Pilot Archive

Thread: Does the Firespray deserve an upgrade?

Elan_Nossirah
Mon Jan 03, 2005 6:22 pm
#1

I love my Firespray, but it seems a bit lacking when compared to Slave 1.


For one it is missing a third ordinance hardpoint. Slave 1 had two proton torpedo tubes as well as a concussion launcher. There were also some other nifty features such as a tractor beam which I think would be cool. Also the fact that the twin blasters at the bottom of the ship were on a rotating turret so both guns firing together should be much more effective than they are now against smaller targets.


I'm not saying that every FS should be aSlave 1 clone, but it just seems a tad under equipped, especailly when you compare it to the Krayt.


People seem to have a love/hate thing for the FS so I'm interested in what everybody else thinks about this.




E-Lan Nossir'ah

"The knack [ to flying ] is learning to throw yourself at the ground and miss."
TheDarkmoons
Mon Jan 03, 2005 6:35 pm
#2

Just fix the convergence, then worry about getting it a bit more worth the effort.




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hrmmless
Mon Jan 03, 2005 6:59 pm
#3

I have to agree. In a dogfight, the Firespray is pretty useless against small targets. What's the point of the second gun if you can't hit anything with it?
zarko669
Mon Jan 03, 2005 8:11 pm
#4

I say leave it alone. They've already altered the design on the ship once by raising the mass.


Fuu
MadcowwithSARS
Mon Jan 03, 2005 8:18 pm
#5

I say leave it, if they ever fix weapon convergence on all ships it will be a change. Compairing the Firespray we get to Slave 1, is the same as compairing the Milenium Flacon to the stock YT1300 we also get. There is no comparison, you are trying to compair an elite ship to a production model. Maybe 30-40yrs of upgrades and the Firespray will Rival Slave 1. Please for the sake of sanity people, do not compair the ships major characters flew in Star Wars to the run of the mill models we recieve.



"No botha de' Jabba"


- Cant Wait till Grumpy People Quit I Like NGE

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Wardogz1
Tue Jan 04, 2005 12:07 am
#6






MadcowwithSARS wrote:

Please for the sake of sanity people, do not compair the ships major characters flew in Star Wars to the run of the mill models we recieve.






Like that would ever happen around here.
Nicolas_Frost
Tue Jan 04, 2005 12:30 am
#7






Wardogz1 wrote:





MadcowwithSARS wrote:

Please for the sake of sanity people, do not compair the ships major characters flew in Star Wars to the run of the mill models we recieve.






Like that would ever happen around here.







RandomGuy: "d00dZerZ! i got the mileneum falcone!"


Me: "No you don't."



Anyway. One thing I'd like to say about the FireSpray. Its way to slow for what it should be. Seriously, the entire bottom third of the fuselage(when landed) is supposed to be engines, not just a couple spots on it. Its speed modifier shouldn't be so low. However, the manuvering is pretty close.



Note: No, I don't wanna fly one, or own one. So I'm not trying to get it changed to make myself uber.




Jaecob Maragi
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Gyorgy
Tue Jan 04, 2005 3:00 am
#8

1. It's true, especially in comparison to the Krayt the Firespray is a sweet bad deal.

2. Like the millenium falcon... the slave1 is sure a ship with special upgrades and therefore cannot be compared to the standard issue we get of this ship.

3. A better speed modifier of like 0.95 would sure make the Firespray more worth it, but oh well, how good are the chances that this or any other improvements will ever be implemented?

(4. Now some peeps might wonder why firespray owners start to moan? Somebody got the glorious idea of making an ordinary ship better than the firespray. Bravo!)




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Ionscout
Tue Jan 04, 2005 4:29 am
#9

Consider: Loot freq of drops in space has been crippled, therefore a reduced number of parts to RE, and therefore a reduced number of tries for a firespray disk that was already uncommon / rare to begin with. Yes, it needs to be a ship combat worthy enough compared to the current difficulty of the quest.

Message Edited by Ionscout on 01-04-2005 03:36 AM



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

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hobieone
Tue Jan 04, 2005 7:45 am
#10

the biggest prob is weopon convergence. since we all know from the movies the botom gun rotates. if we cant control th eratation why not make angle up slightly so it converges withthe other two so you can hit something with it. have the same issue with my bwing also only 3 out of 4 gun are effective the two on the bottom never hit anything unless i have a biger than normal lead on the target.



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
Gyorgy
Tue Jan 04, 2005 8:58 am
#11



The problem with convergence is that the effect changes depending on the distance to the target, that's why it wouldn't really help if they just let the lower gun of firespray fire a bit higher. The only solutions that would be kewl here in my opinion:

1. Let pilot adjust lower FS/gun (or both) manually (like at which distance they hit the same point).

2. Make the lower FS/gun (or both) adjust themselves to what you attack automatically.


But seriously i'd prefer some other improvements than that, since i don't have a big prob with the weapon convergence of this ship. But ok, if many others do have that prob...

Message Edited by Gyorgy on 01-04-2005 08:01 AM




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Achyutathewook
Tue Jan 04, 2005 9:35 am
#12

No.... It doesnt need an upgrade... just more mass for better sheilds and armor. Here is my mark up of what I have with my FS, and I have no problems with small or large targets. I fight better in my FS than any other ship.


2 LvL 9 Blasters with quick shot

16k reactor

2100 sheilds

700 armor

103 spd w/ 55 y/p/r engine

1 proton launcher

41.3 recharge cap with 1100 max energy


I also use reactor overload, cap overcharge, and weapon overload. I take down Tier 5 Gunboats in minutes and hardly ever die (unless there is a large number of Aggressors). If you know how to dog fight, then when you get used to flying the FS, you will see that it is a far more superior ship than most of the ships we get to pilot.



Mandalore of KE
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R===/=||=-.(
[A C H Y U T A]
Cloned Wookinator of KE
_________________________________________________
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Gyorgy
Tue Jan 04, 2005 10:02 am
#13

more mass would be an upgrade as well...




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

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