Pilot Archive
Thread: Ok going for the Monster Garage JSF buildout
2 level 10 RE jobs will come in at a minimum of 78k mass out of 90. i'll be interested to see how you spend that last 12k.
Coran_Sienar wrote:
The strength of the JSF isn't its heavy mass (though it is nice at 90K), but its maneuverability. You'd be better off squeezing in a superb engine than two L10 guns. Get yourself two Boltdrivers and RE them to under 15K mass each.
QFE
Concentrate on a really good engine. Then fit everything else around it. Firepower is for X-wings and Krayts.
Cyd Outlander
RedOnedi wrote:
I like the Monster Garage idea, heh.
Myself, since I don't like to use my Actis very often, I have different plans for it:
I am going to turn mine into a true Interceptor, as its name implies its intended use. I finally have a high gen reactor, that's going to couple with a 119 speed 65py, 60r, engine, and a pair of level 6 RE'd guns. Everything else is going to be the best of what I can fit in there.
Am I gimping it? Certainly.
Do I care? Certainly not.
I have decided to put this ship into a specific role, so that I can fly it with good conscience...and I do love going fast.
My Vaksai is also going to follow this route, unless and until, I can get my hands on a good level 10 engine RE.
I equate the Actis to a gnat...now, mine will be a really fast gnat.
On this note: I personally would like it if SOE would put in some kind of top speed/duration for missles, say 1800-2k, and 10-15 seconds, respectively. This way, a speed equipped ship would have a chance to outrun it (them...), and it would make speed equipped ships shine a little brighter...which I am sure shipwrights would like. Maybe I'm just an idiot for thinking this way, but I do.
Good luck on your project, btw, but I have to say...if you try to get a pair of level 10 guns on there, I would be interested to see if you could even mount a level 6 engine...
Domingo
I'd go L7 with speed experimenting. At the speeds you'll be moving, you will want as many shots as possible on the target ASAP.
you could do it without a shield and without armor, and providing you could get 2 38k mass guns. honestly, it's that last part that is not going to happen. i've been collecting and RE'ing level 10 guns for a long long time now, and i've found 2 that will RE down to 40k. that's close to 400 million deep space prestige, for 2 guns. it's random of course, but if you get or have got 2 of them i'm going to promptly swallow tounge.
maybe you get the ultimate level 10s, a 8k mass level 6 engine, a level 2 booster, level 1 reactor, level 2 cap, and prenerf DI and you'll have just enough for a tiny little shield (about 2k mass left w/out the shield). but again, those are absolute best values pretty much, and just about one shot from anything above tier 4 is going to go through you like butter.
i agree with the posters above that state the JSF is better utilized with smaller guns. now, i build my ship around the guns and i have to say, if you are thinking about level 10s, you should be thinking about the oppressor. while it may be a heavy fighter, it has substantial profile advantage over all other similarly massed ships. it's undoubtedly the empire's best PVE ship and you'll survive in PVP if you practice flying it.
if you gotta have the level 10, consider using 1 gun in the JSF. blah blah people love 2 guns, but 1 level 10 is enough to do the job, especially if it's damage is over 4.5k and it's speed is below .38, you'll crush most players with one or two shots, and tier 5 ships will go down very fast.
OR, you could toss two fast level 5's on the thing for peanuts in mass. your accuracy will need to be better to have the same efficiency as a level 10 gun, but you'll be putting out a simliar amount of damage for 28k less mass. 78k in mass is a lot of room to play with, more than enough for a good level 10 engine, the rest of your current gear, and a decent protectonet. for a little less bang in the engine department you could go with a level 8, save yourself 18k worth of mass and slap a level 7 or 8 reward gun on there. you'd do more damage than a single level 10, and still come in at less mass.
see it just kinda depends what you want the ship to do. if it's a loot ship, a dual 10 setup isn't right for that ship, it's possible, but it'd be a tier 4 duty ship, not something you'd survive in Deep Space with, and if it's just a duty ship, do you really need two 10s? it's definately not a PVP ship, unless you are banking on seeing a ton of POBs in a couple weeks. so maybe it's better to say what you want it for, right down to the mobs you'll fight and we can go from there.
Reactor: 2953 mass 13,682 output
Engine (prenerf): 9371 mass 66.7/69.2/68.5 95.9max
Shield: 26,978mass, 2555 front/back 15.6 regen
Armor: Front/Rear 110 each, 1500 total mass
Capacitor: 8605mass, 1234 energy, 46 regen
Booster: 1980 energy, 50 regen, 198 consumption, 36.3 accel, 25 top speed, 3k mass
DI: (prenerf) 503 mass 14.6 speed
Weapon 1: (re'd Ionic Pulse Weapon)
15,446 mass, 2050-3117, .64 vs both, 22.6 energy, .3 refire
Weapon 2: (re'd Ionic Pulse Weapon)
14,457 mass, 1986-3071, .64 vs both, 22.3 energy, .3 refire
Atm I also run around with a mk3 proton launcher, which has a mass of 5722.
Works out pretty good for me
I'd kill for your reactor though lol!
Message Edited by Bociwen on 08-31-2005 10:30 AM
quadpers0n wrote:
2 level 10 RE jobs will come in at a minimum of 78k mass out of 90. i'll be interested to see how you spend that last 12k.
I have a very low mass lvl4 RE booster that more than does the job, as well as a very light, very good RE cap. The problem is going to be shields and armour, which is why I am here asking for advice. 78k? That's a LOT. Hmmm, going to be a tight squeeze.
quadpers0n wrote:
if you gotta have the level 10, consider using 1 gun in the JSF. blah blah people love 2 guns, but 1 level 10 is enough to do the job, especially if it's damage is over 4.5k and it's speed is below .38, you'll crush most players with one or two shots, and tier 5 ships will go down very fast.
The thing is, adecent synchronizedlevel 6/level 8 will do more damage than most single L10s, with far better mass and comparable (given the 13.4 eps on the 8) cap usage.