you...something happens and you get the kill. Sometimes you're the best, some times you're bested.


As for the turning battles...I hate them. That circle jerk stuff drives me nuts. All of my best dogfights have been in Kessel zipping in and out of the astroids.


For PVP practice when there are no other players around i'll head to that nice little Tier5 droid fighter spawn in the endor system. I'll usually go with no shields and 1k armor so it forces me to stay on my toes and eveade more than attack. I also do this overt to add a little spice.



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admiraljz
Mon Sep 12, 2005 5:01 pm
#8






CommTampers wrote:


I'll assume you're using the overload programs. Use EO4 if your reactor can pull it off. Remember, the Xwing has a great kill-box, and an equally great hit-box.






Yeah, the X-Wing is like a shotgun with wings. I tend to do much better against JSFs in my X-Wing, but better overall in PvP in my A-Wing.






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Zanholo
Mon Sep 12, 2005 5:17 pm
#9

You mention your engine's pyr, but no mention of it's speed. I know some on this board seem to think they can win any battle with a low speed engine as long as its pyr values are high. Personally, I disagree. If you're doing 1k or less while your opponent is going 1500 or faster, you'll be hard pressed to kill him, unless he's just not that good.



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LeaphChausew
Mon Sep 12, 2005 5:51 pm
#10






PaceNebulon wrote:

I am still fairly new to PvP but I have fought in several mass battles. That being said I resently switch from using a JSF to a standard Interceptor and I have been mostly doing one on one battles in DS. It is a whole different ball game and a bit of shock that I have been getting beaten quite regularly. (BTW thanks to Leaph, Murphey, Emmit, Xanos, Dawndra, and a few other rebels for repetedly vaping me with out complaining about my unwillingness to give up.) I have been learning alot about tactics and mass management.


One major thing I learned is that if you can last long enough to get the other pilot complacent about your tactics a change can be devistating for them (provided that you have the wits tomake useof the momentary advantage). For instance... I was fighting a rebel pilot (a very good one but I won't mention a name). We started with a joust that didn't score any hit for either side and went into a turn battle. after about the second loop I realized there was no way for to win that one. So, I tried to break out by reversing direction among other evasive tactics. Somehow I managed to survive but the rebel wasn't fooled by all of my fakes. I tried the same maneuvers several times and still survived but the rebel stayed with me and could hear his blaster fire pass by me. Finally I did it one more time only instead of going evasive I reversed the turn and stopped. As I have been told "to stop in PvP is to die" it was risky but I figured that I might get lucky and the rebel would pass by me thinking I was going to use the same maneuver as before. To my complete surprise it worked. Unfortunatly I was too surprised to capitalize on the advantage and the rebel ended up killing me in the next few turns.







You just said somthing very valid btw. Complacency in your enemy is always somthing to be exploited. Try and lead the fight, make them do somthing stupid and force them into compromising situations. Easier said than done, but after a while you find yourself thinking ahead of yourself and visualising battles a lot more efficiently.


I also have to say Kudos to Pace for handling that TIE Interceptor extremely well.


FLMOPE
Mon Sep 12, 2005 6:49 pm
#11

Just loaded out a TIE advanced. It is going to take some stick time and different tactics to use this chassis. After an hour of PVP in DS I managed to get myself killed a bunch of times but I did redeem myself a little. Got one kill and every fight I managed to learn one or two things NOT to do. Now if I can just learn a couple of things to make me more effective.


Cyd Outlander


I could use a critical eye on my loadout but that is for another thread. I hijacked this bad enough





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Raja_Asenn
Mon Sep 12, 2005 10:15 pm
#12

Decided not to fret about the sub-par level 6 engine (70.x P,Y and R, 82 speed) and just threw together an a-wing.


After my seventh time getting burned to bits, I figured it out and won a fight.


The tidbits of knowledge that put it over the top? Don't roll too much, and put an optimum throttle hot button on the stick.


I don't know if they read these boards, but big ups to Vulthoom and Tilca of Lowca. They showed enormous patience and graciousness both in victory and defeat. I'm honored to have such good opponents.






spaceTribe.org - pilot chat, loot database analysis and player profiles

"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
PaceNebulon
Tue Sep 13, 2005 12:12 am
#13

I am still fairly new to PvP but I have fought in several mass battles. That being said I resently switch from using a JSF to a standard Interceptor and I have been mostly doing one on one battles in DS. It is a whole different ball game and a bit of shock that I have been getting beaten quite regularly. (BTW thanks to Leaph, Murphey, Emmit, Xanos, Dawndra, and a few other rebels for repetedly vaping me with out complaining about my unwillingness to give up.) I have been learning alot about tactics and mass management.


One major thing I learned is that if you can last long enough to get the other pilot complacent about your tactics a change can be devistating for them (provided that you have the wits tomake useof the momentary advantage). For instance... I was fighting a rebel pilot (a very good one but I won't mention a name). We started with a joust that didn't score any hit for either side and went into a turn battle. after about the second loop I realized there was no way for to win that one. So, I tried to break out by reversing direction among other evasive tactics. Somehow I managed to survive but the rebel wasn't fooled by all of my fakes. I tried the same maneuvers several times and still survived but the rebel stayed with me and could hear his blaster fire pass by me. Finally I did it one more time only instead of going evasive I reversed the turn and stopped. As I have been told "to stop in PvP is to die" it was risky but I figured that I might get lucky and the rebel would pass by me thinking I was going to use the same maneuver as before. To my complete surprise it worked. Unfortunatly I was too surprised to capitalize on the advantage and the rebel ended up killing me in the next few turns.




Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

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