Pilot Archive

Thread: Which faction

Sanyana
Sat Aug 27, 2005 1:42 am
#1

Greetings all!

I am a completely new to Star Wars Galaxies (in fact, I have only enjoyedf it for a couple of hours). Having that said please bear that in mind when replying. (I am however not new to the MMORPG genre).

I have been searching all over the place but alas I could not find an answer.

I would like to know what consequences I would be facing when becoming a rebel pilot.

Right now i am a freelancer because someone ingame said to me it is best to do, but since there is no way I can transfer the xp I'd rather know upfront what i am starting with.

For me it is either freelancer or rebel. However, I would not want to become a rebel and then have to face attacks all the time when running around in a city...

Basically, perhaps someone can explain the reasons why someone would choose freelancer over rebel and vice versa. (advantages/disadvantages).
Thanks a lot in advance!


Ps: I got to say, those couple of hours I played on Eclipse, amazing. I have never played a MMORPG (and I play them since 6 years, starting with UO, ending with WoW) where people WANT go give money, as opposed to people begging for money (which I dislike).

For example I walked into a store to view a vendor, and I was suprised to see that a simple piece of cloth costs 8000 credits, so i said outloud :"Wow, 8000 credits, I never even had that much.". Suddenly out of nowhere I get asked :"What was it you wanted", to which i replied "Oh, i was just browsing". He said he is the tailor and owner of that vendor, and he could not bear the thought of me leaving the store without buying some cloth, upon which he tipped me 20.000 credits. Which I could not accept of course and I returned them instantly, and 2 more people that day wanted to give me money too. Amazing community!

DarthGorilla
Sat Aug 27, 2005 2:13 am
#2

Unfortunately there is no down side to being a rebel. In fact on most servers It's harder to be an Imperial which makes playing a rebel rather dull. Oh how of dream of one day having to run an Imperial blockade or actually sneek around. In the past it use to be a little more of a challenge to be a rebel but these days it's all to easy because people couldn't be bothered with immersive play.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

Kebb
Sat Aug 27, 2005 2:47 am
#3

Unless you declare yourself overt ( active duty or special forces) at the rebel recruiter, you'll never have to worry about being attacked by imperials. You're only overt as long as you want, and can go "on leave" again by talking to a recruiter.


The benefit of being a freelance compared to rebel pilot is minimal. Both get identical reward items, and both have some fine ships. The biggest advantage for freelance is probably the ability to help friends of the opposite faction with their missions and them helping you with yours.


DarthGorilla
Sat Aug 27, 2005 3:13 am
#4



Kebb wrote:

Unless you declare yourself overt ( active duty or special forces) at the rebel recruiter, you'll never have to worry about being attacked by imperials. You're only overt as long as you want, and can go "on leave" again by talking to a recruiter.

The benefit of being a freelance compared to rebel pilot is minimal. Both get identical reward items, and both have some fine ships. The biggest advantage for freelance is probably the ability to help friends of the opposite faction with their missions and them helping you with yours.






Rebels and freelancer do not get the same rewards. Freelancers get a decent lvl 8 engine in the 4th tier that neither rebels nor imps get.



Haunt; Pirate, Bounty Hunter, Scum of the galaxy.





ex-Col. Bendo Kyn, Grey Ghost Squadron. Retired

Kebb
Sat Aug 27, 2005 3:37 am
#5

Since the Quantum Ion Drives came out, and shipwrights can craft much faster than the Haor-Chall anyway, the only use for it is adding extra hit-points to an RE'd Quantum. Other than that, the rewards are the same.
Fingerofthrawn
Sat Aug 27, 2005 4:23 am
#6


First off, welcome to SWG !!!


Second, if you don't have 8k in your bank just starting off, I'm guessing you skipped the new player tutorial? That should have given you 75k credits, which will definitely help you along with your first ship puchase. If you did skip it in the pre-game options (just guessing), talk to Treena Daal (sp) about 100m from the Mos Eisley Spaceport entrance and she'll give a tutorial quest line that will eventually lead to her/ him giving you that 75k.


Since I haven't seen anyone else mention this either, and just in-case you didn't know all the parts you loot in space can also be turned in to a chassis dealer at a rate of 1k per level, or if you shop around on your galaxies forums many shipwrights will be glad to take them off your hands for that amount- which is a good way to keep a healthy cash flow.


As far as rebel/ smuggler- that really depends on what you're looking to do and what type of flying you prefer. I personally have never really enjoyed the smuggler fighters, at least, not nearly as much as I enjoy flying my X-Wing and B-Wing.

I'd say the biggest difference between smuggler and rebel is that the rebels can generate the most firepower without requiring a gunner (if memory serves, the most a smuggler ship gives is 2 gun mounts, whereas the X has 3 and the master-level B gives 4).


Last recommendation, check your galaxy vendor search for droid chips, looking for the following programs at least - Engine Overload 3 and Weapon Overload 3, those are both very handy Imperial programs that anyone can use and I have noticed (on my server at least) that it is not very easy to talk Imperials out of those programs if you happen to be running around as a rebel


Hope I didn't give too much information, just trying to be helpful



No flashy sig here, move along.... move along.
Sanyana
Sat Aug 27, 2005 4:32 am
#7

Sanyana
Sat Aug 27, 2005 4:35 am
#8

Oops, no idea what happened in the previous post.


