Pilot Archive
Thread: Which faction
I am a completely new to Star Wars Galaxies (in fact, I have only enjoyedf it for a couple of hours). Having that said please bear that in mind when replying. (I am however not new to the MMORPG genre).
I have been searching all over the place but alas I could not find an answer.
I would like to know what consequences I would be facing when becoming a rebel pilot.
Right now i am a freelancer because someone ingame said to me it is best to do, but since there is no way I can transfer the xp I'd rather know upfront what i am starting with.
For me it is either freelancer or rebel. However, I would not want to become a rebel and then have to face attacks all the time when running around in a city...
Basically, perhaps someone can explain the reasons why someone would choose freelancer over rebel and vice versa. (advantages/disadvantages).
Thanks a lot in advance!
Ps: I got to say, those couple of hours I played on Eclipse, amazing. I have never played a MMORPG (and I play them since 6 years, starting with UO, ending with WoW) where people WANT go give money, as opposed to people begging for money (which I dislike).
For example I walked into a store to view a vendor, and I was suprised to see that a simple piece of cloth costs 8000 credits, so i said outloud :"Wow, 8000 credits, I never even had that much.". Suddenly out of nowhere I get asked :"What was it you wanted", to which i replied "Oh, i was just browsing". He said he is the tailor and owner of that vendor, and he could not bear the thought of me leaving the store without buying some cloth, upon which he tipped me 20.000 credits. Which I could not accept of course and I returned them instantly, and 2 more people that day wanted to give me money too. Amazing community!
Unless you declare yourself overt ( active duty or special forces) at the rebel recruiter, you'll never have to worry about being attacked by imperials. You're only overt as long as you want, and can go "on leave" again by talking to a recruiter.
The benefit of being a freelance compared to rebel pilot is minimal. Both get identical reward items, and both have some fine ships. The biggest advantage for freelance is probably the ability to help friends of the opposite faction with their missions and them helping you with yours.
Kebb wrote:Unless you declare yourself overt ( active duty or special forces) at the rebel recruiter, you'll never have to worry about being attacked by imperials. You're only overt as long as you want, and can go "on leave" again by talking to a recruiter.
The benefit of being a freelance compared to rebel pilot is minimal. Both get identical reward items, and both have some fine ships. The biggest advantage for freelance is probably the ability to help friends of the opposite faction with their missions and them helping you with yours.
Rebels and freelancer do not get the same rewards. Freelancers get a decent lvl 8 engine in the 4th tier that neither rebels nor imps get.
Money: You've chosen the right profession for solving the cash problem in short order. Once you hit tier 3, you'll be able to make something on the order of 400,000 credits per full loot session (I'm approximating here, so everyone can save the "I make a billion credits every ten minutes omglolunoob" stuff).
Choosing your faction:
There's a lot to consider here if you want to make a fully informed decision. The alternative is to just jump in and start blasting, which most of us did the first time, and which usually works out every bit as well. The following stuff is taken from a guide I'm working on for my guild. Much of the information in it is taken from the Pilot FAQ 3.0 which is required reading for people in your situation.
Scope: There are nine squadrons with nine corresponding badges, and you're capable of collecting them all by acing in one squadron, dropping it and starting another. If you only want to ace one squadron, or think that you might only want to ace one, then be sure to start in the faction that you wish to ultimately be an ace in. If you think you might be a dedicated, multi-squadron pilot, then consider starting in a faction OTHER than the one you want to end up in. For instance, I knew getting started that I eventually wanted to be a rebel ace, but also that I wanted to do as many squads as possible, so I started out freelance with CorSec.
Ships: Your faction determines the ships you can fly. Your ride is pretty important to your experience in space.
Rebels can fly the Z-95, Z-95 (High Mass Variant) Y-Wing, Y-Wing Longprobe, X-Wing, Advanced X-Wing, A-Wing, B-Wing, ARC 170, JSF, Bel-22 (grievous ship), Nova Courier, KSE Firespray and the Y-8 mining ship.
Freelancers can fly the Scyk, Scyk (High Mass Variant), Dunelizard, Khiraxz, Kimogila, Ixiyen, Rihxyrk, Vaksai, YT-1300, JSF, Bel-22 (grievous ship), M22-T Krayt Gunship, KSE Firespray and the Y-8 mining ship.
Images of these ships and their statistics are available in the the Pilot FAQ 3.0.
Faction points: Freelancers cannot gain faction points in deep space, the ace-only sector. It's still possible to gain faction points in normal space, but as an ace going to deep space is very convenient because leaving deep space results in a decay-free repair of all ship damage. Bear this in mind if gaining faction points is important to you.
Helping friends: All aces get called on from time to time to help out their friends and, if you wear your Ace title around town, complete strangers. The absolute best faction for being a helpful soul is CorSec: you're capable of attacking both rebel and imperial targets, and you get access to the ultimate experience leeching tool, the Krayt Gunship. It's a two seater 210k mass, three pilot guns and one turret gun that can fire 360 degrees. You can help anyone burn through their tier 4 experience requirements in no time flat in that monster.
Roleplay: The CorSec and Royal Security Forces (RSF) freelancer factions will require you to engage alliance pilots at various points in their storylines. If that kind of thing would be out of character for you, the only freelance squadron available is the Smuggler Alliance.
This is just a tiny drop in the giant buck of information you'll want to absorb over the next week or so, so allow me to encourage you once more to go read the Pilot FAQ 3.0.
Welcome to galaxies!
75k for the starter quest are you sure?
I just spent the last hour doing it because I thought that 75k would be very nice for my new soon to be shipwright. All I recieved was 2.5k credits, a landspeeder and a mouse droid.
Hmm, strange I just made 2 new characters just to make sure:
got 75k on the first one doing the newbie tutorial on the starship before I even was given my weapons
got 75k from trehla when I had to go to the bank ![]()
Not sure why I seem to be the only one that gets this, not like I really need to be starting up any more new characters![]()