Thanks for all the replies everybody.


Perhaps I should have mentioned the following as well: I want to be a shipwright too, does that make any difference on which faction I should go for?


Oh, and I did the tutorial missions; but have not done the very last one yet, perhaps that is the one that will give me the unbelievable amount of 75k credits. (wow!)

Thanks for mentioning that
Imperiadmiral
Sat Aug 27, 2005 4:46 am
#9

As far as the 75k credits goes, i did the noob tutorial and Trehla Keelo's quests, and ALL SHE GAVE ME WAS LIKE 2000! Granted, I met nice people on my server, so ive been playing for a month and have 100k + creds.



Zal'kea Dormaz- Intrepid- Novice Marksman, Artisan, and Alliance Starfighter Trainee.
Kryxal
Sat Aug 27, 2005 5:48 am
#10

Actually, the Rihk has 3 guns, and lots of mass to do things with them. The Heavy X-Wing beats it, though, I'd suspect, due to maneuverability.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Raja_Asenn
Sat Aug 27, 2005 5:55 am
#11

Wow, lots to talk about here.

Money: You've chosen the right profession for solving the cash problem in short order. Once you hit tier 3, you'll be able to make something on the order of 400,000 credits per full loot session (I'm approximating here, so everyone can save the "I make a billion credits every ten minutes omglolunoob" stuff).

Choosing your faction:

There's a lot to consider here if you want to make a fully informed decision. The alternative is to just jump in and start blasting, which most of us did the first time, and which usually works out every bit as well. The following stuff is taken from a guide I'm working on for my guild. Much of the information in it is taken from the Pilot FAQ 3.0 which is required reading for people in your situation.

Scope: There are nine squadrons with nine corresponding badges, and you're capable of collecting them all by acing in one squadron, dropping it and starting another. If you only want to ace one squadron, or think that you might only want to ace one, then be sure to start in the faction that you wish to ultimately be an ace in. If you think you might be a dedicated, multi-squadron pilot, then consider starting in a faction OTHER than the one you want to end up in. For instance, I knew getting started that I eventually wanted to be a rebel ace, but also that I wanted to do as many squads as possible, so I started out freelance with CorSec.

Ships: Your faction determines the ships you can fly. Your ride is pretty important to your experience in space.

Rebels can fly the Z-95, Z-95 (High Mass Variant) Y-Wing, Y-Wing Longprobe, X-Wing, Advanced X-Wing, A-Wing, B-Wing, ARC 170, JSF, Bel-22 (grievous ship), Nova Courier, KSE Firespray and the Y-8 mining ship.

Freelancers can fly the Scyk, Scyk (High Mass Variant), Dunelizard, Khiraxz, Kimogila, Ixiyen, Rihxyrk, Vaksai, YT-1300, JSF, Bel-22 (grievous ship), M22-T Krayt Gunship, KSE Firespray and the Y-8 mining ship.

Images of these ships and their statistics are available in the the Pilot FAQ 3.0.

Faction points: Freelancers cannot gain faction points in deep space, the ace-only sector. It's still possible to gain faction points in normal space, but as an ace going to deep space is very convenient because leaving deep space results in a decay-free repair of all ship damage. Bear this in mind if gaining faction points is important to you.

Helping friends: All aces get called on from time to time to help out their friends and, if you wear your Ace title around town, complete strangers. The absolute best faction for being a helpful soul is CorSec: you're capable of attacking both rebel and imperial targets, and you get access to the ultimate experience leeching tool, the Krayt Gunship. It's a two seater 210k mass, three pilot guns and one turret gun that can fire 360 degrees. You can help anyone burn through their tier 4 experience requirements in no time flat in that monster.

Roleplay: The CorSec and Royal Security Forces (RSF) freelancer factions will require you to engage alliance pilots at various points in their storylines. If that kind of thing would be out of character for you, the only freelance squadron available is the Smuggler Alliance.

This is just a tiny drop in the giant buck of information you'll want to absorb over the next week or so, so allow me to encourage you once more to go read the Pilot FAQ 3.0.

Welcome to galaxies!





spaceTribe.org - pilot chat, loot database analysis and player profiles

"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
MysteryScout
Sat Aug 27, 2005 7:59 am
#12

75k for the starter quest are you sure?



I just spent the last hour doing it because I thought that 75k would be very nice for my new soon to be shipwright. All I recieved was 2.5k credits, a landspeeder and a mouse droid.





Wakan'da-Combat Medic/Privateer/Imperial Ace-Intrepid
Noraa Swifthawk- Master Image Designer-Flurry
Fingerofthrawn
Sat Aug 27, 2005 8:11 am
#13

Hmm, strange I just made 2 new characters just to make sure:


got 75k on the first one doing the newbie tutorial on the starship before I even was given my weapons


got 75k from trehla when I had to go to the bank



Not sure why I seem to be the only one that gets this, not like I really need to be starting up any more new characters







No flashy sig here, move along.... move along.
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